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@ChicK00o
ChicK00o / fileTree.json
Created December 22, 2022 05:05
json for folder structure
{
"name": "root",
"icon": "https://icon-library.com/images/folder-icon-png/folder-icon-png-29.jpg",
"size": 0,
"meta": "This folder contains important documents and photos.",
"items": [
{
"name": "documents",
"icon": "https://icon-library.com/images/folder-icon-png/folder-icon-png-29.jpg",
"size": 0,
@ChicK00o
ChicK00o / EnemyFacade.Factory.cs
Created August 28, 2016 05:05 — forked from shayded-exe/EnemyFacade.Factory.cs
Dynamic Zenject enemy prefab factory
public partial class EnemyFacade : MonoBehaviour
{
public class Factory : Factory<EnemyType, EnemyTunables, EnemyFacade> { }
}
@ChicK00o
ChicK00o / EasierCoroutines.cs
Created April 1, 2016 16:45
Co Routine Files across unity forums
http://forum.unity3d.com/threads/release-easier-coroutines-start-stop-pause-unpause-reset-and-swap.371743/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
//Shell class used to create our handles
public class Routine {