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October 16, 2015 18:29
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# Configuration file | |
biome { | |
I:biome.id.Clearing=143 | |
I:biome.id.DarkForest=150 | |
I:biome.id.DarkForestCenter=147 | |
I:biome.id.DeepMushrooms=146 | |
I:biome.id.EnchantedForest=152 | |
I:biome.id.FireSwamp=153 | |
I:biome.id.Glacier=142 | |
I:biome.id.Highlands=136 | |
I:biome.id.HighlandsCenter=148 | |
I:biome.id.Lake=125 | |
I:biome.id.LightedForest=145 | |
I:biome.id.Mushrooms=137 | |
I:biome.id.OakSavanna=144 | |
I:biome.id.Snowfield=141 | |
I:biome.id.Stream=139 | |
I:biome.id.Swamp=138 | |
I:biome.id.Thornlands=154 | |
I:biome.id.TwilightForest=128 | |
I:biome.id.TwilightForestVariant=135 | |
} | |
dimension { | |
# What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod. | |
I:dimensionID=7 | |
# Dimension provider ID. Does not normally need to be changed, but the option is provided to work around a bug in MCPC+ | |
I:dimensionProviderID=-777 | |
} | |
general { | |
# Allow portals only for admins (ops). This severly reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only. | |
B:AdminOnlyPortals=false | |
# Allow portals to the Twilight Forest to be made outside of dimension 0. May be considered an exploit. | |
B:AllowPortalsInOtherDimensions=false | |
# Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension. | |
B:DisablePortalCreation=false | |
# Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes. | |
B:DisableUncrafting=false | |
# Use old (pre Minecraft 1.7) map gen. May not be fully supported. | |
B:OldMapGen=false | |
# Item to create the Twilight Forest Portal. Defaults to 'diamond' | |
S:PortalCreationItem=diamond | |
# Make cicadas silent for those having sound library problems, or otherwise finding them annoying | |
B:SilentCicadas=false | |
# If set, this will override the normal world seed when generating parts of the Twilight Forest Dimension. | |
S:TwilightForestSeed= | |
} | |
performance { | |
# Amount of canopy coverage, from 0.0 on up. Lower numbers improve chunk generation speed at the cost of a thinner forest. | |
D:CanopyCoverage=1.7 | |
# Chance that a chunk in the Twilight Forest will contain a twilight oak tree. Higher numbers reduce the number of trees, increasing performance. | |
I:TwilightOakChance=48 | |
} | |
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