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@CodePint
Last active December 12, 2017 16:19
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##Turn based ruby game
=begin
GOAL
Write a simple game that allows the user and the computer to take turns selecting moves to use against each other.
Both the computer and the player should start out at the same amount of health (such as 100),
and should be able to choose between the three moves:
The first move should do moderate damage and has a small range (such as 18-25).
The second move should have a large range of damage
and can deal high or low damage (such as 10-35).
The third move should heal whoever casts it a moderate amount, similar to the first move.
After each move, a message should be printed out that tells the user what just
happened, and how much health the user and computer have.
Once the user or the computer's health reaches 0, the game should end.
SUBGOALS
When someone is defeated, make sure the game prints out that their health has reached 0, and not a negative number.
When the computer's health reaches a set amount (such as 35%), increase it's chance to cast heal.
Give each move a name.
- Create player/ai
- create health and attack
- create game_loop
- add dice roles
- add attacks and hp system
player need to be able to attack AI and vice versa
=end
#superclass for player and ai subclasses
class Super_char
attr_accessor :name, :description, :attacks, :max_hp, :hp
def initialize(name, description, max_hp)
@name = name
@description = description
@attacks = attacks
@max_hp
@hp = max_hp
end
def attacks_hashes
{"Power attack" => 50,
"Quick attack" => 20,
"Multi attack" => 5}
end
def heal_hashes
{"Minor heal" => 15,
"Risky heal" => 50,
"Multi heal" => 5}
end
end
#linebreak shortcut method
def line_break(text="*", n=30)
puts text * n
end
#player controlled class
class Player < Super_char
def attack_or_heal
puts "Attack | Heal "
att_heal = gets.chomp.capitalize
loop do
if att_heal == "Attack"
puts "lets attack them! "
attack_choice
else att_heal == "Heal"
puts "lets heal up!"
heal_choice
end
end
end
def attack_choice
loop do
puts attacks_hashes
line_break
puts "which attack move should we use? "
attack = gets.chomp
if attack == attacks_hashes.keys[0]
puts "you have selected #{attacks_hashes.keys[0]} "
break
elsif attack == attacks_hashes.keys[1]
puts "you have selected #{attacks_hashes.keys[1]} "
break
else attack == attacks_hashes.keys[2]
puts "you have selected #{attacks_hashes.keys[2]} "
break
end
end
end
def heal_choice
loop do
puts heal_hashes
line_break
puts "which healing move should we use? "
heal = gets.chomp
if heal == heal_hashes.keys[0]
puts "you have selected #{heal_hashes.keys[0]} "
break
elsif attack == attacks_hashes.keys[1]
puts "you have selected #{heal_hashes.keys[1]} "
break
else attack == attacks_hashes.keys[2]
puts "you have selected #{heal_hashes.keys[2]} "
break
end
end
end
end
# computer controlled class
class AI < Super_char
def attack_choice
puts "attack choice"
end
end
player_01 = Player.new("player1", "player 1 descript", "100")
puts player_01.inspect
ai_01 = AI.new("AI 01", "AI 01 descript", "101")
puts ai_01.inspect
player_01.attack_or_heal
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