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Created October 28, 2016 08:13
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THREE Text Animation #1
<script>
THREE.ShapeUtils.triangulateShape = (function () {
var pnlTriangulator = new PNLTRI.Triangulator();
return function triangulateShape(contour, holes) {
return pnlTriangulator.triangulate_polygon([contour].concat(holes));
};
})();
</script>
<div id="three-container"></div>
<div id="instructions">
click and drag to control the animation
</div>
window.onload = init;
function init() {
var root = new THREERoot({
createCameraControls:false,
fov:10
});
root.renderer.setClearColor(0xffffff);
root.renderer.setPixelRatio(window.devicePixelRatio || 1);
root.camera.position.set(0, 0, 1400);
var textAnimation = createTextAnimation();
root.scene.add(textAnimation);
var tween = TweenMax.fromTo(textAnimation, 4,
{animationProgress:0},
{animationProgress:1, ease:Power1.easeInOut, repeat:-1, yoyo:true}
);
createTweenScrubber(tween);
}
function createTweenScrubber(tween, seekSpeed) {
seekSpeed = seekSpeed || 0.001;
function stop() {
TweenMax.to(tween, 2, {timeScale:0});
}
function resume() {
TweenMax.to(tween, 2, {timeScale:1});
}
function seek(dx) {
var progress = tween.progress();
var p = THREE.Math.clamp((progress + (dx * seekSpeed)), 0, 1);
tween.progress(p);
}
var _cx = 0;
// desktop
var mouseDown = false;
document.body.style.cursor = 'pointer';
window.addEventListener('mousedown', function(e) {
mouseDown = true;
document.body.style.cursor = 'ew-resize';
_cx = e.clientX;
stop();
});
window.addEventListener('mouseup', function(e) {
mouseDown = false;
document.body.style.cursor = 'pointer';
resume();
});
window.addEventListener('mousemove', function(e) {
if (mouseDown === true) {
var cx = e.clientX;
var dx = cx - _cx;
_cx = cx;
seek(dx);
}
});
// mobile
window.addEventListener('touchstart', function(e) {
_cx = e.touches[0].clientX;
stop();
e.preventDefault();
});
window.addEventListener('touchend', function(e) {
resume();
e.preventDefault();
});
window.addEventListener('touchmove', function(e) {
var cx = e.touches[0].clientX;
var dx = cx - _cx;
_cx = cx;
seek(dx);
e.preventDefault();
});
}
function createTextAnimation() {
var geometry = generateTextGeometry('PIECE BY PIECE', {
size:14,
height:0,
font:'droid sans',
weight:'bold',
style:'normal',
bevelSize:0.75,
bevelThickness:0.50,
bevelEnabled:true,
anchor:{x:0.5, y:0.5, z:0.5}
});
THREE.BAS.Utils.separateFaces(geometry);
return new TextAnimation(geometry);
}
function generateTextGeometry(text, params) {
var geometry = new THREE.TextGeometry(text, params);
geometry.computeBoundingBox();
geometry.userData = {};
geometry.userData.size = {
width: geometry.boundingBox.max.x - geometry.boundingBox.min.x,
height: geometry.boundingBox.max.y - geometry.boundingBox.min.y,
depth: geometry.boundingBox.max.z - geometry.boundingBox.min.z
};
var anchorX = geometry.userData.size.width * -params.anchor.x;
var anchorY = geometry.userData.size.height * -params.anchor.y;
var anchorZ = geometry.userData.size.depth * -params.anchor.z;
var matrix = new THREE.Matrix4().makeTranslation(anchorX, anchorY, anchorZ);
geometry.applyMatrix(matrix);
return geometry;
}
////////////////////
// CLASSES
////////////////////
function TextAnimation(textGeometry) {
var bufferGeometry = new THREE.BAS.ModelBufferGeometry(textGeometry);
var aAnimation = bufferGeometry.createAttribute('aAnimation', 2);
var aControl0 = bufferGeometry.createAttribute('aControl0', 3);
var aControl1 = bufferGeometry.createAttribute('aControl1', 3);
var aEndPosition = bufferGeometry.createAttribute('aEndPosition', 3);
var faceCount = bufferGeometry.faceCount;
var i, i2, i3, i4, v;
var size = textGeometry.userData.size;
var length = new THREE.Vector3(size.width, size.height, size.depth).multiplyScalar(0.5).length();
var maxDelay = length * 0.06;
this.animationDuration = maxDelay + 4 + 1;
this._animationProgress = 0;
for (i = 0, i2 = 0, i3 = 0, i4 = 0; i < faceCount; i++, i2 += 6, i3 += 9, i4 += 12) {
var face = textGeometry.faces[i];
var centroid = THREE.BAS.Utils.computeCentroid(textGeometry, face);
var dirX = centroid.x > 0 ? 1 : -1;
var dirY = centroid.y > 0 ? 1 : -1;
// animation
var delay = centroid.length() * THREE.Math.randFloat(0.03, 0.06);
var duration = THREE.Math.randFloat(2, 4);
for (v = 0; v < 6; v += 2) {
aAnimation.array[i2 + v ] = delay + Math.random();
aAnimation.array[i2 + v + 1] = duration;
}
// ctrl
var c0x = THREE.Math.randFloat(0, 30) * dirX;
var c0y = THREE.Math.randFloat(60, 120) * dirY;
var c0z = THREE.Math.randFloat(-20, 20);
var c1x = THREE.Math.randFloat(30, 60) * dirX;
var c1y = THREE.Math.randFloat(0, 60) * dirY;
var c1z = THREE.Math.randFloat(-20, 20);
for (v = 0; v < 9; v += 3) {
aControl0.array[i3 + v ] = c0x;
aControl0.array[i3 + v + 1] = c0y;
aControl0.array[i3 + v + 2] = c0z;
aControl1.array[i3 + v ] = c1x;
aControl1.array[i3 + v + 1] = c1y;
aControl1.array[i3 + v + 2] = c1z;
}
}
var material = new THREE.BAS.BasicAnimationMaterial({
shading: THREE.FlatShading,
side: THREE.DoubleSide,
uniforms: {
uTime: {type: 'f', value: 0}
},
shaderFunctions: [
THREE.BAS.ShaderChunk['cubic_bezier']
],
shaderParameters: [
'uniform float uTime;',
'attribute vec2 aAnimation;',
'attribute vec3 aControl0;',
'attribute vec3 aControl1;',
'attribute vec3 aEndPosition;'
],
shaderVertexInit: [
'float tDelay = aAnimation.x;',
'float tDuration = aAnimation.y;',
'float tTime = clamp(uTime - tDelay, 0.0, tDuration);',
'float tProgress = tTime / tDuration;'
],
shaderTransformPosition: [
'vec3 tPosition = transformed;',
'tPosition *= 1.0 - tProgress;',
'tPosition += cubicBezier(transformed, aControl0, aControl1, aEndPosition, tProgress);',
'transformed = tPosition;'
]
},
{
diffuse: 0x000000
}
);
THREE.Mesh.call(this, bufferGeometry, material);
this.frustumCulled = false;
}
TextAnimation.prototype = Object.create(THREE.Mesh.prototype);
TextAnimation.prototype.constructor = TextAnimation;
Object.defineProperty(TextAnimation.prototype, 'animationProgress', {
get: function() {
return this._animationProgress;
},
set: function(v) {
this._animationProgress = v;
this.material.uniforms['uTime'].value = this.animationDuration * v;
}
});
function THREERoot(params) {
params = utils.extend({
antialias:false,
fov:60,
zNear:1,
zFar:10000,
createCameraControls:true
}, params);
this.renderer = new THREE.WebGLRenderer({
antialias:params.antialias
});
document.getElementById('three-container').appendChild(this.renderer.domElement);
this.camera = new THREE.PerspectiveCamera(
params.fov,
window.innerWidth / window.innerHeight,
params.zNear,
params.zfar
);
this.scene = new THREE.Scene();
if (params.createCameraControls) {
this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement);
}
this.resize = this.resize.bind(this);
this.tick = this.tick.bind(this);
this.resize();
this.tick();
window.addEventListener('resize', this.resize, false);
}
THREERoot.prototype = {
tick: function() {
this.update();
this.render();
requestAnimationFrame(this.tick);
},
update: function() {
this.controls && this.controls.update();
},
render: function() {
this.renderer.render(this.scene, this.camera);
},
resize: function() {
this.camera.aspect = window.innerWidth / window.innerHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize(window.innerWidth, window.innerHeight);
}
};
////////////////////
// UTILS
////////////////////
var utils = {
extend:function(dst, src) {
for (var key in src) {
dst[key] = src[key];
}
return dst;
}
};
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r75/three.min.js"></script>
<script src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/bas.js"></script>
<script src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/TextGeometry.js"></script>
<script src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/FontUtils.js"></script>
<script src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/pnltri.min.js"></script>
<script src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/droid_sans_bold.typeface.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/gsap/1.18.0/TweenMax.min.js"></script>
body {
margin: 0;
overflow: hidden;
}
#instructions {
position: absolute;
color: #666;
bottom: 0;
padding-bottom: 6px;
font-family: sans-serif;
width: 100%;
text-align: center;
pointer-events: none;
}
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