View Dwarf fortress string dump
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Unknown exception | |
bad array new length | |
string too long | |
TRANS_NAME | |
nameless | |
FIRST_NAME | |
PRO_POS | |
PRO_OBJ | |
PRO_SUB |
View gist:5a43f2b671dabe0d60591549c0bf7fdb
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/* archeologist */ | |
GOD_V2("Quetzalcoatl", A_LAWFUL, HOLY_HOLINESS, | |
MINIONS(PM_COUATL) | |
), | |
GOD_V2("Camaxtli", A_NEUTRAL, NEUTRAL_HOLINESS, | |
MINIONS(NElemen) | |
), | |
GOD_V2("Huhetotl", A_CHAOTIC, UNHOLY_HOLINESS, | |
MINIONS(Cdemons) | |
), |
View gist:6a894ade417777b305b945c3344f969c
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/* Convict */ | |
// {GOD_ILMATER, ART_RED_CORDS_OF_ILMATER, "the Arm of Ilmater", dub_thee_the, became_the }, | |
// {GOD_GRUMBAR, ART_GRUMBAR_S_FIST, "the Messenger of Hermes", dub_thee, became_the }, | |
// {GOD_TYMORA, ART_COIN_OF_TYMORA, "the Glory of Tymora", dub_thee, became_the }, | |
// {GOD_UMBERLEE, ART_WAVE, "the Glory of the Deeps", dub_thee, became_the }, | |
/* Healer */ | |
{GOD_ATHENA, ART_AEGIS, "the Arm of Athena", dub_thee_the, became_the }, | |
{GOD_HERMES, ART_HERMES_S_SANDALS, "the Messenger of Hermes", dub_thee, became_the }, | |
{GOD_POSEIDON, ART_POSEIDON_S_TRIDENT, "the Glory of Poseidon", dub_thee, became_the }, | |
// {GOD_ERIS, ART_APPLE_OF_DISCORD, "the Discord of Eris", dub_thee, became_the }, |
View Noteworthy monsters pass 1
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==valavi== | |
==trilobite== | |
==blob of preserved organs== | |
==crystal ooze== |
View Noteworthy main dungeon monsters
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==blob of preserved organs== | |
==shoggoth== | |
==priest of Ghaunadaur== | |
==mothering mass== |
View gist:2e64f89f8e096432d353c1234453f53b
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Anti-Clockwise Metamorphosis | |
+3 speed | |
20 insight | |
X ethereal dervish | |
DONE | |
Arcane Lake | |
Intrinsic MR | |
18 insight | |
P (sparkling) rippling pool |
View Enlightenment
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Crowning | |
Prayer | |
Alignment | |
Wizard: | |
Wantedness | |
Studied | |
Spirits (Count) | |
Seals (bits) | |
Special seals (bits) | |
Spirits (names) |
View Early return correct?
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/* level-draining effect doesn't actually need blood, it drains life force */ | |
if ((uncancelled || (attk->adtyp == AD_VAMP && notmcan)) | |
&& !Drain_res(mdef) | |
&& !(pa == &mons[PM_VAMPIRE_BAT] && !(youdef ? u.usleep : mdef->msleeping)) /* vampire bats need sleeping victims */ | |
&& !rn2(3) | |
) { | |
if(attk->aatyp == AT_VINE && youdef && !HSterile){ | |
You_feel("old."); | |
HSterile |= FROMOUTSIDE; | |
return MM_HIT; |
View general damage bonus and m_dbon()
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/* general damage bonus */ | |
if(real_attack){ | |
/* The player has by-far the most detailed attacks */ | |
if (youagr && (valid_weapon_attack || fake_valid_weapon_attack || unarmed_punch || unarmed_kick || natural_strike)) { | |
int bon_damage = 0; | |
bon_damage += u.udaminc; | |
bon_damage += aeshbon(); | |
/* If you throw using a propellor, you don't get a strength | |
* bonus but you do get an increase-damage bonus. |
View give_maddness func
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int | |
give_maddness(mon) | |
struct monst *mon; | |
{ | |
int mm = monsndx(mon->data); | |
switch(mm){ | |
case PM_ALDINACH: | |
u.umadness |= MAD_REAL_DELUSIONS; | |
break; | |
case PM_ALRUNES: |
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