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@CodeaLuis
Created November 17, 2013 18:02
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Codea Project Gist Created with AutoGist
AutoGist Tab Order Version: 2.2.8
------------------------------
This file should not be included in the Codea project.
#Main
VERSION = "2.2.8" --Do not edit this
PROJECTNAME = "AutoGist" --Do not change this, your project should be named AutoGist
--/*
BUILD = false
--The name of the project must match your Codea project name if dependencies are used.
--Project: Fisics , Edge , letters
--Version: Beta 1.0.0
--Comments:
-- palabras
displayMode(FULLSCREEN)
-- Use this function to perform your initial setup
function setup()
caracteres = {"A","B","C","D","E","F","G","H","I","J","K","L","M","N","L","O",
"1","2","3","4","5","6","7","8","9"}
objetos = {}
--creamos las paredes
pared_1 = physics.body(EDGE,vec2(0,0),
vec2(WIDTH,0)) --PARED DE ABAJO (BUTTON)
pared_2 = physics.body(EDGE,vec2(0,0),
vec2(0,HEIGHT)) --PARED IZQUIERDA
pared_3 = physics.body(EDGE,vec2(WIDTH,HEIGHT),
vec2(0,HEIGHT)) --PARED DE
pared_4 = physics.body(EDGE,vec2(WIDTH,0)
,vec2(WIDTH,HEIGHT))
fontSize(40)
contador = 0
end
-- This function gets called once every frame
function draw()
fill (0,0,44,199)
rect (0,0,WIDTH,HEIGHT)
contador = contador + 1
if contador >= 20 then
cambioLetra = true
contador = 0
else
cambioLetra = false
end
fill(255, 255, 255, 255)
for i,v in ipairs(objetos) do
if cambioLetra == true then
v.obtener = caracteres[math.ceil(math.random(1,#caracteres))]
end
pushMatrix()
translate(v.x,v.y)
rotate(v.angle)
text(v.obtener,0,0)
popMatrix()
end
end
function touched (t)
fill(232, 229, 229, 255)
table.insert(objetos,physics.body(CIRCLE,17))
objetos[#objetos].x = t.x
objetos[#objetos].y = t.y
objetos[#objetos].restitution = 1
objetos[#objetos].obtener = caracteres[math.ceil(math.
random(1,#caracteres))]
end
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