Last active
April 15, 2022 11:37
-
-
Save CodeByKwakes/7fbd2c8dd80e4fabdd27d8bfc1293b29 to your computer and use it in GitHub Desktop.
tetris
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"scripts": [], | |
"styles": [] | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<div id="score"></div> | |
<canvas id="tetris" width="240" height="400" /> | |
<script src="tetris.js"></script> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
'use strict'; | |
const canvas = document.getElementById('tetris'); | |
const context = canvas.getContext('2d'); | |
context.scale(20, 20); | |
function arenaSweep() { | |
let rowCount = 1; | |
outer: for (let y = arena.length - 1; y > 0; --y) { | |
for (let x = 0; x < arena[y].length; ++x) { | |
if (arena[y][x] === 0) { | |
continue outer; | |
} | |
} | |
const row = arena.splice(y, 1)[0].fill(0); | |
arena.unshift(row); | |
++y; | |
player.score += rowCount * 10; | |
rowCount *= 2; | |
} | |
} | |
function collide(arena, player) { | |
const m = player.matrix; | |
const o = player.pos; | |
for (let y = 0; y < m.length; ++y) { | |
for (let x = 0; x < m[y].length; ++x) { | |
if (m[y][x] !== 0 && (arena[y + o.y] && arena[y + o.y][x + o.x]) !== 0) { | |
return true; | |
} | |
} | |
} | |
return false; | |
} | |
function createMatrix(w, h) { | |
const matrix = []; | |
while (h--) { | |
matrix.push(new Array(w).fill(0)); | |
} | |
return matrix; | |
} | |
function createPiece(type) { | |
if (type === 'I') { | |
return [ | |
[0, 1, 0, 0], | |
[0, 1, 0, 0], | |
[0, 1, 0, 0], | |
[0, 1, 0, 0] | |
]; | |
} else if (type === 'L') { | |
return [ | |
[0, 2, 0], | |
[0, 2, 0], | |
[0, 2, 2] | |
]; | |
} else if (type === 'J') { | |
return [ | |
[0, 3, 0], | |
[0, 3, 0], | |
[3, 3, 0] | |
]; | |
} else if (type === 'O') { | |
return [ | |
[4, 4], | |
[4, 4] | |
]; | |
} else if (type === 'Z') { | |
return [ | |
[5, 5, 0], | |
[0, 5, 5], | |
[0, 0, 0] | |
]; | |
} else if (type === 'S') { | |
return [ | |
[0, 6, 6], | |
[6, 6, 0], | |
[0, 0, 0] | |
]; | |
} else if (type === 'T') { | |
return [ | |
[0, 7, 0], | |
[7, 7, 7], | |
[0, 0, 0] | |
]; | |
} | |
} | |
function drawMatrix(matrix, offset) { | |
matrix.forEach((row, y) => { | |
row.forEach((value, x) => { | |
if (value !== 0) { | |
context.fillStyle = colors[value]; | |
context.fillRect(x + offset.x, y + offset.y, 1, 1); | |
} | |
}); | |
}); | |
} | |
function draw() { | |
context.fillStyle = '#000'; | |
context.fillRect(0, 0, canvas.width, canvas.height); | |
drawMatrix(arena, { x: 0, y: 0 }); | |
drawMatrix(player.matrix, player.pos); | |
} | |
function merge(arena, player) { | |
player.matrix.forEach((row, y) => { | |
row.forEach((value, x) => { | |
if (value !== 0) { | |
arena[y + player.pos.y][x + player.pos.x] = value; | |
} | |
}); | |
}); | |
} | |
function rotate(matrix, dir) { | |
for (let y = 0; y < matrix.length; ++y) { | |
for (let x = 0; x < y; ++x) { | |
[matrix[x][y], matrix[y][x]] = [matrix[y][x], matrix[x][y]]; | |
} | |
} | |
if (dir > 0) { | |
matrix.forEach((row) => row.reverse()); | |
} else { | |
matrix.reverse(); | |
} | |
} | |
function playerDrop() { | |
player.pos.y++; | |
if (collide(arena, player)) { | |
player.pos.y--; | |
merge(arena, player); | |
playerReset(); | |
arenaSweep(); | |
updateScore(); | |
} | |
dropCounter = 0; | |
} | |
function playerMove(offset) { | |
player.pos.x += offset; | |
if (collide(arena, player)) { | |
player.pos.x -= offset; | |
} | |
} | |
function playerReset() { | |
const pieces = 'TJLOSZI'; | |
player.matrix = createPiece(pieces[(pieces.length * Math.random()) | 0]); | |
player.pos.y = 0; | |
player.pos.x = | |
((arena[0].length / 2) | 0) - ((player.matrix[0].length / 2) | 0); | |
if (collide(arena, player)) { | |
arena.forEach((row) => row.fill(0)); | |
player.score = 0; | |
updateScore(); | |
} | |
} | |
function playerRotate(dir) { | |
const pos = player.pos.x; | |
let offset = 1; | |
rotate(player.matrix, dir); | |
while (collide(arena, player)) { | |
player.pos.x += offset; | |
offset = -(offset + (offset > 0 ? 1 : -1)); | |
if (offset > player.matrix[0].length) { | |
rotate(player.matrix, -dir); | |
player.pos.x = pos; | |
return; | |
} | |
} | |
} | |
let dropCounter = 0; | |
let dropInterval = 1000; | |
let lastTime = 0; | |
function update(time = 0) { | |
const deltaTime = time - lastTime; | |
dropCounter += deltaTime; | |
if (dropCounter > dropInterval) { | |
playerDrop(); | |
} | |
lastTime = time; | |
draw(); | |
requestAnimationFrame(update); | |
} | |
function updateScore() { | |
document.getElementById('score').innerText = 'Score: ' + player.score; | |
} | |
document.addEventListener('keydown', (event) => { | |
if (event.keyCode === 37) { | |
playerMove(-1); | |
} else if (event.keyCode === 39) { | |
playerMove(1); | |
} else if (event.keyCode === 40) { | |
playerDrop(); | |
} else if (event.keyCode === 81) { | |
playerRotate(-1); | |
} else if (event.keyCode === 87) { | |
playerRotate(1); | |
} | |
}); | |
const colors = [ | |
null, | |
'#FF0D72', | |
'#0DC2FF', | |
'#0DFF72', | |
'#F538FF', | |
'#FF8E0D', | |
'#FFE138', | |
'#3877FF' | |
]; | |
const arena = createMatrix(12, 20); | |
const player = { | |
pos: { x: 0, y: 0 }, | |
matrix: null, | |
score: 0 | |
}; | |
playerReset(); | |
updateScore(); | |
update(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
body { | |
background: #202028; | |
color: #fff; | |
font-family: sans-serif; | |
font-size: 2em; | |
text-align: center; | |
} | |
canvas { | |
border: solid 0.2em #fff; | |
height: 90vh; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment