Created
August 16, 2016 21:47
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DashTrailObject reworked for object pool
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using UnityEngine; | |
using System.Collections; | |
public class DashTrailObject : MonoBehaviour | |
{ | |
public SpriteRenderer mRenderer; | |
public Color mStartColor, mEndColor; | |
private bool mbInUse; | |
private Vector2 mPosition; | |
private float mDisplayTime; | |
private float mTimeDisplayed; | |
private DashTrail mSpawner; | |
// Use this for initialization | |
void Start () | |
{ | |
mRenderer.enabled = false; | |
} | |
// Update is called once per frame | |
void Update () | |
{ | |
if (mbInUse) | |
{ | |
transform.position = mPosition; | |
mTimeDisplayed += Time.deltaTime; | |
mRenderer.color = Color.Lerp (mStartColor, mEndColor, mTimeDisplayed / mDisplayTime); | |
if (mTimeDisplayed >= mDisplayTime) | |
{ | |
mSpawner.RemoveTrailObject (gameObject); | |
mbInUse = false; | |
mRenderer.enabled = false; | |
//Destroy (gameObject); | |
} | |
} | |
} | |
public void Initiate (float displayTime, Sprite sprite, Vector2 position, DashTrail trail) | |
{ | |
mDisplayTime = displayTime; | |
mRenderer.sprite = sprite; | |
mRenderer.enabled = true; | |
mPosition = position; | |
mTimeDisplayed = 0; | |
mSpawner = trail; | |
mbInUse = true; | |
} | |
} |
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