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Chris-plus-alphanumericgibberish

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View Dwarf fortress string dump
This file has been truncated, but you can view the full file.
Unknown exception
bad array new length
string too long
TRANS_NAME
nameless
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
View gist:5a43f2b671dabe0d60591549c0bf7fdb
/* archeologist */
GOD_V2("Quetzalcoatl", A_LAWFUL, HOLY_HOLINESS,
MINIONS(PM_COUATL)
),
GOD_V2("Camaxtli", A_NEUTRAL, NEUTRAL_HOLINESS,
MINIONS(NElemen)
),
GOD_V2("Huhetotl", A_CHAOTIC, UNHOLY_HOLINESS,
MINIONS(Cdemons)
),
View gist:6a894ade417777b305b945c3344f969c
/* Convict */
// {GOD_ILMATER, ART_RED_CORDS_OF_ILMATER, "the Arm of Ilmater", dub_thee_the, became_the },
// {GOD_GRUMBAR, ART_GRUMBAR_S_FIST, "the Messenger of Hermes", dub_thee, became_the },
// {GOD_TYMORA, ART_COIN_OF_TYMORA, "the Glory of Tymora", dub_thee, became_the },
// {GOD_UMBERLEE, ART_WAVE, "the Glory of the Deeps", dub_thee, became_the },
/* Healer */
{GOD_ATHENA, ART_AEGIS, "the Arm of Athena", dub_thee_the, became_the },
{GOD_HERMES, ART_HERMES_S_SANDALS, "the Messenger of Hermes", dub_thee, became_the },
{GOD_POSEIDON, ART_POSEIDON_S_TRIDENT, "the Glory of Poseidon", dub_thee, became_the },
// {GOD_ERIS, ART_APPLE_OF_DISCORD, "the Discord of Eris", dub_thee, became_the },
View Noteworthy monsters pass 1
==valavi==
==trilobite==
==blob of preserved organs==
==crystal ooze==
View Noteworthy main dungeon monsters
==blob of preserved organs==
==shoggoth==
==priest of Ghaunadaur==
==mothering mass==
View gist:2e64f89f8e096432d353c1234453f53b
Anti-Clockwise Metamorphosis
+3 speed
20 insight
X ethereal dervish
DONE
Arcane Lake
Intrinsic MR
18 insight
P (sparkling) rippling pool
@Chris-plus-alphanumericgibberish
Chris-plus-alphanumericgibberish / Enlightenment
Last active January 24, 2020 03:51
What's revealed by enlightenment
View Enlightenment
Crowning
Prayer
Alignment
Wizard:
Wantedness
Studied
Spirits (Count)
Seals (bits)
Special seals (bits)
Spirits (names)
View Early return correct?
/* level-draining effect doesn't actually need blood, it drains life force */
if ((uncancelled || (attk->adtyp == AD_VAMP && notmcan))
&& !Drain_res(mdef)
&& !(pa == &mons[PM_VAMPIRE_BAT] && !(youdef ? u.usleep : mdef->msleeping)) /* vampire bats need sleeping victims */
&& !rn2(3)
) {
if(attk->aatyp == AT_VINE && youdef && !HSterile){
You_feel("old.");
HSterile |= FROMOUTSIDE;
return MM_HIT;
View general damage bonus and m_dbon()
/* general damage bonus */
if(real_attack){
/* The player has by-far the most detailed attacks */
if (youagr && (valid_weapon_attack || fake_valid_weapon_attack || unarmed_punch || unarmed_kick || natural_strike)) {
int bon_damage = 0;
bon_damage += u.udaminc;
bon_damage += aeshbon();
/* If you throw using a propellor, you don't get a strength
* bonus but you do get an increase-damage bonus.
View give_maddness func
int
give_maddness(mon)
struct monst *mon;
{
int mm = monsndx(mon->data);
switch(mm){
case PM_ALDINACH:
u.umadness |= MAD_REAL_DELUSIONS;
break;
case PM_ALRUNES: