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@CitiesXL2815
Created October 16, 2015 18:29
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# Configuration file
biome {
I:biome.id.Clearing=143
I:biome.id.DarkForest=150
I:biome.id.DarkForestCenter=147
I:biome.id.DeepMushrooms=146
I:biome.id.EnchantedForest=152
I:biome.id.FireSwamp=153
I:biome.id.Glacier=142
I:biome.id.Highlands=136
I:biome.id.HighlandsCenter=148
I:biome.id.Lake=125
I:biome.id.LightedForest=145
I:biome.id.Mushrooms=137
I:biome.id.OakSavanna=144
I:biome.id.Snowfield=141
I:biome.id.Stream=139
I:biome.id.Swamp=138
I:biome.id.Thornlands=154
I:biome.id.TwilightForest=128
I:biome.id.TwilightForestVariant=135
}
dimension {
# What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod.
I:dimensionID=7
# Dimension provider ID. Does not normally need to be changed, but the option is provided to work around a bug in MCPC+
I:dimensionProviderID=-777
}
general {
# Allow portals only for admins (ops). This severly reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
B:AdminOnlyPortals=false
# Allow portals to the Twilight Forest to be made outside of dimension 0. May be considered an exploit.
B:AllowPortalsInOtherDimensions=false
# Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
B:DisablePortalCreation=false
# Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes.
B:DisableUncrafting=false
# Use old (pre Minecraft 1.7) map gen. May not be fully supported.
B:OldMapGen=false
# Item to create the Twilight Forest Portal. Defaults to 'diamond'
S:PortalCreationItem=diamond
# Make cicadas silent for those having sound library problems, or otherwise finding them annoying
B:SilentCicadas=false
# If set, this will override the normal world seed when generating parts of the Twilight Forest Dimension.
S:TwilightForestSeed=
}
performance {
# Amount of canopy coverage, from 0.0 on up. Lower numbers improve chunk generation speed at the cost of a thinner forest.
D:CanopyCoverage=1.7
# Chance that a chunk in the Twilight Forest will contain a twilight oak tree. Higher numbers reduce the number of trees, increasing performance.
I:TwilightOakChance=48
}
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