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Name trait
dart Target Weakpoints
shuriken Target Weakpoints
boomerang Target Weakpoints
chakram Target Weakpoints
spike Target Weakpoints
spear Target Weakpoints
spear Stop Thrust
spear Lunge
spear Puncture
OPROP_DISN disintegration-proof Disintegration proof
OPROP_HEAL healing or angel-imprisoning or angel-haunted Sometimes heals wearer
OPROP_DRANW life-drinking Life-draining
OPROP_CCLAW Club-claw (Lurking one claw insight weapon)
OPROP_LIVEW living Living (attacks on its own if wielded or twoweaponed)
OPROP_PSECW self-poisoning or poison-secreting Applies poison to itself
OPROP_GOATW “Drooling” goatmom property
OPROP_OCLTW Occult (Dark Souls 1-like anti-god) Vs: non-magic-resistant targets: +1d4 damage, if enchantment is positive +1d(ench) as well. 1/2 normal extra damage from strength, gains extra damage from wisdom. Vs. the direct servants of gods gains 4d4+enchantment extra damage (only vs. monsters directly sent in by a god, signified by "of Godname" in their name).
OPROP_RAKUW Rakuyo
OPROP_SOTHW “Windows” yog sothoth property
commit d35f7e647d7c3e3c3a4e5ce2f54a6589970b66e5
Date: Mon Feb 26 10:28:01 2024 -0500
data-type joke illusion monster
commit d165453464ee620cf0229b46e1505147d3e0abe2
Date: Mon Feb 26 10:27:35 2024 -0500
Adjust acurrstr back to weird version
@Chris-plus-alphanumericgibberish
Chris-plus-alphanumericgibberish / spells.diff
Created December 15, 2023 21:47
Spellcasting patch that was incorporated into dnh
This is a copy of L's Monster Spellcasting patch, retreved from the WayBack Machine
TODO:
Tiamat gets Deluge
*** DESCRIPTIONS OF THE SPELLS ***
Open Wounds - unchanged.
case GITH_ART:{
//Chilling Wrath
//Infinite Resonance
//Sword Forms
// Penetrating Edge of Hatred: Boost from insantiy
// Cold Edge of Wrath: Boost from insanity
// Defensive Edge of Leadership: Boost from sanity
// Anti-magic Edge of Serenity: Boost from sanity
// Resonant Edge of Fellowship: Boost from sanity
}break;
This file has been truncated, but you can view the full file.
Unknown exception
bad array new length
string too long
TRANS_NAME
nameless
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
/* archeologist */
GOD_V2("Quetzalcoatl", A_LAWFUL, HOLY_HOLINESS,
MINIONS(PM_COUATL)
),
GOD_V2("Camaxtli", A_NEUTRAL, NEUTRAL_HOLINESS,
MINIONS(NElemen)
),
GOD_V2("Huhetotl", A_CHAOTIC, UNHOLY_HOLINESS,
MINIONS(Cdemons)
),
/* Convict */
// {GOD_ILMATER, ART_RED_CORDS_OF_ILMATER, "the Arm of Ilmater", dub_thee_the, became_the },
// {GOD_GRUMBAR, ART_GRUMBAR_S_FIST, "the Messenger of Hermes", dub_thee, became_the },
// {GOD_TYMORA, ART_COIN_OF_TYMORA, "the Glory of Tymora", dub_thee, became_the },
// {GOD_UMBERLEE, ART_WAVE, "the Glory of the Deeps", dub_thee, became_the },
/* Healer */
{GOD_ATHENA, ART_AEGIS, "the Arm of Athena", dub_thee_the, became_the },
{GOD_HERMES, ART_HERMES_S_SANDALS, "the Messenger of Hermes", dub_thee, became_the },
{GOD_POSEIDON, ART_POSEIDON_S_TRIDENT, "the Glory of Poseidon", dub_thee, became_the },
// {GOD_ERIS, ART_APPLE_OF_DISCORD, "the Discord of Eris", dub_thee, became_the },
==valavi==
==trilobite==
==blob of preserved organs==
==crystal ooze==
==blob of preserved organs==
==shoggoth==
==priest of Ghaunadaur==
==mothering mass==