Created
November 26, 2018 13:45
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// g++ submitTextureTime.cpp -o submitTextureTime $(pkg-config --cflags --libs gl sdl2) -lopenvr_api | |
#define GL_GLEXT_PROTOTYPES 1 | |
#define GL3_PROTOTYPES 1 | |
#include <GL/gl.h> | |
#include <chrono> | |
#include <iostream> | |
#include <SDL2/SDL.h> | |
#include <openvr.h> | |
#include <unistd.h> | |
#define Sleep(x) usleep((x)*1000) | |
using namespace vr; | |
void check_error(int line, EVRInitError error) { if (error != 0) printf("%d: error %s\n", line, VR_GetVRInitErrorAsSymbol(error)); } | |
int main(int argc, char **argv) | |
{ | |
SDL_Window *window = SDL_CreateWindow("SDL2/OpenGL Demo", 0, 0, 640, 480, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE); | |
SDL_GLContext glcontext = SDL_GL_CreateContext(window); | |
SDL_GL_SetSwapInterval(0); | |
EVRInitError error; | |
VR_Init(&error, vr::VRApplication_Overlay); | |
check_error(__LINE__, error); | |
VROverlayHandle_t handle; | |
VROverlay()->CreateOverlay ("textoverlay", "testoverlay", &handle); | |
VROverlay()->SetOverlayWidthInMeters(handle, 0.1); | |
VROverlay()->ShowOverlay(handle); | |
uint32_t *fakeImage = (uint32_t*) malloc(sizeof(uint32_t) * 4096 * 4096 * 4); | |
int loops = 10; | |
for (int createNewTextures = 0; createNewTextures <= 1; createNewTextures++) { | |
GLuint texture; | |
if (!createNewTextures) | |
glGenTextures(1, &texture); | |
double totalSubmitDuration = 0; | |
for (int i = 0; i < loops; i++) { | |
const int width = 32; | |
const int height = 32; | |
glClearColor(i / (float)loops, 0, 0, 1); | |
glClear(GL_COLOR_BUFFER_BIT); | |
if (createNewTextures) { | |
glGenTextures(1, &texture); | |
glBindTexture(GL_TEXTURE_2D, texture); | |
} | |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)fakeImage); | |
Texture_t tex; | |
tex.handle = (void*)(uintptr_t) texture; | |
tex.eColorSpace = ColorSpace_Linear; | |
tex.eType = TextureType_OpenGL; | |
auto t_start = std::chrono::high_resolution_clock::now(); | |
VROverlay()->SetOverlayTexture(handle, &tex); | |
auto t_end = std::chrono::high_resolution_clock::now(); | |
double submitDuration = std::chrono::duration<double, std::milli>(t_end-t_start).count(); | |
totalSubmitDuration += submitDuration; | |
std::cout << "Submit time: " << submitDuration << "ms" << std::endl; | |
if (createNewTextures) | |
glDeleteTextures(1, &texture); | |
SDL_GL_SwapWindow(window); | |
Sleep(90./1); // doesn't matter that it's not actually 90 fps | |
} | |
if (!createNewTextures) | |
glDeleteTextures(1, &texture); | |
std::cout << "Avg texture submit time " << (createNewTextures ? "when creating new GL textures every time" : "when reusing GL textures") << " : " << totalSubmitDuration / (float)loops << std::endl; | |
} | |
free (fakeImage); | |
SDL_GL_DeleteContext(glcontext); | |
} |
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