Created
January 23, 2020 23:29
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Demo showing animating concentric arcs on a timer without pulsing with the timer duration
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// | |
// ConcentricArcsDemo.swift | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | |
// of the Software, and to permit persons to whom the Software is furnished to do so, | |
// subject to the following conditions: | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A | |
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | |
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | |
// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
// | |
// Created by Adam Fordyce on 23/01/2020. | |
// Copyright © 2020 Adam Fordyce. All rights reserved. | |
// | |
import SwiftUI | |
import PureSwiftUI | |
let radiusStep: CGFloat = 100 | |
struct ConcentricArcsDemo: View { | |
func radius(_ index: Int) -> CGFloat { | |
(radiusStep * 0.9 * index).asCGFloat | |
} | |
var body: some View { | |
ZStack { | |
ForEach(0..<11) { index in | |
ArcView(lineWidth: radiusStep / 2) | |
.frame(self.radius(index)) | |
} | |
} | |
} | |
} | |
private struct ArcView: View { | |
let lineWidth: CGFloat | |
@State private var startAngle = randomStart() | |
@State private var arcLength = randomArcLength() | |
static func randomStart() -> Angle { | |
360.random().degrees | |
} | |
static func randomArcLength() -> Angle { | |
((45...360).randomElement() ?? 0).degrees | |
} | |
var body: some View { | |
ZStack { | |
AnimatableArc(startAngle: self.startAngle, endAngle: self.startAngle + self.arcLength, clockwise: true) | |
.strokeColor(.gray, lineWidth: self.lineWidth) | |
.blur(15) | |
.blendMode(.multiply) | |
AnimatableArc(startAngle: self.startAngle, endAngle: self.startAngle + self.arcLength, clockwise: true) | |
.strokeColor(.green, lineWidth: self.lineWidth) | |
.hueRotation(360.random().degrees) | |
} | |
.onAppear { | |
every(2) { timer in | |
withAnimation(Animation.easeInOut(duration: 4).delay(1.0.random())) { | |
self.randomize() | |
} | |
} | |
} | |
} | |
func randomize() { | |
self.startAngle = Self.randomStart() | |
self.arcLength = Self.randomArcLength() | |
} | |
} | |
private struct AnimatableArc: InsettableShape { | |
var startAngle: Angle | |
var endAngle: Angle | |
var clockwise: Bool | |
var insetAmount: CGFloat = 0 | |
public var animatableData: AnimatablePair<Double, Double> { | |
get { | |
return AnimatablePair(startAngle.degrees, endAngle.degrees) | |
} | |
set { | |
self.startAngle = newValue.first.degrees | |
self.endAngle = newValue.second.degrees | |
} | |
} | |
public func path(in rect: CGRect) -> Path { | |
var path = Path() | |
path.arc(center: CGPoint(rect.midX, rect.midY), radius: rect.width / 2 - insetAmount, startAngle: startAngle, endAngle: endAngle, clockwise: clockwise) | |
return path | |
} | |
public func inset(by amount: CGFloat) -> some InsettableShape { | |
AnimatableArc(startAngle: startAngle, endAngle: endAngle, clockwise: clockwise, insetAmount: insetAmount + amount) | |
} | |
} | |
struct ConcentricArcsDemo_Previews: PreviewProvider { | |
struct ConcentricArcsDemo_Harness: View { | |
var body: some View { | |
ConcentricArcsDemo() | |
} | |
} | |
static var previews: some View { | |
ConcentricArcsDemo_Harness() | |
} | |
} |
Nice animation technique!
Thank you
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Nice animation technique!