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@Cheaterpaul
Created July 2, 2020 22:03
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Not yet finished!!
Leveling:
- lvl 1
- after effect "Lupus Sanguinem" is over
- lvl 2-5
- eating liver
- lvl 6-14
- consuming (infused) bones
Entites:
- Werewolf entity
- low level
- peacefull at day
- looks like player with ripped cloth
- agressive at night
- transforms in werewolf form
- medium level
- always hostile
- at night can be in werewolf form when enemy is approaching
- high level
- only in werewolf form
- only in werewolf heaven biome
Items:
- liver
- dropped by human entites ?
- (infused) bones
- dropped by high level werewolf entities
- silver
- tools
-
Blocks:
- silver ore
- silver block
- wolfsbane
- when touched or in bowl werewolf gets debuff
Effects:
- Lupus Sanguinem
- turns player into werewolf
- hunter/vampire immune
Biomes:
- werewolfs heaven
- magical forest with strange trees
- only werewolf entities spawning
- no wolfsbane flower
Skills:
- werewolf form
- cannot be activated by low level player (automaticly activated at night)
- beast form
- beast werewolf model
- human form
- human like model
- survivalist
- 4-legged model
- bite
- attack
- stunning enemies
- howling
- boost attack speed & mining speed
- weakens enemies
- smelling
- reveals nearby enemies and marks their outline for a time
- nightvision
- in werewolf form
Village:
- werewolf villager informs nearby werewolf player about approaching enemies
Werewolfform:
- desaturation
- fuzzy screen border
- cannot wear armor
- cannot use inventory
- gets natural resistance
- beast skill
- faster werewolf form recovery
- survivalist
- longer in werewolf form
- hand will be replaced by claws (holding no item)
- attacks still applies damage from holding item ?
some other idea:
https://docs.google.com/document/d/1H9ZB8jK2e2E6pbQJP-yUVFbNeKXxaXmNNItcI5padQw/edit
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