Created
October 27, 2022 01:14
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Simple CPU monitor for Starfalls and E2s, spawn on a Starfall screen component to use
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--@name tools/CPU Tracker | |
--@author Cheezus | |
--@shared | |
-- To use this chip, spawn it on a Starfall screen component | |
if SERVER then | |
if chip():isWeldedTo() then | |
chip():isWeldedTo():linkComponent(chip()) | |
end | |
local function getPlayerChips() | |
local chips = {} | |
local ents = table.add(find.byClass("gmod_wire_expression2"), find.byClass("starfall_processor")) | |
for _, v in ipairs(ents) do | |
local owner = v:getOwner() | |
if isValid(owner) and v ~= chip() then | |
local ownerName = owner:getName() | |
chips[ownerName] = chips[ownerName] or {} | |
local cpu = 0 | |
-- Catch SF error when trying to get usage of an E2 that's still uploading | |
-- starfall/libs_sh/entities.lua:899: attempt to index field 'context' (a nil value) | |
try(function() | |
cpu = v:getQuotaAverage() * 1000000 | |
end) | |
table.insert(chips[ownerName], { | |
name = v:getChipName() or "", | |
cpu = cpu | |
}) | |
end | |
end | |
return chips | |
end | |
timer.create("interval", 0.5, 0, function() | |
local chips = getPlayerChips() | |
net.start("sendChipData") | |
net.writeTable(chips) | |
net.send() | |
end) | |
else | |
render.createRenderTarget("bg") | |
render.createRenderTarget("list") | |
local headerFont = render.createFont("Roboto Mono", 36, nil, true) | |
local listFont = render.createFont("Roboto Mono", 28, nil, true) | |
local function drawToRT(rt, func) | |
hook.add("renderoffscreen", "drawToRT" .. rt, function() | |
render.selectRenderTarget(rt) | |
func() | |
render.selectRenderTarget() | |
hook.remove("renderoffscreen", "drawToRT" .. rt) | |
end) | |
end | |
drawToRT("bg", function() | |
render.clear(Color(50, 50, 50)) | |
render.setColor(Color(200, 200, 200)) | |
render.drawRect(0, 48, 1022, 3) | |
render.drawRect(512 - 80, 0, 3, 1024) | |
render.drawRect(512 + 80, 0, 3, 1024) | |
render.setFont(headerFont) | |
render.drawText(20, 12, "Player") | |
render.drawText(512, 12, "CPU (us)", 1) | |
render.drawText(600, 12, "Chip Name") | |
end) | |
drawToRT("list", function() | |
render.clear(Color(0, 0, 0, 0)) | |
end) | |
net.receive("sendChipData", function() | |
local chips = net.readTable() | |
drawToRT("list", function() | |
render.clear(Color(0, 0, 0, 0)) | |
local lineCount = 0 | |
for _, d in pairs(chips) do | |
lineCount = lineCount + #d + 1 | |
end | |
local row = 0 | |
render.setFont(listFont) | |
for ply, plyChips in pairs(chips) do | |
local playerCpu = 0 | |
for _, data in ipairs(plyChips) do | |
playerCpu = playerCpu + data.cpu | |
end | |
local playerIntensity = math.min(playerCpu / 1000, 1) | |
local playerColor = Color(60 - math.max(playerIntensity - 0.5, 0) * 120, playerIntensity * 2, 1):hsvToRGB() | |
if ply == "SANDERS" then | |
ply = "sanders sucks at coding" | |
end | |
render.setColor(playerColor) | |
render.drawText(6, row * 26 + 40, ply) | |
render.drawText(435, row * 26 + 40, "Total: " .. math.round(playerCpu)) | |
local chipCount = #plyChips | |
if lineCount < 38 then | |
for _, data in ipairs(plyChips) do | |
row = row + 1 | |
local chipIntensity = math.min(data.cpu / 1000, 1) | |
local chipColor = Color(60 - math.max(chipIntensity - 0.5, 0) * 120, chipIntensity * 2, 1):hsvToRGB() | |
local name = string.replace(data.name, "\n", " ") | |
if #name > 28 then | |
name = string.sub(name, 1, 28) .. "..." | |
end | |
render.setColor(chipColor) | |
render.drawText(589, row * 26 + 40, tostring(math.round(data.cpu)), 2) | |
render.drawText(605, row * 26 + 40, name) | |
end | |
else | |
local s = string.format("[%s chip%s spawned]", chipCount, chipCount > 1 and "s" or "") | |
render.drawText(605, row * 26 + 40, s) | |
end | |
render.setColor(Color(100, 100, 100)) | |
render.drawRect(0, row * 26 + 67, 1024, 2) | |
row = row + 1 | |
end | |
end) | |
end) | |
hook.add("render", "drawChipList", function() | |
render.setRenderTargetTexture("bg") | |
render.drawTexturedRectFast(0, 0, 512, 512) | |
render.setRenderTargetTexture("list") | |
render.drawTexturedRect(0, 0, 512, 512) | |
render.setRenderTargetTexture() | |
end) | |
end |
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