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@CodePint
Created December 12, 2017 13:18
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##Turn based ruby game
=begin
GOAL
Write a simple game that allows the user and the computer to take turns selecting moves to use against each other.
Both the computer and the player should start out at the same amount of health (such as 100),
and should be able to choose between the three moves:
The first move should do moderate damage and has a small range (such as 18-25).
The second move should have a large range of damage
and can deal high or low damage (such as 10-35).
The third move should heal whoever casts it a moderate amount, similar to the first move.
After each move, a message should be printed out that tells the user what just
happened, and how much health the user and computer have.
Once the user or the computer's health reaches 0, the game should end.
SUBGOALS
When someone is defeated, make sure the game prints out that their health has reached 0, and not a negative number.
When the computer's health reaches a set amount (such as 35%), increase it's chance to cast heal.
Give each move a name.
- Create player/ai
- create health and attack
- create game_loop
- add dice roles
- add attacks and hp system
player need to be able to attack AI and vice versa
=end
class Super_char
attr_accessor :name, :description, :attacks, :max_hp, :hp
def initialize(name, description, max_hp)
@name = name
@description = description
@attacks = attacks
@max_hp
@hp = max_hp
end
def attacks_hashes
{:power_attack => 50,
:quick_attack => 20,
:multiple_attack => 5}
end
def string_hash
attack_hashes.str
end
def heal_func
[{:high_chance => 20, :Low_chance => 50}]
end
end
class Player < Super_char
def attack_choice
loop do
puts "which attack should we use? \n"
puts attack_hashes
attack = gets.chomp
if attack = attack_hashes.keys[0]
puts "you have selected #{attack_hashes.keys[0]} "
break
else
break
end
end
end
class AI < Super_char
def attack_choice
puts "attack choice"
end
end
Player_01 = Player.new("player1", "player 1 descript", "100")
puts Player_01.inspect
AI_01 = AI.new("AI 01", "AI 01 descript", "101")
puts AI_01.inspect
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