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September 9, 2019 12:39
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Initialize engine version: 2018.3.5f1 (76b3e37670a4) | |
GfxDevice: creating device client; threaded=1 | |
2019-09-09 21:11:05.925 testBuild-Plain-20190909-2018.3.5f1[81586:17192702] RDT233WLM preferred device: Intel(R) UHD Graphics 630 (low power) | |
2019-09-09 21:11:05.925 testBuild-Plain-20190909-2018.3.5f1[81586:17192702] Metal devices available: 1 | |
2019-09-09 21:11:05.926 testBuild-Plain-20190909-2018.3.5f1[81586:17192702] 0: Intel(R) UHD Graphics 630 (low power) | |
2019-09-09 21:11:05.926 testBuild-Plain-20190909-2018.3.5f1[81586:17192702] Using device Intel(R) UHD Graphics 630 (low power) | |
Initializing Metal device caps: Intel(R) UHD Graphics 630 | |
Begin MonoManager ReloadAssembly | |
- Completed reload, in 0.113 seconds | |
Metal RecreateSurface[0x10e78bb90]: surface size 1920x1080 | |
UnloadTime: 1.419606 ms | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext.dylib | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext.so | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext.bundle | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/grpc_csharp_ext | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext.dylib | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext.so | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext.bundle | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext.dylib | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext.so | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext.bundle | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/grpc_csharp_ext | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext.dylib | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext.so | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext.bundle | |
Fallback handler could not load library /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/testBuild-Plain-20190909-2018.3.5f1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libgrpc_csharp_ext | |
DllNotFoundException: grpc_csharp_ext | |
at (wrapper managed-to-native) Grpc.Core.Internal.NativeMethods+DllImportsFromSharedLib.grpcsharp_redirect_log(Grpc.Core.Internal.GprLogDelegate) | |
at Grpc.Core.Internal.NativeLogRedirector.Redirect (Grpc.Core.Internal.NativeMethods native) [0x00028] in T:\src\github\grpc\src\csharp\Grpc.Core\Internal\NativeLogRedirector.cs:49 | |
at Grpc.Core.Internal.NativeExtension..ctor () [0x00011] in T:\src\github\grpc\src\csharp\Grpc.Core\Internal\NativeExtension.cs:44 | |
at Grpc.Core.Internal.NativeExtension.Get () [0x00022] in T:\src\github\grpc\src\csharp\Grpc.Core\Internal\NativeExtension.cs:65 | |
at Grpc.Core.Internal.NativeMethods.Get () [0x00000] in T:\src\github\grpc\src\csharp\Grpc.Core\Internal\NativeMethods.cs:49 | |
at Grpc.Core.GrpcEnvironment.GrpcNativeInit () [0x00016] in T:\src\github\grpc\src\csharp\Grpc.Core\GrpcEnvironment.cs:373 | |
at Grpc.Core.GrpcEnvironment..ctor () [0x0001e] in T:\src\github\grpc\src\csharp\Grpc.Core\GrpcEnvironment.cs:302 | |
at Grpc.Core.GrpcEnvironment.AddRef () [0x00028] in T:\src\github\grpc\src\csharp\Grpc.Core\GrpcEnvironment.cs:78 | |
at Grpc.Core.Server..ctor (System.Collections.Generic.IEnumerable`1[T] options) [0x0006d] in T:\src\github\grpc\src\csharp\Grpc.Core\Server.cs:72 | |
at Grpc.Core.Server..ctor () [0x00000] in T:\src\github\grpc\src\csharp\Grpc.Core\Server.cs:60 | |
at HelloWorldTest.Greet (System.String greeting) [0x00001] in /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/Assets/Scripts/HelloWorldTest.cs:53 | |
at HelloWorldScript.RunHelloWorld (UnityEngine.UI.Text text) [0x00001] in /Users/cj-bc/.ghq/github.com/grpc/grpc/examples/csharp/HelloworldUnity/Assets/Scripts/HelloWorldScript.cs:34 | |
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <1a6dd6bd1eb54e62ac204ac743847a4b>:0 | |
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <1a6dd6bd1eb54e62ac204ac743847a4b>:0 | |
at UnityEngine.Events.UnityEvent.Invoke () [0x0006e] in <1a6dd6bd1eb54e62ac204ac743847a4b>:0 | |
at UnityEngine.UI.Button.Press () [0x0002d] in /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:66 | |
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:108 | |
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50 | |
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261 | |
UnityEngine.DebugLogHandler:Internal_LogException() | |
UnityEngine.DebugLogHandler:LogException(Exception, Object) | |
UnityEngine.Logger:LogException(Exception, Object) | |
UnityEngine.Debug:LogException(Exception) | |
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:265) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:613) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:510) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:490) | |
UnityEngine.EventSystems.StandaloneInputModule:Process() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:254) | |
UnityEngine.EventSystems.EventSystem:Update() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:377) | |
(Filename: T Line: 0) |
Yes! ... I think yes.
Note that:
- this solution could be not preferred or outdated. I figured out this by myself (and with some google, I think)
- I'm writing this comment by reviewing my tweets I did that time(ja) and I don't remember by myself how I solved this, so there could be some mistakes in comment.
My solution was:
- Clone grpc/grpc repo and on the top directory of it, run
make
, which generatelibgrpc_csharp_ext.dylib
- move it to
<your unity app>.app/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/grpc_csharp_ext
(yes, I needed to rename it togrpc_csharp_ext
, notlibgrpc_csharp_ext.dylib
)
I hope this helps. If you have some more questions, I'll answer as possible as I can
Thank you @Cj-bc so much, i was struggling with this for around a month.
Your comment made me try to update the .dll, and it worked perfectly fine!
I wasnt expecting a response so quickly, you really helped me out o/
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I'm having the same problem with grpc dll, have you figure this out?