Created
October 4, 2014 08:24
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part of worldcamera; | |
class Play extends State { | |
bool timerIsOn = false; | |
Sprite player; | |
Group<Sprite> bullets; | |
Timer bulletTimer; | |
load() { | |
game.resourceManager.addBitmapData('ship', 'playerShip1_blue.png'); | |
game.resourceManager.addBitmapData('background', 'space-wallpaper-3.jpg'); | |
game.resourceManager.addBitmapData('laserBlue01', 'laser.png'); | |
} | |
create() { | |
game.add.background('background'); | |
player = game.add.sprite('ship') | |
..speed = 300 | |
..x = 300 | |
..y = 1000; | |
game.camera.follow(player); | |
bullets = new Group<Sprite>(); | |
for (int i = 0; i < 10; i++) { | |
bullets.add(game.add.sprite('laserBlue01', addToWorld: false) | |
//rotation | |
..speedY = 500 | |
..killOutOfBounds = true); | |
} | |
} | |
update() { | |
player.stop(); | |
if(player.y > 1000){ | |
player.y = 1000; | |
} | |
if(player.y < 200){ | |
player.y = 200; | |
} | |
if(player.x > 1700){ | |
player.x = 1700; | |
} | |
if(player.x < 200){ | |
player.x = 200; | |
} | |
Sprite bullet; | |
if (game.keyboard.isDown(KeyCode.SPACE)) { | |
if (timerIsOn) { | |
return; | |
} else { | |
timerIsOn = true; | |
bulletTimer = new Timer(new Duration(milliseconds: 300), (finish)); | |
player.center(); | |
bullet = bullets.firstWhere((item) => !item.alive) | |
..x = player.x | |
..y = player.y - 50 | |
..alive = true; | |
bullet.move('up'); | |
bullet.addToWorld(); | |
} | |
} | |
player.stop(); | |
if (game.keyboard.isDown(KeyCode.W)) { | |
player.move('forward'); | |
} | |
if (game.keyboard.isDown(KeyCode.S)) { | |
player.move('backward'); | |
} | |
if (game.keyboard.isDown(KeyCode.A)) { | |
player.move('left'); | |
} | |
if (game.keyboard.isDown(KeyCode.D)) { | |
player.move('right'); | |
} | |
} | |
finish(){timerIsOn = false;} | |
} |
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