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@Chillee
Last active April 11, 2024 17:17
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Compute Flop Utilization in PyTorch
import torch
from torch.utils.flop_counter import FlopCounterMode
from triton.testing import do_bench
def get_flops_achieved(f):
flop_counter = FlopCounterMode(display=False)
with flop_counter:
f()
total_flops = flop_counter.get_total_flops()
ms_per_iter = do_bench(f)
iters_per_second = 1e3/ms_per_iter
print(f"{iters_per_second * total_flops / 1e12} TF/s")
from torchvision.models import resnet18
model = resnet18().cuda().half()
inp = torch.randn(128, 3, 224, 224, device='cuda', dtype=torch.half)
get_flops_achieved(lambda: model(inp).sum().backward())
compiled_model = torch.compile(model)
get_flops_achieved(lambda: compiled_model(inp).sum().backward())
@stas00
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stas00 commented Apr 10, 2024

I have just tried this for the first time and got the same error on the torch.compile segment.

pt=2.2.1+cu121, cuda=12.1,

@Chillee

@Chillee
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Chillee commented Apr 10, 2024

Actually two issues here in some sense.

  1. the flop counter actually isn't really intended to work when running a torch.compile'd model :P This is mostly "fine" because the flops of a compiled model is generally identical to the flops of an uncompiled model. But the interposition points we use (i.e. the dispatcher) are not guaranteed to trigger when running under the compiler (for example, if you're using cudagraphs).
  2. The actual error that you're running into, which is fixed by pytorch/pytorch#123768

EDIT: To clarify, the intended usage of FlopCounterMode with a compiled model is to run it on an uncompiled version of the model.

@stas00
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stas00 commented Apr 10, 2024

super! Thank you, Horace

Do you want me to open an Issue to document FlopCounterMode? as its docs are missing so we users don't know what is kosher to use it for and what not

@Chillee
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Chillee commented Apr 10, 2024

as its docs are missing so we users don't know what is kosher to use it for and what not

I was gonna do it for PyTorch 2.3 release but I didn't end up getting around to it 😭

Yeah please do open an issue :)

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