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January 24, 2018 16:33
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Open toll gate if player is in range, keep it open while player is still in range (with trailer), close it only if player leaves the range (e.g. drives away, died, left server)
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// This file holds all functions for the toll-system | |
forward Toll(); | |
public Toll() | |
{ | |
// Loop through all players | |
for(new playerid; playerid < MAX_PLAYERS; playerid++) | |
{ | |
// If the player isn't connected, skip to the next player | |
if (APlayerData[playerid][LoggedIn] == false) | |
continue; | |
// Check if the player is the driver of a vehicle | |
if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER) | |
continue; | |
// Loop through all toll gates | |
for (new TollGate; TollGate < MAX_TOLLGATES; TollGate++) | |
{ | |
// Check if this toll gate exists and if it is closed | |
if (ATollGates[TollGate][GateID] != 0 && ATollGates[TollGate][GateStatus] == 0) | |
{ | |
// Check if the player is in range of the toll gate | |
if (IsPlayerInRangeOfPoint(playerid, 7.5, ATollGates[TollGate][CloseX], ATollGates[TollGate][CloseY], ATollGates[TollGate][CloseZ])) | |
{ | |
new string[50]; | |
// Open the toll gate | |
MoveObject(ATollGates[TollGate][GateID], ATollGates[TollGate][OpenX], ATollGates[TollGate][OpenY], ATollGates[TollGate][OpenZ], 3.0); | |
// Set status to OPEN | |
ATollGates[TollGate][GateStatus] = 1; | |
ATollGates[TollGate][OpenForPlayer] = playerid; | |
// Let the player pay the toll | |
RewardPlayer(playerid, -ATollGates[TollGate][TollPrice], 0); | |
format(string, sizeof(string), TXT_PlayerPaysToll, ATollGates[TollGate][TollPrice]); | |
GameTextForPlayer(playerid, string, 3000, 4); | |
// Start a timer that checks every 5 seconds if the toll gate can be closed | |
new TollGateTimer = SetTimerEx("CloseGate", 5000, true, "ii", TollGate, TollGateTimer); | |
} | |
} | |
} | |
} | |
} | |
forward CloseGate(TollGate, TollGateTimer); | |
public CloseGate(TollGate, TollGateTimer) | |
{ | |
new inRange = 1; | |
if (0 != GetVehicleTrailer(GetPlayerVehicleID(ATollGates[TollGate][OpenForPlayer]))) | |
{ | |
if (7.5 <= GetVehicleDistanceFromPoint(GetVehicleTrailer(GetPlayerVehicleID(ATollGates[TollGate][OpenForPlayer])), ATollGates[TollGate][CloseX], ATollGates[TollGate][CloseY], ATollGates[TollGate][CloseZ])) | |
inRange = 0; | |
} | |
else | |
if (!IsPlayerInRangeOfPoint(ATollGates[TollGate][OpenForPlayer], 7.5, ATollGates[TollGate][CloseX], ATollGates[TollGate][CloseY], ATollGates[TollGate][CloseZ])) | |
inRange = 0; | |
if (0 == inRange) | |
{ | |
// Close the toll gate | |
MoveObject(ATollGates[TollGate][GateID], ATollGates[TollGate][CloseX], ATollGates[TollGate][CloseY], ATollGates[TollGate][CloseZ], 3.0); | |
// Set status to CLOSE | |
ATollGates[TollGate][GateStatus] = 0; | |
ATollGates[TollGate][OpenForPlayer] = INVALID_PLAYER_ID; | |
KillTimer(TollGateTimer); | |
} | |
} |
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