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@CodeMyUI
Created November 23, 2017 04:30
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Snow
<canvas></canvas>
'use strict'
const canvas = document.querySelector('canvas')
const ctx = canvas.getContext('2d')
let width, height, lastNow
let snowflakes
const maxSnowflakes = 100
function init() {
snowflakes = []
resize()
render(lastNow = performance.now())
}
function render(now) {
requestAnimationFrame(render)
const elapsed = now - lastNow
lastNow = now
ctx.clearRect(0, 0, width, height)
if (snowflakes.length < maxSnowflakes)
snowflakes.push(new Snowflake())
ctx.fillStyle = ctx.strokeStyle = '#fff'
snowflakes.forEach(snowflake => snowflake.update(elapsed, now))
}
function pause() {
cancelAnimationFrame(render)
}
function resume() {
lastNow = performance.now()
requestAnimationFrame(render)
}
class Snowflake {
constructor() {
this.spawn()
}
spawn(anyY = false) {
this.x = rand(0, width)
this.y = anyY === true
? rand(-50, height + 50)
: rand(-50, -10)
this.xVel = rand(-.05, .05)
this.yVel = rand(.02, .1)
this.angle = rand(0, Math.PI * 2)
this.angleVel = rand(-.001, .001)
this.size = rand(7, 12)
this.sizeOsc = rand(.01, .5)
}
update(elapsed, now) {
const xForce = rand(-.001, .001);
if (Math.abs(this.xVel + xForce) < .075) {
this.xVel += xForce
}
this.x += this.xVel * elapsed
this.y += this.yVel * elapsed
this.angle += this.xVel * 0.05 * elapsed //this.angleVel * elapsed
if (
this.y - this.size > height ||
this.x + this.size < 0 ||
this.x - this.size > width
) {
this.spawn()
}
this.render()
}
render() {
ctx.save()
const { x, y, angle, size } = this
ctx.beginPath()
ctx.arc(x, y, size * 0.2, 0, Math.PI * 2, false)
ctx.fill()
ctx.restore()
}
}
// Utils
const rand = (min, max) => min + Math.random() * (max - min)
function resize() {
width = canvas.width = window.innerWidth
height = canvas.height = window.innerHeight
}
window.addEventListener('resize', resize)
window.addEventListener('blur', pause)
window.addEventListener('focus', resume)
init()
body {
background-color: #111;
}
canvas {
height: 100%;
left: 0;
position: absolute;
top: 0;
width: 100%;
}
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