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ChristopherA / gist.md
Created May 14, 2023 00:34
Embed Gist in Static Jekyll
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{% gist faaadd360548dc42632bd8d13ed12409 gist.md %}
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ChristopherA / Privacy Law Links.md
Last active May 14, 2023 01:09
Privacy Law Links
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View blorb_summary.md
  • Blorb Principles Several key principles of "Blorb," which is a prep-focused playstyle for tabletop role-playing games like Dungeons & Dragons:
    • Never Prep Plot: Instead of prepping plot, prep entities such as places, enemies, friends, items, and rewards. What happens in the game should be emergent, not prewritten, based on mechanics and dice rolls.
    • No Paper after Seeing Rock: This principle is about commitment to your prepped decisions. For example, if you've prepped a room to have a certain number of skeletons, you don't change that number when the players reach the room.
    • Three Tiers of Truth: This refers to a method of answering player questions. First, check your prep for the answer; if the answer isn't in your prep, then use a rule or mechanic you've established; if no rule or mechanic applies, make something up but be mindful of game balance.
  • Wallpaper Salience: This principle emphasizes the importance of prepping crucial details, particul
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ChristopherA / game_design_pbta.md
Last active May 10, 2023 05:09
Game Design of Powered by the Apocalypse
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  • Powered by the Apocalypse, part 1
    • Baker lay's out Apocalypse World’s philosophy and foundation, described the fit and purpose of its systems, and talked about which features are central to its workings and which aren’t.
      • The article emphasizes that Powered by the Apocalypse (PbtA) is not a single game system but an approach to game design.
      • Baker outlines the philosophy of PbtA, which is based on the idea that game design is a cycle of drafting, playing, revising, and iterating.
      • The goal of the design process is to create a playable outline of the game. The final product might be a PbtA game or something entirely different, which is deemed as a success either way.
      • The article encourages designers to trust their game and iterate on it, implying the openness of PbtA as a design philosophy
  • Powered by the Apocalypse, part 2 – lumpley games
  • Ba
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ChristopherA / Frontmost Window to 720p.md
Last active April 5, 2023 21:47
AppleScript: Frontmost Window to 720p.scpt
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(* 

System: Frontmost Window to 720p
By Christopher Allen (@ChristopherA)

This applescript will attempt to resize the frontmost window of the frontmost app
to 720p (16:9) less menu bar height to ease video recording. It is particularly designed
for applications that don't otherwise support Applescript events.
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ChristopherA / zoom_tricks.md
Last active February 15, 2023 19:52
Zoom tricks
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Zoom Tricks

US Dial In

    +1 408 638 0968 US (San Jose)
    +1 669 444 9171 US
    +1 669 900 6833 US (San Jose)
    +1 346 248 7799 US (Houston)
    +1 719 359 4580 US

+1 253 205 0468 US

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ChristopherA / IncludedMarkdown.md
Last active January 24, 2023 21:59
Test of #include "markdown-file.md"
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  • This is an included markdown fragment.
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ChristopherA / Group_Work_Pattern_Language-Fortune_Cookies List.md
Created December 27, 2022 00:38
Group Work Pattern Language - Fortune Cookies List
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Group Work Pattern Language - Fortune Cookies List

(c)2022 by Christopher Allen (@ChristopherA) Licensed under Creative Commons CC-BY-SA (Attribution-ShareAlike 4.0) — www.LifeWithalacrity.com

Derived from the Group Works Pattern Language, 3rd Edition (2019) (c)2019 Group Pattern Language Project — www.groupworksdeck.org

Purpose

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ChristopherA / GitHub-Flavored-Markdown-Tips.md
Last active December 27, 2022 04:18
GitHub Flavored Markdown Tips
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