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@CoWinkKeyDinkInc
Last active August 29, 2015 14:06
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Q*Boid
<map proto="1.3.3">
<name>Q*Boid</name>
<version>1.0.0</version>
<objective>Capture and kill players to get 300 points to win the game.</objective>
<authors>
<author>CoWinkKeyDinkInc</author>
</authors>
<teams>
<team color="blue" max="16">Blue Team</team>
<team color="dark red" max="16">Red Team</team>
</teams>
<kits>
<kit name="spawn" force="true">
<item slot="0" damage="-3000">stone sword</item>
<item slot="1" damage="-3000">bow</item>
<item slot="6" amount="32">golden carrot</item>
<item slot="7" amount="2">golden apple</item>
<item slot="28" amount="16">arrow</item>
<leggings>iron leggings</leggings>
<item slot="4" damage="-3000">shears</item>
<item slot="5" amount="10">vine</item>
<potion duration="oo" amplifier="1" ambient="true">fast digging</potion>
</kit>
<kit name="blue" parents="spawn">
<helmet color="e5e533">leather helmet</helmet>
<chestplate color="e5e533">leather chestplate</chestplate>
<boots enchantment="protection fall:1" color="e5e533">leather boots</boots>
<item slot="2" damage="11" amount="15">stained glass</item>
<item slot="3" damage="11" amount="8">wool</item>
</kit>
<kit name="red" parents="spawn">
<helmet color="33c633">leather helmet</helmet>
<chestplate color="33c633">leather chestplate</chestplate>
<boots enchantment="protection fall:1" color="33c633">leather boots</boots>
<item slot="2" damage="14" amount="15">stained glass</item>
<item slot="3" damage="14" amount="8">wool</item>
</kit>
</kits>
<spawns>
<spawn team="blue" kit="blue" yaw="0">
<cuboid min="1069,25,-434" max="1066,25,-436"/>
<cuboid min="1076,18,-434" max="1073,18,-436"/>
<cuboid min="1083,11,-434" max="1080,11,-436"/>
</spawn>
<spawn team="red" kit="red" yaw="-90">
<cuboid min="1017,25,-388" max="1015,25,-385"/>
<cuboid min="1017,18,-381" max="1015,18,-385"/>
<cuboid min="1017,11,-374" max="1015,11,-371"/>
</spawn>
<default yaw="134">
<point>1086,7,-387</point>
</default>
</spawns>
<killreward>
<item>golden apple</item>
<item amount="8">arrow</item>
<item amount="5">vine</item>
</killreward>
<killreward>
<filter>
<all>
<team>blue</team>
<kill-streak repeat="true" count="3"/>
</all>
</filter>
<item>tnt</item>
</killreward>
<killreward>
<filter>
<team>blue</team>
</filter>
<item amount="10" damage="4">stained glass</item>
<item amount="5" damage="4">wool</item>
</killreward>
<killreward>
<filter>
<all>
<team>red</team>
<kill-streak repeat="true" count="3"/>
</all>
</filter>
<item>tnt</item>
</killreward>
<killreward>
<filter>
<team>red</team>
</filter>
<item amount="10" damage="5">stained glass</item>
<item amount="5" damage="5">wool</item>
</killreward>
<toolrepair>
<tool>stone sword</tool>
<tool>bow</tool>
<tool>shears</tool>
</toolrepair>
<itemremove>
<item>arrow<item>
<item>leather helmet</item>
<item>leather chestplate</item>
<item>leather leggings</item>
<item>leather boots</item>
<item>golden carrot</item>
</itemremove>
<tnt>
<instantignite>on</instantignite>
<fuse>3s</fuse>
<power>2</power>
</tnt>
<disabledamage>
<damage ally="false" self="false" enemy="true" other="false">block explosion</damage>
</disabledamage>
<regions>
<apply block-break="no-break">
<rectangle min="oo,oo" max="oo,oo"/>
</apply>
<apply block="no-void" message="You may not edit the void area!">
<region name="red" min="coords" max="coords"/>
<region name="blue" min="coords" max="coords"/>
</apply>
</regions>
<filters>
<filter name="no-break">
<not>
<all>
<any>
<block>quartz block</block>
<block>stained clay</block>
</any>
<any>
<filter name="allow-world"/>
<filter name="allow-blocks"/>
</any>
</all>
</not>
</filter>
<filter name="no-void">
<deny>
<void/>
</deny>
</filter>
</filters>
<score>
<limit>300</limit>
</score>
<king>
<hills>
<!-- Hills are numbered from top to bottom, left to right -->
<hill name="Cube 1" capture-time="4s" neutral-state="false" points="3" show="false" show-progress="false">
<capture>
<cuboid min="1036,49,-418" max="1043,49,-411"/>
</capture>
<progress>
<cuboid min="1036,49,-418" max="1043,42,-411"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 2" capture-time="4s" neutral-state="false" points="2" show="false" show-progress="false">
<capture>
<cuboid min="1036,42,-411" max="1043,42,-404"/>
</capture>
<progress>
<cuboid min="1036,42,-411" max="1043,35,-404"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 3" capture-time="4s" neutral-state="false" points="2" show="false" show-progress="false">
<capture>
<cuboid min="1043,42,-411" max="1050,42,-404"/>
</capture>
<progress>
<cuboid min="1043,42,-411" max="1050,37,-404"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 4" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1036,35,-404" max="1043,35,-397"/>
</capture>
<progress>
<cuboid min="1036,35,-404" max="1043,28,-397"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 5" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1043,35,-404" max="1050,35,-411"/>
</capture>
<progress>
<cuboid min="1043,35,-404" max="1050,28,-411"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 6" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1050,35,-411" max="1057,35,-418"/>
</capture>
<progress>
<cuboid min="1050,35,-411" max="1057,28,-418"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 7" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1036,28,-390" max="1043,28,-397"/>
</capture>
<progress>
<cuboid min="1036,28,-390" max="1043,21,-397"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 8" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1043,28,-397" max="1050,28,-404"/>
</capture>
<progress>
<cuboid min="1043,28,-397" max="1050,21,-404"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 9" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1050,28,-404" max="1057,28,-411"/>
</capture>
<progress>
<cuboid min="1050,28,-404" max="1057,21,-411"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 10" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1057,28,-411" max="1064,28,-404"/>
</capture>
<progress>
<cuboid min="1057,28,-411" max="1064,21,-404"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 11" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1036,21,-383" max="1043,21,-390"/>
</capture>
<progress>
<cuboid min="1036,21,-383" max="1043,14,-390"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 12" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1043,21,-390" max="1050,21,-397"/>
</capture>
<progress>
<cuboid min="1043,21,-390" max="1050,14,-397"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 13" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1050,21,-397" max="1057,21,-404"/>
</capture>
<progress>
<cuboid min="1050,21,-397" max="1057,14,-404"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 14" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1057,21,-404" max="1057,21,-404"/>
</capture>
<progress>
<cuboid min="1057,21,-404" max="1057,14,-404"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 15" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1064,21,-411" max="1071,14,-418"/>
</capture>
<progress>
<cuboid min="1064,21,-411" max="1071,21,-418"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 16" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1036,14,-376" max="1043,14,-383"/>
</capture>
<progress>
<cuboid min="1036,14,-376" max="1043,7,-383"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 17" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1043,14,-383" max="1050,7,-383"/>
</capture>
<progress>
<cuboid min="1043,14,-383" max="1050,14,-383"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 18" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1050,14,-390" max="1057,14,-404"/>
</capture>
<progress>
<cuboid min="1050,14,-390" max="1057,7,-404"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 19" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1057,14,-397" max="1064,14,-404"/>
</capture>
<progress>
<cuboid min="1057,14,-397" max="1064,7,-404"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 20" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1064,14,-404" max="1071,14,-411"/>
</capture>
<progress>
<cuboid min="1064,14,-404" max="1071,7,-411"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 21" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1071,14,-411" max="1078,14,-418"/>
</capture>
<progress>
<cuboid min="1071,14,-411" max="1078,7,-418"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 22" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1036,7,-369" max="1043,7,-376"/>
</capture>
<progress>
<cuboid min="1036,7,-369" max="1043,0,-376"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 23" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1043,7,-376" max="150,7,-383"/>
</capture>
<progress>
<cuboid min="1043,7,-376" max="150,0,-383"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 24" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1050,7,-383" max="1057,7,-390"/>
</capture>
<progress>
<cuboid min="1050,7,-383" max="1057,0,-390"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 25" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1057,7,-390" max="1057,7,-390"/>
</capture>
<progress>
<cuboid min="1057,7,-390" max="1057,0,-390"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 26" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1063,7,-397" max="1071,0,-404"/>
</capture>
<progress>
<cuboid min="1063,7,-397" max="1071,0,-404"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 27" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1071,7,-411" max="1078,7,-411"/>
</capture>
<progress>
<cuboid min="1071,7,-411" max="1078,0,-411"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
<hill name="Cube 28" capture-time="4s" neutral-state="false" points="1" show="false" show-progress="false">
<capture>
<cuboid min="1078,7,-411" max="-1085,7,-418"/>
</capture>
<progress>
<cuboid min="1078,7,-411" max="-1085,0,-418"/>
</progress>
<captured>
<cuboid min="0,0,0" max="0,0,0"/>
</captured>
</hill>
</hills>
</king>
</map>
@tstewart
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I hate to be an XML Nazi but
45 should be "spawn"
51 should be x,y,z not <block ="x,y,z">
97 should be
130
41 - 48 has no commas
48 is derpy

I'm not a xml nazi I swear 💩

@CoWinkKeyDinkInc
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Author

Not sure what you mean by 51 and 48.

Edit: fixed 51 and 48

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