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@Circussmith
Created November 13, 2013 14:56
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Grid button
--# Button
Button = class()
function Button:init()
-- you can accept and set parameters here
btnTab = {}
txt = false
chBtn = false
self.btnSize = vec2(102,77)
self:makeButton()
end
function Button:draw()
-- Codea does not automatically call this method
for i,v in ipairs (btnTab) do
pushStyle()
spriteMode(CORNER)
x = v.x * self.btnSize.x
y = v.y * self.btnSize.y
sprite(v.img,x,y,v.size.x,v.size.y)
end
if txt == true then
fill(255, 255, 255, 255)
fontSize(40)
text("It Worked!",WIDTH/2,HEIGHT/2)
end
end
function Button:makeButton()
fImg = readImage("Tyrian Remastered:Arrow Left")
bImg = readImage("Tyrian Remastered:Arrow Right")
table.insert(btnTab,{x = 2,y = 2,isButton = true,img = fImg,size = self.btnSize,btnDoes = function() txt=false end})
table.insert(btnTab,{x = 6, y = 2,img = bImg,size = self.btnSize,btnDoes = function() txt = true end})
end
function Button:checkButton(w,h)
print(w,h)
for i,v in ipairs(btnTab) do
if v.x == w and v.y == h then
v.btnDoes()
end
end
end
function Button:touched(touch)
-- Codea does not automatically call this method
if touch.state == BEGAN then
chBtn = true
end
if chBtn == true and touch.state == ENDED then
bx = touch.x/self.btnSize.x
by = touch.y/self.btnSize.y
z = math.random(bx,bx)
d = math.random(by,by)
chBtn = false
self:checkButton(z,d)
end
end
--# Main
-- button grid
displayMode(FULLSCREEN)
-- Use this function to perform your initial setup
function setup()
button = Button()
end
-- This function gets called once every frame
function draw()
-- This sets a dark background color
background(40, 40, 50)
button:draw()
-- This sets the line thickness
strokeWidth(5)
-- Do your drawing here
end
function touched(touch)
button:touched(touch)
end
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