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Created November 18, 2022 05:03
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LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.353209
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-E1E0379C486457F7BE13E497AE3EEBD5
Session CrashGUID >====================================================
LogConfig: Display: Loading Mac ini files took 0.04 seconds
LogConfig: Display: Loading Android ini files took 0.04 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
LogConfig: Display: Loading HoloLens ini files took 0.04 seconds
LogConfig: Display: Loading IOS ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading Windows ini files took 0.05 seconds
LogConfig: Display: Loading TVOS ini files took 0.05 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineServices
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
SourceControl: Source control is disabled
SourceControl: Source control is disabled
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE5+Release-5.0-CL-20979098
LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: Windows 10 (21H2) [10.0.19044.2251] (), CPU: AMD Ryzen 9 5900HX with Radeon Graphics , GPU: AMD Radeon(TM) Graphics
LogInit: Compiled (64-bit): Jul 7 2022 02:16:06
LogInit: Compiled with Visual C++: 19.29.30138.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 34
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
LogD3D12RHI: Aftermath initialized
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Laptop GPU (Max supported Feature Level 12_1, shader model 6.6)
LogD3D12RHI: Adapter has 16201MB of dedicated video memory, 0MB of dedicated system memory, and 32463MB of shared system memory, 2 output[s]
LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon(TM) Graphics (Max supported Feature Level 12_1, shader model 6.5)
LogD3D12RHI: Adapter has 496MB of dedicated video memory, 0MB of dedicated system memory, and 32463MB of shared system memory, 0 output[s]
LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32463MB of shared system memory, 0 output[s]
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogInit: Selected Device Profile: [WindowsEditor]
LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 64 GB [68079886336 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [Scalability]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [Scalability]
LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [Scalability]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@0] File [Scalability]
LogConfig: Applying CVar settings from Section [ReflectionQuality@0] File [Scalability]
LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [Scalability]
LogConfig: Applying CVar settings from Section [TextureQuality@0] File [Scalability]
LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [Scalability]
LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [Scalability]
LogConfig: Applying CVar settings from Section [ShadingQuality@0] File [Scalability]
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/timet/Desktop/JesterTemplate/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: DESKTOP-R0NOTGH
LogInit: User: timet
LogInit: CPU Page size=4096, Cores=8
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=63.4GB (64GB approx)
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 287.33 MB used, 302.37 MB peak
LogMemory: Process Virtual Memory: 255.30 MB used, 255.30 MB peak
LogMemory: Physical Memory: 13142.62 MB used, 51783.42 MB free, 64926.04 MB total
LogMemory: Virtual Memory: 18199.38 MB used, 138886.66 MB free, 157086.03 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME).
LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
LogD3D12RHI: Emitting draw events for PIX profiling.
LogD3D12RHI: [Aftermath] Aftermath enabled and primed
LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
LogD3D12RHI: ID3D12Device1 is supported.
LogD3D12RHI: ID3D12Device2 is supported.
LogD3D12RHI: ID3D12Device3 is supported.
LogD3D12RHI: ID3D12Device4 is supported.
LogD3D12RHI: ID3D12Device5 is supported.
LogD3D12RHI: ID3D12Device6 is supported.
LogD3D12RHI: ID3D12Device7 is supported.
LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported.
LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported.
LogD3D12RHI: Mesh shader tier 1.0 is supported
LogD3D12RHI: AtomicInt64OnTypedResource is supported
LogD3D12RHI: AtomicInt64OnGroupShared is supported
LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
LogD3D12RHI: Shader Model 6.6 atomic64 is supported
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0
LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogD3D12RHI: GPU DeviceId: 0x249c (for the marketing name, search the web for "GPU Device Id")
LogWindows: Attached monitors:
LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1380), device: '\\.\DISPLAY1' [PRIMARY]
LogWindows: resolution: 1920x1080, work area: (2560, 0) -> (4480, 1040), device: '\\.\DISPLAY4'
LogWindows: Found 2 attached monitors.
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'AMD Radeon(TM) Graphics' (P:1 D:1), name: '\\.\DISPLAY1'
LogWindows: 1. 'AMD Radeon(TM) Graphics' (P:0 D:0), name: '\\.\DISPLAY2'
LogWindows: 2. 'AMD Radeon(TM) Graphics' (P:0 D:0), name: '\\.\DISPLAY3'
LogWindows: 3. 'NVIDIA GeForce RTX 3080 Laptop GPU' (P:0 D:1), name: '\\.\DISPLAY4'
LogWindows: 4. 'NVIDIA GeForce RTX 3080 Laptop GPU' (P:0 D:0), name: '\\.\DISPLAY5'
LogWindows: 5. 'NVIDIA GeForce RTX 3080 Laptop GPU' (P:0 D:0), name: '\\.\DISPLAY6'
LogWindows: 6. 'NVIDIA GeForce RTX 3080 Laptop GPU' (P:0 D:0), name: '\\.\DISPLAY7'
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3080 Laptop GPU
LogD3D12RHI: Driver Version: 522.25 (internal:31.0.15.2225, unified:522.25)
LogD3D12RHI: Driver Date: 10-6-2022
LogRHI: Texture pool is 9722 MB (70% of 13889 MB)
LogD3D12RHI: Async texture creation enabled
LogD3D12RHI: RHI has support for 64 bit atomics
LogRHI: GeForceNow SDK initialized: 0
LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/timet/Desktop/JesterTemplate/JesterTemplate.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/timet/Desktop/JesterTemplate/Intermediate/TurnkeyReport_0.log" -log="C:/Users/timet/Desktop/JesterTemplate/Intermediate/TurnkeyLog_0.log" -project="C:/Users/timet/Desktop/JesterTemplate/JesterTemplate.uproject" -platform=all'
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/timet/Desktop/JesterTemplate/JesterTemplate.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/timet/Desktop/JesterTemplate/Intermediate/TurnkeyReport_0.log" -log="C:/Users/timet/Desktop/JesterTemplate/Intermediate/TurnkeyLog_0.log" -project="C:/Users/timet/Desktop/JesterTemplate/JesterTemplate.uproject" -platform=all" ]
LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module AudioFormatADPCM
LogTargetPlatformManager: ADPCM
LogTargetPlatformManager: PCM
LogTargetPlatformManager: Loaded format module AudioFormatBink
LogTargetPlatformManager: BINKA
LogTargetPlatformManager: Loaded format module AudioFormatOgg
LogTargetPlatformManager: OGG
LogTargetPlatformManager: Loaded format module AudioFormatOpus
LogTargetPlatformManager: OPUS
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager: PCD3D_SM6
LogTargetPlatformManager: PCD3D_SM5
LogTargetPlatformManager: PCD3D_ES31
LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/timet/Desktop/JesterTemplate/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/timet/Desktop/JesterTemplate/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/timet/Desktop/JesterTemplate/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/timet/Desktop/JesterTemplate/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogDerivedDataCache: Speed tests for C:/Users/timet/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.04 seconds
LogDerivedDataCache: Display: Performance to C:/Users/timet/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1123.49MBs, RandomWriteSpeed=23.30MBs. Assigned SpeedClass 'Local'
LogDerivedDataCache: Using Local data cache path C:/Users/timet/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogVirtualization: VirtualizationSystem name found in ini file: None
LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (../../../../../../Users/timet/Desktop/JesterTemplate/Intermediate/Shaders/WorkingDirectory/17288/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/timet/AppData/Local/Temp/UnrealShaderWorkingDir/2B7B275E45090195D129BFA66382ED04/'.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0103 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogSerialization: UsePackageTrailer: 'false'
LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogInit: Selected Device Profile: [WindowsEditor]
LogDeviceProfileManager: Active device profile: [00000AE470B47700][00000AE464FA0000 50] WindowsEditor
LogDeviceProfileManager: Profiles: [00000AE470B471C0][00000AE464FA5000 50] Windows, [00000AE470B47700][00000AE464FA0000 50] WindowsEditor, [00000AE470B46900][00000AE464F37800 50] WindowsServer, [00000AE470B46AC0][00000AE464EBC800 50] WindowsClient, [00000AE470B44D00][00000AE464FA2800 50] IOS, [00000AE470B46580][00000AE4579EA000 50] iPadAir2, [00000AE470B463C0][00000AE470E22800 50] IPadPro, [00000AE470B478C0][00000AE470E20000 50] iPadAir3, [00000AE470B42BC0][00000AE470E27800 50] iPadAir4, [00000AE470B43D40][00000AE470E2A000 50] iPadMini4, [00000AE470B45B00][00000AE470E2C800 50] iPadMini5, [0000
0AE470B44280][00000AE46B07C800 50] iPadMini6, [00000AE470B4A480][00000AE470E35000 50] iPhone6S, [00000AE470B4A800][00000AE470E32800 50] iPhone7, [00000AE470B4AB80][00000AE470E30000 50] iPodTouch7, [00000AE470B494C0][00000AE470E3A000 50] iPhone6SPlus, [00000AE470B43480][00000AE470E3C800 50] iPhone7Plus, [00000AE470B43B80][00000AE470E25000 50] iPhoneSE, [00000AE470B46E40][00000AE470E40000 50] iPhone8, [00000AE470B48500][00000AE470E45000 50] iPhone8Plus, [00000AE470B432C0][00000AE470E47800 50] iPhoneX, [00000AE470B47C40][00000AE470E4A000 50] iPhoneXS, [00000AE470B440C0][00000AE470E4C800 50] iPhon
eXSMax, [00000AE470B486C0][00000AE470E37800 50] iPhoneXR, [00000AE470B49300][00000AE470E50000 50] iPhone11, [00000AE470B43800][00000AE470E55000 50] iPhone11Pro, [00000AE470B49680][00000AE470E57800 50] iPhone11ProMax, [00000AE470B47E00][00000AE470E5A000 50] iPhoneSE2, [00000AE470B439C0][00000AE470E5C800 50] iPhone12Mini, [00000AE470B49A00][00000AE470E42800 50] iPhone12, [00000AE470B47540][00000AE470E60000 50] iPhone12Pro, [00000AE470B45780][00000AE470E65000 50] iPhone12ProMax, [00000AE470B45E80][00000AE470E67800 50] iPhone13Mini, [00000AE470B48340][00000AE470E6A000 50] iPhone13, [00000AE470B47F
C0][00000AE470E6C800 50] iPhone13Pro, [00000AE470B48880][00000AE470E52800 50] iPhone13ProMax, [00000AE470B46740][00000AE470E70000 50] iPadPro105, [00000AE470B45940][00000AE470E75000 50] iPadPro129, [00000AE470B48F80][00000AE470E77800 50] iPadPro97, [00000AE470B44600][00000AE470E7A000 50] iPadPro2_129, [00000AE470B4A640][00000AE470E7C800 50] iPad5, [00000AE470B42300][00000AE470E62800 50] iPad6, [00000AE470B42F40][00000AE470E80000 50] iPad7, [00000AE470B45240][00000AE470E85000 50] iPad8, [00000AE470B48DC0][00000AE470E87800 50] iPad9, [00000AE470B42D80][00000AE470E8A000 50] iPadPro11, [00000AE470
B43100][00000AE470E8C800 50] iPadPro2_11, [00000AE470B4A9C0][00000AE470E72800 50] iPadPro3_11, [00000AE470B424C0][00000AE470E90000 50] iPadPro3_129, [00000AE470B45CC0][00000AE470E95000 50] iPadPro4_129, [00000AE470B44B40][00000AE470E97800 50] iPadPro5_129, [00000AE470B46C80][00000AE470E9A000 50] AppleTV, [00000AE470B49BC0][00000AE470E9C800 50] AppleTV4K, [00000AE470B4A2C0][00000AE470E82800 50] TVOS, [00000AE470B4C940][00000AE470EA2800 50] Mac, [00000AE470B4C780][00000AE470EA0000 50] MacEditor, [00000AE470B44980][00000AE470EA7800 50] MacClient, [00000AE470B4C240][00000AE470EAA000 50] MacServer,
[00000AE470B4D040][00000AE470E92800 50] Linux, [00000AE470B4D3C0][00000AE470EAC800 50] LinuxEditor, [00000AE470B4CCC0][00000AE470EC0000 50] LinuxArm64Editor, [00000AE470B45400][00000AE470EC5000 50] LinuxArm64, [00000AE470B4B7C0][00000AE470EC7800 50] LinuxClient, [00000AE470B4D580][00000AE470ECA000 50] LinuxArm64Client, [00000AE470B4CE80][00000AE470ECC800 50] LinuxServer, [00000AE470B4CB00][00000AE470EA5000 50] LinuxArm64Server, [00000AE470B48180][00000AE470ED0000 50] Android, [00000AE470B4B980][00000AE470ED5000 50] Android_Preview_OpenGL, [00000AE470B49D80][00000AE470ED7800 50] Android_Previe
w_Vulkan, [00000AE470B4D740][00000AE470EDA000 50] Android_Low, [00000AE470B44EC0][00000AE470EDC800 50] Android_Mid, [00000AE470B49F40][00000AE470EC2800 50] Android_High, [00000AE470B47000][00000AE470EE0000 50] Android_Default, [00000AE470B4B0C0][00000AE470EE5000 50] Android_Adreno4xx, [00000AE470B4AD40][00000AE470EE7800 50] Android_Adreno5xx_Low, [00000AE470B49140][00000AE470EEA000 50] Android_Adreno5xx, [00000AE470B46200][00000AE470EEC800 50] Android_Adreno6xx, [00000AE470B4D200][00000AE470ED2800 50] Android_Adreno6xx_Vulkan, [00000AE470B4BEC0][00000AE470EF0000 50] Android_Adreno7xx, [00000AE
470B4C400][00000AE470EF5000 50] Android_Adreno7xx_Vulkan, [00000AE470B4BD00][00000AE470EF7800 50] Android_Mali_T6xx, [00000AE470B455C0][00000AE470EFA000 50] Android_Mali_T7xx, [00000AE470B4D900][00000AE470EFC800 50] Android_Mali_T8xx, [00000AE470B49840][00000AE470EE2800 50] Android_Mali_G71, [00000AE470B4B280][00000AE470F00000 50] Android_Mali_G72, [00000AE470B4E700][00000AE470F05000 50] Android_Mali_G72_Vulkan, [00000AE470B42140][00000AE470F07800 50] Android_Mali_G76, [00000AE470B4B600][00000AE470F0A000 50] Android_Mali_G76_Vulkan, [00000AE470B43640][00000AE470F0C800 50] Android_Mali_G77, [00
000AE470B4BB40][00000AE470EF2800 50] Android_Mali_G77_Vulkan, [00000AE470B4E1C0][00000AE470F10000 50] Android_Mali_G78, [00000AE470B4DAC0][00000AE470F15000 50] Android_Mali_G78_Vulkan, [00000AE470B447C0][00000AE470F17800 50] Android_Mali_G710, [00000AE470B45080][00000AE470F1A000 50] Android_Mali_G710_Vulkan, [00000AE470B4F6C0][00000AE470F1C800 50] Android_Xclipse_920, [00000AE470B4AF00][00000AE470F02800 50] Android_Xclipse_920_Vulkan, [00000AE470B4E000][00000AE470F20000 50] Android_Vulkan_SM5, [00000AE470B47A80][00000AE470F25000 50] Android_PowerVR_G6xxx, [00000AE470B4FA40][00000AE470F27800 50
] Android_PowerVR_GT7xxx, [00000AE470B4DC80][00000AE470F2A000 50] Android_PowerVR_GE8xxx, [00000AE470B4EA80][00000AE470F2C800 50] Android_PowerVR_GM9xxx, [00000AE470B4F180][00000AE470F12800 50] Android_PowerVR_GM9xxx_Vulkan, [00000AE470B44440][00000AE470F30000 50] Android_TegraK1, [00000AE470F50000][00000AE470F35000 50] Android_Unknown_Vulkan, [00000AE470F52300][00000AE470F37800 50] Oculus_Quest, [00000AE470F50E00][00000AE470F3A000 50] Oculus_Quest2, [00000AE470F508C0][00000AE470F3C800 50] HoloLens,
LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.")
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites")
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites")
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites")
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists")
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: JesterTemplate 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 964723969)
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUObjectArray: 20557 objects as part of root set at end of initial load.
LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 9F2ED58D4CC7059FC2CD1999896F7754 | Instance: 44765AF0428CC071DF808E91FCFAD11C (DESKTOP-R0NOTGH-17288).
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogPython: Using Python 3.9.7
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUProjectInfo: Found projects:
LogOpenImageDenoise: OIDN starting up
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCollectionManager: Loaded 0 collections in 0.001571 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/timet/Desktop/JesterTemplate/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/timet/Desktop/JesterTemplate/Content/Developers/timet/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/timet/Desktop/JesterTemplate/Content/Collections/' took 0.00s
LogEngine: Initializing Engine...
LogStylusInput: Initializing StylusInput subsystem.
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Untitled
LogAudio: Display: Initializing Audio Device Manager...
LogAudio: Display: Loading Default Audio Settings Objects...
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device Headphones (5- High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
LogEngineSessionManager: EngineSessionManager initialized
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group "UE_JesterTemplate_0xdd4ec889", spawning console
LogLiveCoding: Display: Waiting for server
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogFileCache: Scanning file cache for directory 'C:/Users/timet/Desktop/JesterTemplate/Content/' took 0.01s
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 8.655
Cmd: MAP LOAD FILE="../../../../../../Users/timet/Desktop/JesterTemplate/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world ThirdPersonMap
LogWorldPartition: Display: WorldPartition initialize started...
LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0)
LogWorldPartition: Display: WorldPartition initialize took 55 ms
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.262ms to complete.
LogFileHelpers: Loading map 'ThirdPersonMap' took 0.391
LogUnrealEdMisc: Total Editor Startup Time, took 9.058
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: The tab "VerticalModeToolbar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "BottomLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: The tab "TopRightModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "TopRightModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: The tab "BottomRightModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
LogSlate: Took 0.000203 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.000245 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
LogSlate: Took 0.000095 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogViewport: Scene viewport resized to 1585x1173, mode Windowed.
LogStall: Startup...
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 9.60 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 6.0234 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 400 MB
LogDerivedDataCache: C:/Users/timet/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.962 and deleted 0 file(s) with total size 0 MiB.
LogDerivedDataCache: C:/Users/timet/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:07.402 and deleted 0 file(s) with total size 0 MiB.
LogSlate: Took 0.000217 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogSlate: Took 0.000219 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogViewport: Scene viewport resized to 1186x876, mode Windowed.
LogContentBrowser: Deferred new asset folder creation: NewFolder
LogContentBrowser: Creating deferred item: NewFolder
LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
LogContentBrowser: Attempting asset rename: NewFolder -> Jester
LogContentBrowser: End creating deferred item NewFolder
LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\timet\Desktop\TESTFORSKEL\RigginJester.fbx)
LogFbx: Loading FBX Scene from C:\Users\timet\Desktop\TESTFORSKEL\RigginJester.fbx
LogFbx: FBX Scene Loaded Succesfully
LogSlate: Took 0.000237 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogSlate: Window 'FBX Import Options' being destroyed
LogFbx: Valid bind pose for Pose (Mesh) - Roundcube
LogMaterial: Display: Material /Game/Characters/Jester/Material_001.Material_001 needed to have new flag set bUsedWithSkeletalMesh !
LogMaterial: Display: Missing cached shadermap for Material_001 in PCD3D_SM5, Default, SM5 (DDC key hash: F98EFCB563B08CB37DB1B0B8E4920BA4B886D976), compiling.
LogMaterial: Display: Missing cached shadermap for Material_001 in PCD3D_SM5, Default, SM5 (DDC key hash: 72AD488B7AAD71B0DFA8FD8FD1D07AA68D6C5F7D), compiling.
LogFbx: Triangulating skeletal mesh Roundcube
LogTexture: Display: Building textures: /Game/Characters/Jester/9__of_spades_Momus.9__of_spades_Momus (TFO_AutoDXT, 2292X2600 X1X1) (Required Memory Estimate: 113.66272 MB), EncodeSpeed: Fast
LogFbx: Warning: Bones digested - 31 Depth of hierarchy - 9
LogSkeletalMesh: Section 0: Material=0, 27600 triangles
LogSkeletalMesh: Building Skeletal Mesh RigginJester...
LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (RigginJester) ...
LogSkeletalMesh: Built Skeletal Mesh [0.49s] /Game/Characters/Jester/RigginJester.RigginJester
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
FBXImport: Warning: The following bones are missing from the bind pose:
Head_end
LeftArm.002_end
Spine03.004_end
Pelvis.002_end
Pelvis.006_end
Pelvis.004_end
Pelvis.010_end
This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing,
please set the "Use T0 as ref pose" option or add them to the bind pose and reimport the skeletal mesh.
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 34, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 1 distinct input hashes that result in 1 distinct outputs (100.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 32
LogShaderCompilers: Display: Jobs assigned 2, completed 1 (50.00%)
LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.07 s
LogShaderCompilers: Display: Job execution time: average 0.82 s, max 0.82 s
LogShaderCompilers: Display: Job life time (pending + execution): average 0.89 s, max 0.89
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.89 s
LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch
LogShaderCompilers: Display: Average processing rate: 1.12 jobs/sec
LogShaderCompilers: Display: Effective parallelization: 0.66 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.59 sec, max 0.59 sec, min 0.59 sec)
LogShaderCompilers: Display: Top 1 shader types by total compile time:
LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 100.00% of total time (compiled 1 times, average 0.59 sec, max 0.59 sec, min 0.59 sec)
LogShaderCompilers: Display: ================================================
LogSlate: Window 'Message Log' being destroyed
LogSlate: Window 'Message Log' being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.011
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/RigginJester] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Characters/Jester/RigginJester.RigginJester]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/RigginJester]
LogPackageLocalizationCache: Processed 30 localized package path(s) for 1 prioritized culture(s) in 0.004629 seconds
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/RigginJester_Auto1
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/RigginJester_Auto127161A8F404629EA38AC1BAF943B8D84.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/RigginJester_Auto1.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/RigginJester_Skeleton] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [Skeleton /Game/Characters/Jester/RigginJester_Skeleton.RigginJester_Skeleton]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/RigginJester_Skeleton]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/RigginJester_Skeleton_Auto1
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/RigginJester_Skeleton_Auto1A6CF7B814555DE0E95AC67BA8039CD8C.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/RigginJester_Skeleton_Auto1.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/RigginJester_PhysicsAsset] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [PhysicsAsset /Game/Characters/Jester/RigginJester_PhysicsAsset.RigginJester_PhysicsAsset]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/RigginJester_PhysicsAsset]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/RigginJester_PhysicsAsset_Auto1
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/RigginJester_PhysicsAsset_Auto1B216AD024F97F11C90BC64A358DB99E3.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/RigginJester_PhysicsAsset_Auto1.uasset'
LogFileHelpers: Auto-saving content packages took 0.083
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Jester/RigginJester.RigginJester
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_6:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1516x944, mode Windowed.
LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Jester/RigginJester_Skeleton.RigginJester_Skeleton
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_7:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1516x944, mode Windowed.
LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Window 'RigginJester' being destroyed
LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Jester/RigginJester_Skeleton.RigginJester_Skeleton
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_9:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1514x947, mode Windowed.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Jester/RigginJester_Skeleton" FILE="../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/RigginJester_Skeleton.uasset" SILENT=true
LogSavePackage: Moving output files for package: /Game/Characters/Jester/RigginJester_Skeleton
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/RigginJester_SkeletonC6E93261476FE9C9F504ABABED7A1D4C.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/RigginJester_Skeleton.uasset'
AssetCheck: New page: Asset Save: RigginJester_Skeleton
LogContentValidation: Display: Validating Skeleton /Game/Characters/Jester/RigginJester_Skeleton.RigginJester_Skeleton
LogSlate: Window 'RigginJester_Skeleton' being destroyed
LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Jester/RigginJester" FILE="../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/RigginJester.uasset" SILENT=true
LogSavePackage: Moving output files for package: /Game/Characters/Jester/RigginJester
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/RigginJester35279C6F4F5610AB450B869FC0EC4849.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/RigginJester.uasset'
LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s, reporting...
LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' report submitted, and took 0.049876s
LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 0.005012s (1.196108s overbudget)
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Jester/Material_001" FILE="../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/Material_001.uasset" SILENT=true
LogSavePackage: Moving output files for package: /Game/Characters/Jester/Material_001
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Material_001024EFAF343E39B8F492C10B79A37776F.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/Material_001.uasset'
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Jester/9__of_spades_Momus" FILE="../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/9__of_spades_Momus.uasset" SILENT=true
LogSavePackage: Moving output files for package: /Game/Characters/Jester/9__of_spades_Momus
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/9__of_spades_MomusB8D891E741C03E656A65A69739635722.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/9__of_spades_Momus.uasset'
LogSavePackage: Moving output files for package: /Game/Characters/Jester/RigginJester_PhysicsAsset
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/RigginJester_PhysicsAsset28E3677040E654239B035681B14E49C8.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/RigginJester_PhysicsAsset.uasset'
AssetCheck: New page: Asset Save: multiple assets
LogContentValidation: Display: Validating PhysicsAsset /Game/Characters/Jester/RigginJester_PhysicsAsset.RigginJester_PhysicsAsset
LogContentValidation: Display: Validating Texture2D /Game/Characters/Jester/9__of_spades_Momus.9__of_spades_Momus
LogContentValidation: Display: Validating Material /Game/Characters/Jester/Material_001.Material_001
LogContentValidation: Display: Validating SkeletalMesh /Game/Characters/Jester/RigginJester.RigginJester
LogViewport: Scene viewport resized to 1585x1173, mode Windowed.
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogWorldPartition: Display: GenerateStreaming started...
LogWorldPartition: Display: GetPartitionedActors started...
LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
LogWorldPartition: Display: ValidateSingleActorReferer started...
LogWorldPartition: Display: ValidateSingleActorReferer took 0 us
LogWorldPartition: Display: GetPartitionedActors took 65 us
LogWorldPartition: Display: GenerateStreaming took 343 us
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonMap (Nov 17, 2022, 5:36:34 PM)
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogWorldPartition: Initial Data Layer Effective States Activated() Loaded()
LogPlayLevel: PIE: StaticDuplicateObject took: (0.003971s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004029s)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world ThirdPersonMap
LogWorldPartition: Display: WorldPartition initialize started...
LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0)
LogWorldPartition: Display: WorldPartition initialize took 803 us
LogPlayLevel: PIE: World Init took: (0.001678s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device Headphones (5- High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 60) at 2022.11.17-22.36.34
LogWorld: Bringing up level for play took: 0.001487
LogOnline: OSS: Created online subsystem instance for: :Context_12
LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=900.000 Y=1110.000 Z=92.013
LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
PIE: Server logged in
PIE: Play in editor total start time 0.086 seconds.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
LogPlayLevel: Display: Destroying online subsystem :Context_12
LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.SK_Mannequin_Skeleton
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (SK_Mannequin) ...
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_11:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1516x950, mode Windowed.
LogViewport: Scene viewport resized to 1186x876, mode Windowed.
LogViewport: Scene viewport resized to 1585x1173, mode Windowed.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogSlate: Window 'SK_Mannequin_Skeleton' being destroyed
LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequin_UE4/Meshes/SK_Mannequin.SK_Mannequin
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_15:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogSlate: Window 'SK_Mannequin' being destroyed
LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogActorFactory: Actor Factory attempting to spawn Skeleton /Game/Characters/Jester/RigginJester_Skeleton.RigginJester_Skeleton
LogActorFactory: Actor Factory attempting to spawn Skeleton /Game/Characters/Jester/RigginJester_Skeleton.RigginJester_Skeleton
LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Characters/Jester/RigginJester.RigginJester as actor: SkeletalMeshActor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkeletalMeshActor_0
LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Characters/Jester/RigginJester.RigginJester as actor: SkeletalMeshActor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkeletalMeshActor_0
LogActorFactory: Actor Factory attempting to spawn Skeleton /Game/Characters/Jester/RigginJester_Skeleton.RigginJester_Skeleton
LogActorFactory: Actor Factory attempting to spawn Skeleton /Game/Characters/Jester/RigginJester_Skeleton.RigginJester_Skeleton
LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Characters/Jester/RigginJester.RigginJester as actor: SkeletalMeshActor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkeletalMeshActor_UAID_B025AA462E45A54A01_2057302343
LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Characters/Jester/RigginJester.RigginJester as actor: SkeletalMeshActor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkeletalMeshActor_UAID_B025AA462E45A54A01_2057302343
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogViewport: Scene viewport resized to 1581x1173, mode Windowed.
LogViewport: Scene viewport resized to 1566x1173, mode Windowed.
LogViewport: Scene viewport resized to 1536x1173, mode Windowed.
LogViewport: Scene viewport resized to 1505x1173, mode Windowed.
LogViewport: Scene viewport resized to 1461x1173, mode Windowed.
LogViewport: Scene viewport resized to 1433x1173, mode Windowed.
LogViewport: Scene viewport resized to 1410x1173, mode Windowed.
LogViewport: Scene viewport resized to 1357x1173, mode Windowed.
LogViewport: Scene viewport resized to 1310x1173, mode Windowed.
LogViewport: Scene viewport resized to 1303x1173, mode Windowed.
LogViewport: Scene viewport resized to 1292x1173, mode Windowed.
LogViewport: Scene viewport resized to 1273x1173, mode Windowed.
LogViewport: Scene viewport resized to 1219x1173, mode Windowed.
LogViewport: Scene viewport resized to 1189x1173, mode Windowed.
LogViewport: Scene viewport resized to 1187x1173, mode Windowed.
LogViewport: Scene viewport resized to 1183x1173, mode Windowed.
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Jester/RigginJester_Skeleton.RigginJester_Skeleton
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_16:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Jester/RigginJester.RigginJester
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Window 'RigginJester_Skeleton' being destroyed
LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Jester/RigginJester.RigginJester
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_19:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogAssetEditorSubsystem: Opening Asset editor for PhysicsAsset /Game/Characters/Jester/RigginJester_PhysicsAsset.RigginJester_PhysicsAsset
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_20:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
LogSlate: Took 0.000198 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogD3D12RHI: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Clicking on Elements
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_19:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_20:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Window 'RigginJester' being destroyed
LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Jester/RigginJester.RigginJester
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogSlate: Window 'RigginJester' being destroyed
LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequin_UE4/Meshes/SK_Mannequin.SK_Mannequin
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_22:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogSlate: Window 'SK_Mannequin' being destroyed
LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny
LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (SKM_Manny) ...
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogSlate: Window 'SKM_Manny' being destroyed
LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogAssetEditorSubsystem: Opening Asset editor for PhysicsAsset /Game/Characters/Mannequins/Rigs/PA_Mannequin.PA_Mannequin
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_30:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Window 'SKM_Quinn_Simple' being destroyed
LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8A670CF3C8EEF39CE860F076D1FD67981432B24E), compiling.
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 68, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 33 distinct input hashes that result in 15 distinct outputs (45.45%)
LogShaderCompilers: Display: RAM used: 0.04 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 34
LogShaderCompilers: Display: Jobs assigned 36, completed 33 (91.67%)
LogShaderCompilers: Display: Average time worker was idle: 85.52 s
LogShaderCompilers: Display: Time job spent in pending queue: average 1.04 s, longest 2.92 s
LogShaderCompilers: Display: Job execution time: average 1.13 s, max 1.72 s
LogShaderCompilers: Display: Job life time (pending + execution): average 2.26 s, max 4.07
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 6.61 s
LogShaderCompilers: Display: Jobs were issued in 36 batches (only local compilation was used), average 1.00 jobs/batch
LogShaderCompilers: Display: Average processing rate: 4.99 jobs/sec
LogShaderCompilers: Display: Effective parallelization: 4.24 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy (compiled 2 times, average 1.02 sec, max 1.03 sec, min 1.00 sec)
LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 1.01 sec, max 1.04 sec, min 0.98 sec)
LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 1.01 sec, max 1.08 sec, min 0.93 sec)
LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 1.01 sec, max 1.02 sec, min 0.99 sec)
LogShaderCompilers: Display: FDebugViewModeVS (compiled 2 times, average 0.99 sec, max 1.01 sec, min 0.97 sec)
LogShaderCompilers: Display: Top 5 shader types by total compile time:
LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 7.26% of total time (compiled 2 times, average 1.02 sec, max 1.03 sec, min 1.00 sec)
LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 7.22% of total time (compiled 2 times, average 1.01 sec, max 1.04 sec, min 0.98 sec)
LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 7.19% of total time (compiled 2 times, average 1.01 sec, max 1.08 sec, min 0.93 sec)
LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy - 7.19% of total time (compiled 2 times, average 1.01 sec, max 1.02 sec, min 0.99 sec)
LogShaderCompilers: Display: FDebugViewModeVS - 7.08% of total time (compiled 2 times, average 0.99 sec, max 1.01 sec, min 0.97 sec)
LogShaderCompilers: Display: ================================================
LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/BY/INFTKKEXRKA7NVCZO3N6LP_Auto2
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/INFTKKEXRKA7NVCZO3N6LP_Auto280F4073046E9BC8947FB50AC6B2605A8.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/BY/INFTKKEXRKA7NVCZO3N6LP_Auto2.uasset'
LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.026
LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.026
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1389x971, mode Windowed.
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogAnimation: Warning: AnimBP ABP_Quinn_C is incompatible with skeleton RigginJester_Skeleton, removing AnimBP from actor.
LogAnimation: Warning: AnimBP ABP_Quinn_C is incompatible with skeleton RigginJester_Skeleton, removing AnimBP from actor.
LogAnimation: Warning: AnimBP ABP_Quinn_C is incompatible with skeleton RigginJester_Skeleton, removing AnimBP from actor.
BlueprintLog: New page: Compile BP_ThirdPersonCharacter
LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/BP_ThirdPersonCharacter30D2FF714542D9E8D7108D8C00B623F6.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
AssetCheck: New page: Asset Save: BP_ThirdPersonCharacter
LogContentValidation: Display: Validating Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
LogViewport: Scene viewport resized to 1194x1173, mode Windowed.
LogViewport: Scene viewport resized to 1262x1173, mode Windowed.
LogViewport: Scene viewport resized to 1385x1173, mode Windowed.
LogViewport: Scene viewport resized to 1519x1173, mode Windowed.
LogViewport: Scene viewport resized to 1610x1173, mode Windowed.
LogViewport: Scene viewport resized to 1691x1173, mode Windowed.
LogViewport: Scene viewport resized to 1750x1173, mode Windowed.
LogViewport: Scene viewport resized to 1791x1173, mode Windowed.
LogViewport: Scene viewport resized to 1808x1173, mode Windowed.
LogViewport: Scene viewport resized to 1890x1173, mode Windowed.
LogViewport: Scene viewport resized to 1924x1173, mode Windowed.
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogWorldPartition: Display: GenerateStreaming started...
LogWorldPartition: Display: GetPartitionedActors started...
LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
LogWorldPartition: Display: ValidateSingleActorReferer started...
LogWorldPartition: Display: ValidateSingleActorReferer took 0 us
LogWorldPartition: Display: GetPartitionedActors took 50 us
LogWorldPartition: Display: GenerateStreaming took 295 us
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonMap (Nov 17, 2022, 5:48:07 PM)
LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogWorldPartition: Initial Data Layer Effective States Activated() Loaded()
LogPlayLevel: PIE: StaticDuplicateObject took: (0.003934s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004041s)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world ThirdPersonMap
LogWorldPartition: Display: WorldPartition initialize started...
LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0)
LogWorldPartition: Display: WorldPartition initialize took 814 us
LogPlayLevel: PIE: World Init took: (0.001800s)
LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms
LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device Headphones (5- High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'.
LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 60) at 2022.11.17-22.48.07
LogWorld: Bringing up level for play took: 0.001643
LogOnline: OSS: Created online subsystem instance for: :Context_37
LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=900.000 Y=1110.000 Z=92.013
LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
PIE: Server logged in
PIE: Play in editor total start time 0.119 seconds.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world 'None'.
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms
LogPlayLevel: Display: Destroying online subsystem :Context_37
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: SkeletalMeshActor
LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
LogEditorActor: Deleted 1 Actors (0.031 secs)
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Jester/RigginJester.RigginJester
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_35:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogSlate: Window 'RigginJester' being destroyed
LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ThirdPersonMap
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogSlate: Window 'ThirdPersonMap' being destroyed
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Jester/RigginJester.RigginJester
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Jester/RigginJester_Skeleton.RigginJester_Skeleton
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_38:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogViewport: Scene viewport resized to 2492x1173, mode Windowed.
LogViewport: Scene viewport resized to 2474x1173, mode Windowed.
LogViewport: Scene viewport resized to 2334x1173, mode Windowed.
LogViewport: Scene viewport resized to 2119x1173, mode Windowed.
LogViewport: Scene viewport resized to 1916x1173, mode Windowed.
LogViewport: Scene viewport resized to 1738x1173, mode Windowed.
LogViewport: Scene viewport resized to 1648x1173, mode Windowed.
LogViewport: Scene viewport resized to 1594x1173, mode Windowed.
LogViewport: Scene viewport resized to 1590x1173, mode Windowed.
LogViewport: Scene viewport resized to 1622x1173, mode Windowed.
LogViewport: Scene viewport resized to 1665x1173, mode Windowed.
LogViewport: Scene viewport resized to 1698x1173, mode Windowed.
LogViewport: Scene viewport resized to 1708x1173, mode Windowed.
LogViewport: Scene viewport resized to 1710x1173, mode Windowed.
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_36, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_37, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_38, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_39, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.042
LogSlate: Window 'Pick Skeleton' being destroyed
LogContentBrowser: Deferred new asset file creation: NewBlendSpace
LogContentBrowser: Creating deferred item: NewBlendSpace
LogContentBrowser: Renaming the item being created (Deferred Item: NewBlendSpace).
LogContentBrowser: Attempting asset rename: NewBlendSpace -> NewBlendSpace
LogContentBrowser: End creating deferred item NewBlendSpace
LogContentBrowser: Attempting asset rename: NewBlendSpace -> A
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Jester/A" FILE="../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/A.uasset" SILENT=true
LogSavePackage: Moving output files for package: /Game/Characters/Jester/A
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/A92E7643940D8AA5C83954CA2134A9931.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/A.uasset'
LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
AssetCheck: New page: Asset Save: A
LogContentValidation: Display: Validating BlendSpace /Game/Characters/Jester/A.A
LogAssetEditorSubsystem: Opening Asset editor for BlendSpace /Game/Characters/Jester/A.A
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_42:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogContentBrowser: Attempting asset rename: A -> A
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1520x699, mode Windowed.
LogContentBrowser: Verbose: The majority of assets in the view are of type: BlendSpace
LogSlate: Window 'A' being destroyed
LogWorld: UWorld::CleanupWorld for World_42, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_43, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAssetEditorSubsystem: Opening Asset editor for BlendSpace /Game/Characters/Jester/A.A
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_44:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1520x699, mode Windowed.
LogContentBrowser: Verbose: The majority of assets in the view are of type: BlendSpace
LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
LogContentBrowser: Attempting asset rename: A -> As_Char
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Jester/As_Char" FILE="../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/As_Char.uasset" SILENT=true
LogSavePackage: Moving output files for package: /Game/Characters/Jester/As_Char
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/As_Char9BFC9831400DE5B72A52AAB9A59D416D.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/As_Char.uasset'
LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
AssetCheck: New page: Asset Save: As_Char
LogContentValidation: Display: Validating BlendSpace /Game/Characters/Jester/As_Char.As_Char
LogSlate: Window 'As_Char' being destroyed
LogWorld: UWorld::CleanupWorld for World_44, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_45, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAssetEditorSubsystem: Opening Asset editor for BlendSpace /Game/Characters/Jester/As_Char.As_Char
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_46:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1520x699, mode Windowed.
LogContentBrowser: Verbose: The majority of assets in the view are of type: BlendSpace
LogViewport: Scene viewport resized to 192x192, mode Windowed.
LogSlate: Window 'As_Char' being destroyed
LogWorld: UWorld::CleanupWorld for World_46, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_47, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
LogWorldPartition: Warning: Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkeletalMeshActor_UAID_B025AA462E45A54A01_2057302343 is unreachable without properly detaching object /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/BY/INFTKKEXRKA7NVCZO3N6LP.PackageMetaData in its package
LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms
LogContentBrowser: Deferred new asset folder creation: NewFolder
LogContentBrowser: Creating deferred item: NewFolder
LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
LogContentBrowser: Attempting asset rename: NewFolder -> Jesteranimations
LogContentBrowser: End creating deferred item NewFolder
LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\timet\Desktop\TESTFORSKEL\Walk With Rifle.fbx)
LogFbx: Loading FBX Scene from C:\Users\timet\Desktop\TESTFORSKEL\Walk With Rifle.fbx
LogFbx: FBX Scene Loaded Succesfully
LogSlate: Window 'FBX Import Options' being destroyed
LogFbx: Valid bind pose for Pose (BindPose) - Roundcube
LogMaterial: Display: Material /Game/Characters/Jester/Jesteranimations/Material_001.Material_001 needed to have new flag set bUsedWithSkeletalMesh !
LogMaterial: Display: Missing cached shadermap for Material_001 in PCD3D_SM5, Default, SM5 (DDC key hash: 4BBE7B178E5F1ECD37279D8D4A98C53B8487B2D3), compiling.
LogMaterial: Display: Missing cached shadermap for Material_001 in PCD3D_SM5, Default, SM5 (DDC key hash: 09220E38449520FF4FC9E9E513403193A4230275), compiling.
LogFbx: Triangulating skeletal mesh Roundcube
LogTexture: Display: Building textures: /Game/Characters/Jester/Jesteranimations/9__of_spades_Momus.9__of_spades_Momus (TFO_AutoDXT, 2292X2600 X1X1) (Required Memory Estimate: 113.66272 MB), EncodeSpeed: Fast
LogFbx: Warning: Bones digested - 33 Depth of hierarchy - 12
LogSkeletalMesh: Section 0: Material=0, 27600 triangles
LogSkeletalMesh: Building Skeletal Mesh Walk_With_Rifle...
LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (Walk_With_Rifle) ...
LogSkeletalMesh: Built Skeletal Mesh [0.46s] /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle.Walk_With_Rifle
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: Yes, title: Message, text: FAILED TO MERGE BONES:
This could happen if significant hierarchical changes have been made
e.g. inserting a bone between nodes.
Would you like to regenerate the Skeleton from this mesh?
***WARNING: THIS MAY INVALIDATE OR REQUIRE RECOMPRESSION OF ANIMATION DATA.***
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: Yes, title: Message, text: Would you like to merge all SkeletalMeshes using this skeleton to ensure all bones are merged? This will require to load those SkeletalMeshes.
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: Ok, title: Message, text: Failed to merge SkeletalMesh 'RigginJester'.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogWorld: UWorld::CleanupWorld for World_48, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogFbx: SortedLinks :(0) Hips
LogFbx: SortedLinks :(1) Spine
LogFbx: SortedLinks :(2) Spine1
LogFbx: SortedLinks :(3) Spine2
LogFbx: SortedLinks :(4) Neck
LogFbx: SortedLinks :(5) Head
LogFbx: SortedLinks :(6) HeadTop_End
LogFbx: SortedLinks :(7) LeftShoulder
LogFbx: SortedLinks :(8) LeftArm
LogFbx: SortedLinks :(9) LeftForeArm
LogFbx: SortedLinks :(10) LeftHand
LogFbx: SortedLinks :(11) LeftHandIndex1
LogFbx: SortedLinks :(12) LeftHandIndex2
LogFbx: SortedLinks :(13) LeftHandIndex3
LogFbx: SortedLinks :(14) LeftHandIndex4
LogFbx: SortedLinks :(15) RightShoulder
LogFbx: SortedLinks :(16) RightArm
LogFbx: SortedLinks :(17) RightForeArm
LogFbx: SortedLinks :(18) RightHand
LogFbx: SortedLinks :(19) RightHandIndex1
LogFbx: SortedLinks :(20) RightHandIndex2
LogFbx: SortedLinks :(21) RightHandIndex3
LogFbx: SortedLinks :(22) RightHandIndex4
LogFbx: SortedLinks :(23) LeftUpLeg
LogFbx: SortedLinks :(24) LeftLeg
LogFbx: SortedLinks :(25) LeftFoot
LogFbx: SortedLinks :(26) LeftToeBase
LogFbx: SortedLinks :(27) LeftToe_End
LogFbx: SortedLinks :(28) RightUpLeg
LogFbx: SortedLinks :(29) RightLeg
LogFbx: SortedLinks :(30) RightFoot
LogFbx: SortedLinks :(31) RightToeBase
LogFbx: SortedLinks :(32) RightToe_End
LogFbx: Parsing AnimStack mixamo.com
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim.Walk_With_Rifle_Anim
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
LogFactory: FactoryCreateFile: SkeletalMesh with FbxFactory (0 0 C:\Users\timet\Desktop\TESTFORSKEL\WalkingAnimation.FBX)
LogFbx: Loading FBX Scene from C:\Users\timet\Desktop\TESTFORSKEL\WalkingAnimation.FBX
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Valid bind pose for Pose (BindPose) - Roundcube
LogFbx: Triangulating skeletal mesh Roundcube
LogFbx: Warning: Bones digested - 33 Depth of hierarchy - 12
LogSkeletalMesh: Section 0: Material=0, 27600 triangles
LogSkeletalMesh: Building Skeletal Mesh WalkingAnimation...
LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (WalkingAnimation) ...
LogSkeletalMesh: Built Skeletal Mesh [0.44s] /Game/Characters/Jester/Jesteranimations/WalkingAnimation.WalkingAnimation
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogWorld: UWorld::CleanupWorld for World_49, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogFbx: SortedLinks :(0) Hips
LogFbx: SortedLinks :(1) Spine
LogFbx: SortedLinks :(2) Spine1
LogFbx: SortedLinks :(3) Spine2
LogFbx: SortedLinks :(4) Neck
LogFbx: SortedLinks :(5) Head
LogFbx: SortedLinks :(6) HeadTop_End
LogFbx: SortedLinks :(7) LeftShoulder
LogFbx: SortedLinks :(8) LeftArm
LogFbx: SortedLinks :(9) LeftForeArm
LogFbx: SortedLinks :(10) LeftHand
LogFbx: SortedLinks :(11) LeftHandIndex1
LogFbx: SortedLinks :(12) LeftHandIndex2
LogFbx: SortedLinks :(13) LeftHandIndex3
LogFbx: SortedLinks :(14) LeftHandIndex4
LogFbx: SortedLinks :(15) RightShoulder
LogFbx: SortedLinks :(16) RightArm
LogFbx: SortedLinks :(17) RightForeArm
LogFbx: SortedLinks :(18) RightHand
LogFbx: SortedLinks :(19) RightHandIndex1
LogFbx: SortedLinks :(20) RightHandIndex2
LogFbx: SortedLinks :(21) RightHandIndex3
LogFbx: SortedLinks :(22) RightHandIndex4
LogFbx: SortedLinks :(23) LeftUpLeg
LogFbx: SortedLinks :(24) LeftLeg
LogFbx: SortedLinks :(25) LeftFoot
LogFbx: SortedLinks :(26) LeftToeBase
LogFbx: SortedLinks :(27) LeftToe_End
LogFbx: SortedLinks :(28) RightUpLeg
LogFbx: SortedLinks :(29) RightLeg
LogFbx: SortedLinks :(30) RightFoot
LogFbx: SortedLinks :(31) RightToeBase
LogFbx: SortedLinks :(32) RightToe_End
LogFbx: Parsing AnimStack mixamo.com
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim.WalkingAnimation_Anim
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
LogFactory: FactoryCreateFile: SkeletalMesh with FbxFactory (0 0 C:\Users\timet\Desktop\TESTFORSKEL\Fist Fight A.fbx)
LogFbx: Loading FBX Scene from C:\Users\timet\Desktop\TESTFORSKEL\Fist Fight A.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Valid bind pose for Pose (BindPose) - Roundcube
LogFbx: Triangulating skeletal mesh Roundcube
LogFbx: Warning: Bones digested - 33 Depth of hierarchy - 12
LogSkeletalMesh: Section 0: Material=0, 27600 triangles
LogSkeletalMesh: Building Skeletal Mesh Fist_Fight_A...
LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (Fist_Fight_A) ...
LogSkeletalMesh: Built Skeletal Mesh [0.44s] /Game/Characters/Jester/Jesteranimations/Fist_Fight_A.Fist_Fight_A
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogWorld: UWorld::CleanupWorld for World_50, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogFbx: SortedLinks :(0) Hips
LogFbx: SortedLinks :(1) Spine
LogFbx: SortedLinks :(2) Spine1
LogFbx: SortedLinks :(3) Spine2
LogFbx: SortedLinks :(4) Neck
LogFbx: SortedLinks :(5) Head
LogFbx: SortedLinks :(6) HeadTop_End
LogFbx: SortedLinks :(7) LeftShoulder
LogFbx: SortedLinks :(8) LeftArm
LogFbx: SortedLinks :(9) LeftForeArm
LogFbx: SortedLinks :(10) LeftHand
LogFbx: SortedLinks :(11) LeftHandIndex1
LogFbx: SortedLinks :(12) LeftHandIndex2
LogFbx: SortedLinks :(13) LeftHandIndex3
LogFbx: SortedLinks :(14) LeftHandIndex4
LogFbx: SortedLinks :(15) RightShoulder
LogFbx: SortedLinks :(16) RightArm
LogFbx: SortedLinks :(17) RightForeArm
LogFbx: SortedLinks :(18) RightHand
LogFbx: SortedLinks :(19) RightHandIndex1
LogFbx: SortedLinks :(20) RightHandIndex2
LogFbx: SortedLinks :(21) RightHandIndex3
LogFbx: SortedLinks :(22) RightHandIndex4
LogFbx: SortedLinks :(23) LeftUpLeg
LogFbx: SortedLinks :(24) LeftLeg
LogFbx: SortedLinks :(25) LeftFoot
LogFbx: SortedLinks :(26) LeftToeBase
LogFbx: SortedLinks :(27) LeftToe_End
LogFbx: SortedLinks :(28) RightUpLeg
LogFbx: SortedLinks :(29) RightLeg
LogFbx: SortedLinks :(30) RightFoot
LogFbx: SortedLinks :(31) RightToeBase
LogFbx: SortedLinks :(32) RightToe_End
LogFbx: Parsing AnimStack mixamo.com
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim.Fist_Fight_A_Anim
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
LogFactory: FactoryCreateFile: SkeletalMesh with FbxFactory (0 0 C:\Users\timet\Desktop\TESTFORSKEL\Forward Jump.fbx)
LogFbx: Loading FBX Scene from C:\Users\timet\Desktop\TESTFORSKEL\Forward Jump.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Valid bind pose for Pose (BindPose) - Roundcube
LogFbx: Triangulating skeletal mesh Roundcube
LogFbx: Warning: Bones digested - 33 Depth of hierarchy - 12
LogSkeletalMesh: Section 0: Material=0, 27600 triangles
LogSkeletalMesh: Building Skeletal Mesh Forward_Jump...
LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (Forward_Jump) ...
LogSkeletalMesh: Built Skeletal Mesh [0.44s] /Game/Characters/Jester/Jesteranimations/Forward_Jump.Forward_Jump
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogWorld: UWorld::CleanupWorld for World_51, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogFbx: SortedLinks :(0) Hips
LogFbx: SortedLinks :(1) Spine
LogFbx: SortedLinks :(2) Spine1
LogFbx: SortedLinks :(3) Spine2
LogFbx: SortedLinks :(4) Neck
LogFbx: SortedLinks :(5) Head
LogFbx: SortedLinks :(6) HeadTop_End
LogFbx: SortedLinks :(7) LeftShoulder
LogFbx: SortedLinks :(8) LeftArm
LogFbx: SortedLinks :(9) LeftForeArm
LogFbx: SortedLinks :(10) LeftHand
LogFbx: SortedLinks :(11) LeftHandIndex1
LogFbx: SortedLinks :(12) LeftHandIndex2
LogFbx: SortedLinks :(13) LeftHandIndex3
LogFbx: SortedLinks :(14) LeftHandIndex4
LogFbx: SortedLinks :(15) RightShoulder
LogFbx: SortedLinks :(16) RightArm
LogFbx: SortedLinks :(17) RightForeArm
LogFbx: SortedLinks :(18) RightHand
LogFbx: SortedLinks :(19) RightHandIndex1
LogFbx: SortedLinks :(20) RightHandIndex2
LogFbx: SortedLinks :(21) RightHandIndex3
LogFbx: SortedLinks :(22) RightHandIndex4
LogFbx: SortedLinks :(23) LeftUpLeg
LogFbx: SortedLinks :(24) LeftLeg
LogFbx: SortedLinks :(25) LeftFoot
LogFbx: SortedLinks :(26) LeftToeBase
LogFbx: SortedLinks :(27) LeftToe_End
LogFbx: SortedLinks :(28) RightUpLeg
LogFbx: SortedLinks :(29) RightLeg
LogFbx: SortedLinks :(30) RightFoot
LogFbx: SortedLinks :(31) RightToeBase
LogFbx: SortedLinks :(32) RightToe_End
LogFbx: Parsing AnimStack mixamo.com
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim.Forward_Jump_Anim
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
LogFactory: FactoryCreateFile: SkeletalMesh with FbxFactory (0 0 C:\Users\timet\Desktop\TESTFORSKEL\Left Strafe Walk.fbx)
LogFbx: Loading FBX Scene from C:\Users\timet\Desktop\TESTFORSKEL\Left Strafe Walk.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Valid bind pose for Pose (BindPose) - Roundcube
LogFbx: Triangulating skeletal mesh Roundcube
LogFbx: Warning: Bones digested - 33 Depth of hierarchy - 12
LogSkeletalMesh: Section 0: Material=0, 27600 triangles
LogSkeletalMesh: Building Skeletal Mesh Left_Strafe_Walk...
LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (Left_Strafe_Walk) ...
LogSkeletalMesh: Built Skeletal Mesh [0.44s] /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk.Left_Strafe_Walk
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogWorld: UWorld::CleanupWorld for World_52, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogFbx: SortedLinks :(0) Hips
LogFbx: SortedLinks :(1) Spine
LogFbx: SortedLinks :(2) Spine1
LogFbx: SortedLinks :(3) Spine2
LogFbx: SortedLinks :(4) Neck
LogFbx: SortedLinks :(5) Head
LogFbx: SortedLinks :(6) HeadTop_End
LogFbx: SortedLinks :(7) LeftShoulder
LogFbx: SortedLinks :(8) LeftArm
LogFbx: SortedLinks :(9) LeftForeArm
LogFbx: SortedLinks :(10) LeftHand
LogFbx: SortedLinks :(11) LeftHandIndex1
LogFbx: SortedLinks :(12) LeftHandIndex2
LogFbx: SortedLinks :(13) LeftHandIndex3
LogFbx: SortedLinks :(14) LeftHandIndex4
LogFbx: SortedLinks :(15) RightShoulder
LogFbx: SortedLinks :(16) RightArm
LogFbx: SortedLinks :(17) RightForeArm
LogFbx: SortedLinks :(18) RightHand
LogFbx: SortedLinks :(19) RightHandIndex1
LogFbx: SortedLinks :(20) RightHandIndex2
LogFbx: SortedLinks :(21) RightHandIndex3
LogFbx: SortedLinks :(22) RightHandIndex4
LogFbx: SortedLinks :(23) LeftUpLeg
LogFbx: SortedLinks :(24) LeftLeg
LogFbx: SortedLinks :(25) LeftFoot
LogFbx: SortedLinks :(26) LeftToeBase
LogFbx: SortedLinks :(27) LeftToe_End
LogFbx: SortedLinks :(28) RightUpLeg
LogFbx: SortedLinks :(29) RightLeg
LogFbx: SortedLinks :(30) RightFoot
LogFbx: SortedLinks :(31) RightToeBase
LogFbx: SortedLinks :(32) RightToe_End
LogFbx: Parsing AnimStack mixamo.com
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim.Left_Strafe_Walk_Anim
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
LogFactory: FactoryCreateFile: SkeletalMesh with FbxFactory (0 0 C:\Users\timet\Desktop\TESTFORSKEL\Macaco Side.fbx)
LogFbx: Loading FBX Scene from C:\Users\timet\Desktop\TESTFORSKEL\Macaco Side.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Valid bind pose for Pose (BindPose) - Roundcube
LogFbx: Triangulating skeletal mesh Roundcube
LogFbx: Warning: Bones digested - 33 Depth of hierarchy - 12
LogSkeletalMesh: Section 0: Material=0, 27600 triangles
LogSkeletalMesh: Building Skeletal Mesh Macaco_Side...
LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (Macaco_Side) ...
LogSkeletalMesh: Built Skeletal Mesh [0.44s] /Game/Characters/Jester/Jesteranimations/Macaco_Side.Macaco_Side
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogWorld: UWorld::CleanupWorld for World_53, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogFbx: SortedLinks :(0) Hips
LogFbx: SortedLinks :(1) Spine
LogFbx: SortedLinks :(2) Spine1
LogFbx: SortedLinks :(3) Spine2
LogFbx: SortedLinks :(4) Neck
LogFbx: SortedLinks :(5) Head
LogFbx: SortedLinks :(6) HeadTop_End
LogFbx: SortedLinks :(7) LeftShoulder
LogFbx: SortedLinks :(8) LeftArm
LogFbx: SortedLinks :(9) LeftForeArm
LogFbx: SortedLinks :(10) LeftHand
LogFbx: SortedLinks :(11) LeftHandIndex1
LogFbx: SortedLinks :(12) LeftHandIndex2
LogFbx: SortedLinks :(13) LeftHandIndex3
LogFbx: SortedLinks :(14) LeftHandIndex4
LogFbx: SortedLinks :(15) RightShoulder
LogFbx: SortedLinks :(16) RightArm
LogFbx: SortedLinks :(17) RightForeArm
LogFbx: SortedLinks :(18) RightHand
LogFbx: SortedLinks :(19) RightHandIndex1
LogFbx: SortedLinks :(20) RightHandIndex2
LogFbx: SortedLinks :(21) RightHandIndex3
LogFbx: SortedLinks :(22) RightHandIndex4
LogFbx: SortedLinks :(23) LeftUpLeg
LogFbx: SortedLinks :(24) LeftLeg
LogFbx: SortedLinks :(25) LeftFoot
LogFbx: SortedLinks :(26) LeftToeBase
LogFbx: SortedLinks :(27) LeftToe_End
LogFbx: SortedLinks :(28) RightUpLeg
LogFbx: SortedLinks :(29) RightLeg
LogFbx: SortedLinks :(30) RightFoot
LogFbx: SortedLinks :(31) RightToeBase
LogFbx: SortedLinks :(32) RightToe_End
LogFbx: Parsing AnimStack mixamo.com
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim.Macaco_Side_Anim
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
LogFactory: FactoryCreateFile: SkeletalMesh with FbxFactory (0 0 C:\Users\timet\Desktop\TESTFORSKEL\Punching.fbx)
LogFbx: Loading FBX Scene from C:\Users\timet\Desktop\TESTFORSKEL\Punching.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Valid bind pose for Pose (BindPose) - Roundcube
LogFbx: Triangulating skeletal mesh Roundcube
LogFbx: Warning: Bones digested - 33 Depth of hierarchy - 12
LogSkeletalMesh: Section 0: Material=0, 27600 triangles
LogSkeletalMesh: Building Skeletal Mesh Punching...
LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (Punching) ...
LogSkeletalMesh: Built Skeletal Mesh [0.44s] /Game/Characters/Jester/Jesteranimations/Punching.Punching
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogWorld: UWorld::CleanupWorld for World_54, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogFbx: SortedLinks :(0) Hips
LogFbx: SortedLinks :(1) Spine
LogFbx: SortedLinks :(2) Spine1
LogFbx: SortedLinks :(3) Spine2
LogFbx: SortedLinks :(4) Neck
LogFbx: SortedLinks :(5) Head
LogFbx: SortedLinks :(6) HeadTop_End
LogFbx: SortedLinks :(7) LeftShoulder
LogFbx: SortedLinks :(8) LeftArm
LogFbx: SortedLinks :(9) LeftForeArm
LogFbx: SortedLinks :(10) LeftHand
LogFbx: SortedLinks :(11) LeftHandIndex1
LogFbx: SortedLinks :(12) LeftHandIndex2
LogFbx: SortedLinks :(13) LeftHandIndex3
LogFbx: SortedLinks :(14) LeftHandIndex4
LogFbx: SortedLinks :(15) RightShoulder
LogFbx: SortedLinks :(16) RightArm
LogFbx: SortedLinks :(17) RightForeArm
LogFbx: SortedLinks :(18) RightHand
LogFbx: SortedLinks :(19) RightHandIndex1
LogFbx: SortedLinks :(20) RightHandIndex2
LogFbx: SortedLinks :(21) RightHandIndex3
LogFbx: SortedLinks :(22) RightHandIndex4
LogFbx: SortedLinks :(23) LeftUpLeg
LogFbx: SortedLinks :(24) LeftLeg
LogFbx: SortedLinks :(25) LeftFoot
LogFbx: SortedLinks :(26) LeftToeBase
LogFbx: SortedLinks :(27) LeftToe_End
LogFbx: SortedLinks :(28) RightUpLeg
LogFbx: SortedLinks :(29) RightLeg
LogFbx: SortedLinks :(30) RightFoot
LogFbx: SortedLinks :(31) RightToeBase
LogFbx: SortedLinks :(32) RightToe_End
LogFbx: Parsing AnimStack mixamo.com
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/Punching_Anim.Punching_Anim
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
LogFactory: FactoryCreateFile: SkeletalMesh with FbxFactory (0 0 C:\Users\timet\Desktop\TESTFORSKEL\RigginJester.fbx)
LogFbx: Loading FBX Scene from C:\Users\timet\Desktop\TESTFORSKEL\RigginJester.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Triangulating skeletal mesh Roundcube
LogFbx: Warning: Bones digested - 1 Depth of hierarchy - 1
LogSkeletalMesh: Section 0: Material=0, 27600 triangles
LogSkeletalMesh: Building Skeletal Mesh RigginJester...
LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (RigginJester) ...
LogSkeletalMesh: Built Skeletal Mesh [0.44s] /Game/Characters/Jester/Jesteranimations/RigginJester.RigginJester
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: YesAll, title: Message, text: FAILED TO MERGE BONES:
This could happen if significant hierarchical changes have been made
e.g. inserting a bone between nodes.
Would you like to regenerate the Skeleton from this mesh?
***WARNING: THIS MAY INVALIDATE OR REQUIRE RECOMPRESSION OF ANIMATION DATA.***
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: Hips
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: Spine
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: Spine1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: Spine2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: Neck
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: Head
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: HeadTop_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: LeftShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: LeftArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: LeftForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: LeftHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: RightShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: RightArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: RightForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: RightHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: RightHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: RightHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: RightHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: RightHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: LeftUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: LeftLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: LeftFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: LeftToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: LeftToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: RightUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: RightLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: RightFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: RightToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim : Unable to find bone index, animation track will be removed: RightToe_End
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Anim.Walk_With_Rifle_Anim
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: Hips
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: Spine
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: Spine1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: Spine2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: Neck
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: Head
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: HeadTop_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: LeftShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: LeftArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: LeftForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: LeftHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: RightShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: RightArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: RightForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: RightHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: RightHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: RightHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: RightHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: RightHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: LeftUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: LeftLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: LeftFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: LeftToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: LeftToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: RightUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: RightLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: RightFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: RightToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim : Unable to find bone index, animation track will be removed: RightToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: Hips
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: Spine
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: Spine1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: Spine2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: Neck
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: Head
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: HeadTop_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: LeftShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: LeftArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: LeftForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: LeftHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: RightShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: RightArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: RightForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: RightHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: RightHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: RightHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: RightHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: RightHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: LeftUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: LeftLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: LeftFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: LeftToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: LeftToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: RightUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: RightLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: RightFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: RightToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim : Unable to find bone index, animation track will be removed: RightToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: Hips
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: Spine
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: Spine1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: Spine2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: Neck
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: Head
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: HeadTop_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: LeftShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: LeftArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: LeftForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: LeftHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: RightShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: RightArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: RightForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: RightHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: RightHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: RightHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: RightHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: RightHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: LeftUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: LeftLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: LeftFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: LeftToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: LeftToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: RightUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: RightLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: RightFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: RightToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Forward_Jump_Anim : Unable to find bone index, animation track will be removed: RightToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: Hips
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: Spine
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: Spine1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: Spine2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: Neck
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: Head
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: HeadTop_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: LeftShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: LeftArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: LeftForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: LeftHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: RightShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: RightArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: RightForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: RightHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: RightHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: RightHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: RightHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: RightHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: LeftUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: LeftLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: LeftFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: LeftToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: LeftToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: RightUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: RightLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: RightFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: RightToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim : Unable to find bone index, animation track will be removed: RightToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: Hips
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Anim.Left_Strafe_Walk_Anim
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: Spine
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: Spine1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: Spine2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: Neck
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: Head
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: HeadTop_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: LeftShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: LeftArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: LeftForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: LeftHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: RightShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: RightArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: RightForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: RightHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: RightHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: RightHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: RightHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: RightHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: LeftUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: LeftLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: LeftFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: LeftToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: LeftToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: RightUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: RightLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: RightFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: RightToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Macaco_Side_Anim : Unable to find bone index, animation track will be removed: RightToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: Hips
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: Spine
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: Spine1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: Spine2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: Neck
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: Head
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: HeadTop_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: LeftShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: LeftArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: LeftForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: LeftHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: RightShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: RightArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: RightForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: RightHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: RightHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: RightHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: RightHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: RightHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: LeftUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: LeftLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: LeftFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: LeftToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: LeftToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: RightUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: RightLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: RightFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: RightToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Punching_Anim : Unable to find bone index, animation track will be removed: RightToe_End
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: Yes, title: Message, text: Would you like to merge all SkeletalMeshes using this skeleton to ensure all bones are merged? This will require to load those SkeletalMeshes.
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: Ok, title: Message, text: Failed to merge SkeletalMesh 'RigginJester'.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_55:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0'
LogWorld: UWorld::CleanupWorld for World_55, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_56:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0'
LogWorld: UWorld::CleanupWorld for World_56, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
FBXImport: Warning: Could not find the bind pose. It will use time 0 as bind pose.
FBXImport: Warning: The bone size is too small to create Physics Asset 'RigginJester_PhysicsAsset' from Skeletal Mesh 'RigginJester'. You will have to create physics asset manually.
LogFactory: FactoryCreateFile: SkeletalMesh with FbxFactory (0 0 C:\Users\timet\Desktop\TESTFORSKEL\Right Strafe Walking.fbx)
LogFbx: Loading FBX Scene from C:\Users\timet\Desktop\TESTFORSKEL\Right Strafe Walking.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Valid bind pose for Pose (BindPose) - Roundcube
LogFbx: Triangulating skeletal mesh Roundcube
LogFbx: Warning: Bones digested - 33 Depth of hierarchy - 12
LogSkeletalMesh: Section 0: Material=0, 27600 triangles
LogSkeletalMesh: Building Skeletal Mesh Right_Strafe_Walking...
LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (Right_Strafe_Walking) ...
LogSkeletalMesh: Built Skeletal Mesh [0.44s] /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking.Right_Strafe_Walking
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: YesAll, title: Message, text: FAILED TO MERGE BONES:
This could happen if significant hierarchical changes have been made
e.g. inserting a bone between nodes.
Would you like to regenerate the Skeleton from this mesh?
***WARNING: THIS MAY INVALIDATE OR REQUIRE RECOMPRESSION OF ANIMATION DATA.***
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: Yes, title: Message, text: Would you like to merge all SkeletalMeshes using this skeleton to ensure all bones are merged? This will require to load those SkeletalMeshes.
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: Ok, title: Message, text: Failed to merge SkeletalMesh 'RigginJester'.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogWorld: UWorld::CleanupWorld for World_57, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogFbx: SortedLinks :(0) Hips
LogFbx: SortedLinks :(1) Spine
LogFbx: SortedLinks :(2) Spine1
LogFbx: SortedLinks :(3) Spine2
LogFbx: SortedLinks :(4) Neck
LogFbx: SortedLinks :(5) Head
LogFbx: SortedLinks :(6) HeadTop_End
LogFbx: SortedLinks :(7) LeftShoulder
LogFbx: SortedLinks :(8) LeftArm
LogFbx: SortedLinks :(9) LeftForeArm
LogFbx: SortedLinks :(10) LeftHand
LogFbx: SortedLinks :(11) LeftHandIndex1
LogFbx: SortedLinks :(12) LeftHandIndex2
LogFbx: SortedLinks :(13) LeftHandIndex3
LogFbx: SortedLinks :(14) LeftHandIndex4
LogFbx: SortedLinks :(15) RightShoulder
LogFbx: SortedLinks :(16) RightArm
LogFbx: SortedLinks :(17) RightForeArm
LogFbx: SortedLinks :(18) RightHand
LogFbx: SortedLinks :(19) RightHandIndex1
LogFbx: SortedLinks :(20) RightHandIndex2
LogFbx: SortedLinks :(21) RightHandIndex3
LogFbx: SortedLinks :(22) RightHandIndex4
LogFbx: SortedLinks :(23) LeftUpLeg
LogFbx: SortedLinks :(24) LeftLeg
LogFbx: SortedLinks :(25) LeftFoot
LogFbx: SortedLinks :(26) LeftToeBase
LogFbx: SortedLinks :(27) LeftToe_End
LogFbx: SortedLinks :(28) RightUpLeg
LogFbx: SortedLinks :(29) RightLeg
LogFbx: SortedLinks :(30) RightFoot
LogFbx: SortedLinks :(31) RightToeBase
LogFbx: SortedLinks :(32) RightToe_End
LogFbx: Parsing AnimStack mixamo.com
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim.Right_Strafe_Walking_Anim
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
LoadErrors: Error: The Skeleton RigginJester_Skeleton is missing bones that SkeletalMesh RigginJester needs. They will be added now. Please save the Skeleton!
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 102, among them cache hits 2 (1.96%)
LogShaderCompilers: Display: Tracking 36 distinct input hashes that result in 17 distinct outputs (47.22%)
LogShaderCompilers: Display: RAM used: 0.04 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 66
LogShaderCompilers: Display: Jobs assigned 36, completed 36 (100.00%)
LogShaderCompilers: Display: Average time worker was idle: 85.52 s
LogShaderCompilers: Display: Time job spent in pending queue: average 1.04 s, longest 2.92 s
LogShaderCompilers: Display: Job execution time: average 1.11 s, max 1.72 s
LogShaderCompilers: Display: Job life time (pending + execution): average 2.15 s, max 4.07
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 7.02 s
LogShaderCompilers: Display: Jobs were issued in 36 batches (only local compilation was used), average 1.00 jobs/batch
LogShaderCompilers: Display: Average processing rate: 5.13 jobs/sec
LogShaderCompilers: Display: Effective parallelization: 4.29 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy (compiled 2 times, average 1.02 sec, max 1.03 sec, min 1.00 sec)
LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 1.01 sec, max 1.04 sec, min 0.98 sec)
LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 1.01 sec, max 1.08 sec, min 0.93 sec)
LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 1.01 sec, max 1.02 sec, min 0.99 sec)
LogShaderCompilers: Display: FDebugViewModeVS (compiled 2 times, average 0.99 sec, max 1.01 sec, min 0.97 sec)
LogShaderCompilers: Display: Top 5 shader types by total compile time:
LogShaderCompilers: Display: FLumenCardVS - 7.92% of total time (compiled 3 times, average 0.79 sec, max 0.95 sec, min 0.70 sec)
LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 7.31% of total time (compiled 3 times, average 0.73 sec, max 0.77 sec, min 0.69 sec)
LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 6.76% of total time (compiled 2 times, average 1.02 sec, max 1.03 sec, min 1.00 sec)
LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 6.72% of total time (compiled 2 times, average 1.01 sec, max 1.04 sec, min 0.98 sec)
LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 6.69% of total time (compiled 2 times, average 1.01 sec, max 1.08 sec, min 0.93 sec)
LogShaderCompilers: Display: ================================================
LogSlate: Window 'Message Log' being destroyed
LogSlate: Window 'Message Log' being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.024
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Jester/RigginJester_Skeleton] ([1] browsable assets)...
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/RigginJester_Skeleton]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/RigginJester_Skeleton_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/RigginJester_Skeleton_Auto34F86430C47CDE0029EE836821EBFF731.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/RigginJester_Skeleton_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/As_Char] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [BlendSpace /Game/Characters/Jester/As_Char.As_Char]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/As_Char]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/As_Char_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/As_Char_Auto33AD3DE07453F4FBFBF679A86E5D76D4F.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/As_Char_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Walk_With_Rifle] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle.Walk_With_Rifle]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Walk_With_Rifle]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Walk_With_Rifle_Auto3C4FA039F4E3D0E26CF8F15B33F7EBCC1.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_PhysicsAsset] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [PhysicsAsset /Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_PhysicsAsset.Walk_With_Rifle_PhysicsAsset]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_PhysicsAsset]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_PhysicsAsset_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Walk_With_Rifle_PhysicsAsset_Aut09B9560249FF354D1D19ECAF900CDFDF.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Walk_With_Rifle_PhysicsAsset_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/WalkingAnimation] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Characters/Jester/Jesteranimations/WalkingAnimation.WalkingAnimation]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/WalkingAnimation]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/WalkingAnimation_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/WalkingAnimation_Auto360865D6B40FB648D115980A923B17E2F.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/WalkingAnimation_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/WalkingAnimation_PhysicsAsset] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [PhysicsAsset /Game/Characters/Jester/Jesteranimations/WalkingAnimation_PhysicsAsset.WalkingAnimation_PhysicsAsset]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/WalkingAnimation_PhysicsAsset]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/WalkingAnimation_PhysicsAsset_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/WalkingAnimation_PhysicsAsset_Au2A3ECAA74A627E4F5F9A63B9B201A4E5.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/WalkingAnimation_PhysicsAsset_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Fist_Fight_A] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Characters/Jester/Jesteranimations/Fist_Fight_A.Fist_Fight_A]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Fist_Fight_A]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Fist_Fight_A_Auto3B0DE140B4A2551B5F46AE8A7F6426186.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Fist_Fight_A_PhysicsAsset] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [PhysicsAsset /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_PhysicsAsset.Fist_Fight_A_PhysicsAsset]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Fist_Fight_A_PhysicsAsset]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Fist_Fight_A_PhysicsAsset_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Fist_Fight_A_PhysicsAsset_Auto3485A2A38460A252CC3EF54B56088B124.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Fist_Fight_A_PhysicsAsset_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Forward_Jump] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Characters/Jester/Jesteranimations/Forward_Jump.Forward_Jump]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Forward_Jump]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Forward_Jump_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Forward_Jump_Auto363F3EAE3429CEA2B7112F1A17A01ED35.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Forward_Jump_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Forward_Jump_PhysicsAsset] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [PhysicsAsset /Game/Characters/Jester/Jesteranimations/Forward_Jump_PhysicsAsset.Forward_Jump_PhysicsAsset]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Forward_Jump_PhysicsAsset]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Forward_Jump_PhysicsAsset_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Forward_Jump_PhysicsAsset_Auto35B8B88994932EDAC585465BB494D5CE6.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Forward_Jump_PhysicsAsset_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk.Left_Strafe_Walk]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Left_Strafe_Walk_Auto378469CD744A211F1C5E87FAD60E47197.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_PhysicsAsset] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [PhysicsAsset /Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_PhysicsAsset.Left_Strafe_Walk_PhysicsAsset]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_PhysicsAsset]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_PhysicsAsset_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Left_Strafe_Walk_PhysicsAsset_AuD6ED6FDF4B40389C54C7FAAAE4807A2E.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Left_Strafe_Walk_PhysicsAsset_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Macaco_Side] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Characters/Jester/Jesteranimations/Macaco_Side.Macaco_Side]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Macaco_Side]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Macaco_Side_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Macaco_Side_Auto3B993C8C243E162AA46EC3196E0263672.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Macaco_Side_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Macaco_Side_PhysicsAsset] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [PhysicsAsset /Game/Characters/Jester/Jesteranimations/Macaco_Side_PhysicsAsset.Macaco_Side_PhysicsAsset]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Macaco_Side_PhysicsAsset]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Macaco_Side_PhysicsAsset_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Macaco_Side_PhysicsAsset_Auto3FDC2C33D49B4B29FB51826AE00DD802D.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Macaco_Side_PhysicsAsset_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Punching] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Characters/Jester/Jesteranimations/Punching.Punching]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Punching]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Punching_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Punching_Auto3A77ADA7E4DB8FE0C6797F5BC7C44F3F1.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Punching_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Punching_PhysicsAsset] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [PhysicsAsset /Game/Characters/Jester/Jesteranimations/Punching_PhysicsAsset.Punching_PhysicsAsset]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Punching_PhysicsAsset]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Punching_PhysicsAsset_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Punching_PhysicsAsset_Auto3143F4C374FD77918F478E0B4A95BC8BE.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Punching_PhysicsAsset_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/RigginJester] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Characters/Jester/Jesteranimations/RigginJester.RigginJester]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/RigginJester]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/RigginJester_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/RigginJester_Auto366B4FA844A1EB5E42CAE699C19D8D6C1.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/RigginJester_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking.Right_Strafe_Walking]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Right_Strafe_Walking_Auto3BFD879F946ACD5B0FE2B67BB7519F521.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Auto3.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_PhysicsAsset] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [PhysicsAsset /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_PhysicsAsset.Right_Strafe_Walking_PhysicsAsset]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_PhysicsAsset]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_PhysicsAsset_Auto3
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Right_Strafe_Walking_PhysicsAsse907609874BA58D0EAD669AA3E5108DE4.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_PhysicsAsset_Auto3.uasset'
LogFileHelpers: Auto-saving content packages took 0.507
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Jester/Jesteranimations/Fist_Fight_A.Fist_Fight_A
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_67:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogSlate: Window 'Fist_Fight_A' being destroyed
LogWorld: UWorld::CleanupWorld for World_67, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Jester/Jesteranimations/Punching.Punching
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_68:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogAssetEditorSubsystem: Opening Asset editor for BlendSpace /Game/Characters/Jester/As_Char.As_Char
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: Yes, title: Message, text: The preview mesh hierarchy doesn't match with Skeleton anymore. Would you like to regenerate skeleton?
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: Hips
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: Spine
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: Spine1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: Spine2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: HeadTop_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: LeftShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: LeftForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: LeftHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: LeftHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: RightShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: RightArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: RightForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: RightHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: RightHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: RightHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: RightHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: RightHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: LeftUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: LeftLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: LeftFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: LeftToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: LeftToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: RightUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: RightLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: RightFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: RightToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to find bone index, animation track will be removed: RightToe_End
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim.Right_Strafe_Walking_Anim
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim.Right_Strafe_Walking_Anim
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_69:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1520x699, mode Windowed.
LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence
LogViewport: Scene viewport resized to 192x192, mode Windowed.
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogWorld: UWorld::CleanupWorld for World_68, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Window 'Fist_Fight_A_Anim' being destroyed
LogWorld: UWorld::CleanupWorld for World_69, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_71, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_70, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogContentBrowser: Attempting asset rename: Punching -> Punching
LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Characters/Jester/Jesteranimations/WalkingAnimation_Anim.WalkingAnimation_Anim
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_72:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1520x699, mode Windowed.
LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence
LogViewport: Scene viewport resized to 192x192, mode Windowed.
LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Jester/RigginJester.RigginJester
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogViewport: Scene viewport resized to 1520x1119, mode Windowed.
LogAssetEditorSubsystem: Opening Asset editor for BlendSpace /Game/Characters/Jester/As_Char.As_Char
LogWorld: UWorld::CleanupWorld for World_74, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Characters/Jester/Jesteranimations/Fist_Fight_A_Anim.Fist_Fight_A_Anim
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogSlate: Window 'Fist_Fight_A_Anim' being destroyed
LogWorld: UWorld::CleanupWorld for World_72, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_76, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_73, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
LogSlate: Window 'Create Animation Blueprint' being destroyed
LogContentBrowser: Deferred new asset file creation: NewAnimBlueprint
LogContentBrowser: Creating deferred item: NewAnimBlueprint
LogContentBrowser: Renaming the item being created (Deferred Item: NewAnimBlueprint).
LogContentBrowser: Attempting asset rename: NewAnimBlueprint -> BpAnimation
LogContentBrowser: End creating deferred item NewAnimBlueprint
LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Jester/Jesteranimations/BpAnimation.BpAnimation
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_79:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 633x529, mode Windowed.
LogEditorTransaction: Undo Move Node
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_79:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Add Node
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_79:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Moving Blendspace Sample
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_79:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Moving Blendspace Sample
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_79:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'Docking.TabFont'. Using FTextBlockStyle defaults instead.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'Docking.TabFont'. Using FTextBlockStyle defaults instead.
LogSlate: Window 'Undo History' being destroyed
LogSlate: Window 'Undo History' being destroyed
LogEditorTransaction: Undo Adding Blendspace Sample
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_79:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogSlate: Window 'BpAnimation' being destroyed
LogWorld: UWorld::CleanupWorld for World_79, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_78, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_80, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Jester/Jesteranimations/BpAnimation.BpAnimation
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 633x529, mode Windowed.
LogEditorTransaction: Undo Comment Changed
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: RightToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: RightToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: RightFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: RightLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: RightUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: LeftToe_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: LeftToeBase
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: LeftFoot
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: LeftLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: LeftUpLeg
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: RightHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: RightHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: RightHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: RightHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: RightHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: RightForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: RightArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: RightShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: LeftHandIndex4
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: LeftHandIndex3
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: LeftHandIndex2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: LeftHandIndex1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: LeftHand
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: LeftForeArm
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: LeftShoulder
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: HeadTop_End
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: Spine2
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: Spine1
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: Spine
LogScript: Warning: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Unable to retrieve bone index for track: Hips
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim.Right_Strafe_Walking_Anim
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Importing Animation
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Missing track key data, expected uniform data: number of positional keys 0, number of rotational keys 0, number of scaling keys 0
LogScript: Error: Script Msg: /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim : Invalid play length value provided: 0 seconds
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/Jester/Jesteranimations/Right_Strafe_Walking_Anim.Right_Strafe_Walking_Anim
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogEditorTransaction: Undo Replacing USkeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_82:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogSlate: Window 'BpAnimation' being destroyed
LogWorld: UWorld::CleanupWorld for World_82, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_81, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorld: UWorld::CleanupWorld for World_83, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
LogSlate: Window 'Delete Assets' being destroyed
LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Characters/Jester/Jesteranimations/BpAnimation.BpAnimation
Asset Type: AnimBlueprint
LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
LogSlate: Window 'Create Animation Blueprint' being destroyed
LogContentBrowser: Deferred new asset file creation: NewAnimBlueprint
LogContentBrowser: Creating deferred item: NewAnimBlueprint
LogContentBrowser: Renaming the item being created (Deferred Item: NewAnimBlueprint).
LogContentBrowser: Attempting asset rename: NewAnimBlueprint -> CharacterBPAnimation
LogContentBrowser: End creating deferred item NewAnimBlueprint
LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 633x529, mode Windowed.
LogEditorTransaction: Undo Rename Node
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_75:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogSlate: Vector cache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 18414092503957533615
LogSlate: Warning: Setting the threshold to trigger a flush to 2 non-atlased textures as there is a lot of font data being cached.
LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.052
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Jester/RigginJester_Skeleton] ([1] browsable assets)...
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/RigginJester_Skeleton]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/RigginJester_Skeleton_Auto4
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/RigginJester_Skeleton_Auto4E030BD674826975998606B9124C3D60C.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/RigginJester_Skeleton_Auto4.uasset'
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Jester/As_Char] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [BlendSpace /Game/Characters/Jester/As_Char.As_Char]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/As_Char]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/As_Char_Auto4
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/As_Char_Auto4EF2CC1EA4D8AE37D5AADC9826BD2EAA9.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/As_Char_Auto4.uasset'
LogFileHelpers: Auto-saving content packages took 0.012
BlueprintLog: New page: Compile CharacterBPAnimation
LogBlueprint: Warning: [AssetLog] /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation (no disk path found): [Compiler] Idle/Walk to Jump will never be taken, please connect something to Can Enter Transition
LogBlueprint: Warning: [AssetLog] /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation (no disk path found): [Compiler] Jump to Idle/Walk will never be taken, please connect something to Can Enter Transition
LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
BlueprintLog: New page: Compile CharacterBPAnimation
LogBlueprint: Warning: [AssetLog] /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation (no disk path found): [Compiler] Idle/Walk to Jump will never be taken, please connect something to Can Enter Transition
LogBlueprint: Warning: [AssetLog] /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation (no disk path found): [Compiler] Jump to Idle/Walk will never be taken, please connect something to Can Enter Transition
LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
BlueprintLog: New page: Compile CharacterBPAnimation
LogBlueprint: Warning: [AssetLog] /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation (no disk path found): [Compiler] Idle/Walk to Jump will never be taken, please connect something to Can Enter Transition
LogBlueprint: Warning: [AssetLog] /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation (no disk path found): [Compiler] Jump to Idle/Walk will never be taken, please connect something to Can Enter Transition
LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms
LogDerivedDataCache: C:/Users/timet/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.595 and deleted 0 file(s) with total size 0 MiB.
LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Graph.Node.Comment.TextColor'.'
BlueprintLog: New page: Compile CharacterBPAnimation
LogBlueprint: Warning: [AssetLog] /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation (no disk path found): [Compiler] Idle/Walk to Jump will never be taken, please connect something to Can Enter Transition
LogBlueprint: Warning: [AssetLog] /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation (no disk path found): [Compiler] Jump to Idle/Walk will never be taken, please connect something to Can Enter Transition
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0038
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0066
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:00C1
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0100
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_84:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0038
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_84:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0066
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_84:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:00C1
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_84:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0100
LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0038
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0066
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:00C1
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0100
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0038
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0066
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:00C1
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_4
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0100
LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence
LogViewport: Scene viewport resized to 192x192, mode Windowed.
LogMetaData: Removing '/Game/Characters/Jester/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.PackageMetaData'
LogMetaData: Removing '/Game/Characters/Jester/BP_ThirdPersonCharacter.SKEL_BP_ThirdPersonCharacter_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.PackageMetaData'
LogMetaData: Removing '/Game/Characters/Jester/BP_ThirdPersonCharacter.SKEL_BP_ThirdPersonCharacter_C:InpAxisEvt_Move Forward / Backward_K2Node_InputAxisEvent_14' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.PackageMetaData'
LogMetaData: Removing '/Game/Characters/Jester/BP_ThirdPersonCharacter.SKEL_BP_ThirdPersonCharacter_C:InpAxisEvt_Turn Right / Left Gamepad_K2Node_InputAxisEvent_15' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.PackageMetaData'
LogMetaData: Removing '/Game/Characters/Jester/BP_ThirdPersonCharacter.SKEL_BP_ThirdPersonCharacter_C:InpAxisEvt_Turn Right / Left Mouse_K2Node_InputAxisEvent_16' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.PackageMetaData'
LogMetaData: Removing '/Game/Characters/Jester/BP_ThirdPersonCharacter.SKEL_BP_ThirdPersonCharacter_C:InpAxisEvt_Look Up / Down Mouse_K2Node_InputAxisEvent_17' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.PackageMetaData'
LogMetaData: Removing '/Game/Characters/Jester/BP_ThirdPersonCharacter.SKEL_BP_ThirdPersonCharacter_C:InpAxisEvt_Look Up / Down Gamepad_K2Node_InputAxisEvent_18' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.PackageMetaData'
LogMetaData: Removing '/Game/Characters/Jester/BP_ThirdPersonCharacter.SKEL_BP_ThirdPersonCharacter_C:InpAxisEvt_Move Right / Left_K2Node_InputAxisEvent_19' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.PackageMetaData'
LogMetaData: Removing '/Game/Characters/Jester/BP_ThirdPersonCharacter.SKEL_BP_ThirdPersonCharacter_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.PackageMetaData'
LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/BP_ThirdPersonGameMode8E9813274329FA87DDA23A89AC0F48F3.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Content/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.uasset'
LogSavePackage: Moving output files for package: /Game/Characters/Jester/BP_ThirdPersonCharacter
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/BP_ThirdPersonCharacter0BBC192B44D3A40B72EC27A4A35AB72F.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/BP_ThirdPersonCharacter.uasset'
LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
AssetCheck: New page: Asset Save: multiple assets
LogContentValidation: Display: Validating Blueprint /Game/Characters/Jester/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
LogContentValidation: Display: Validating Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Characters/Jester/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogViewport: Scene viewport resized to 1389x971, mode Windowed.
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh'
LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'DefaultForeground'.'
LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.035
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Jester/BP_ThirdPersonCharacter] ([2] browsable assets)...
OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Jester/BP_ThirdPersonCharacter]
LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Jester/BP_ThirdPersonCharacter_Auto5
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/BP_ThirdPersonCharacter_Auto5850ACD1B479A47EFBA85CB99A37F5FFC.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/Autosaves/Game/Characters/Jester/BP_ThirdPersonCharacter_Auto5.uasset'
LogFileHelpers: Auto-saving content packages took 0.011
BlueprintLog: New page: Compile BP_ThirdPersonCharacter
LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms
LogSavePackage: Moving output files for package: /Game/Characters/Jester/BP_ThirdPersonCharacter
LogSavePackage: Moving '../../../../../../Users/timet/Desktop/JesterTemplate/Saved/BP_ThirdPersonCharacterFAC40C504DD79E522AA1C2920A104551.tmp' to '../../../../../../Users/timet/Desktop/JesterTemplate/Content/Characters/Jester/BP_ThirdPersonCharacter.uasset'
AssetCheck: New page: Asset Save: BP_ThirdPersonCharacter
LogContentValidation: Display: Validating Blueprint /Game/Characters/Jester/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
BlueprintLog: New page: Compile CharacterBPAnimation
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_84:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0038
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_84:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0066
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_84:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:00C1
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_84:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0100
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0038
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0066
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:00C1
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0100
LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0038
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0066
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:00C1
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0100
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0038
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0066
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:00C1
LogScript: Warning: Accessed None trying to read property CallFunc_GetMovementComponent_ReturnValue
CharacterBPAnimation_C /Engine/Transient.World_86:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0.CharacterBPAnimation_C_5
Function /Game/Characters/Jester/Jesteranimations/CharacterBPAnimation.CharacterBPAnimation_C:ExecuteUbergraph_CharacterBPAnimation:0100
LogViewport: Scene viewport resized to 609x399, mode Windowed.
LogViewport: Scene viewport resized to 1336x747, mode Windowed.
LogViewport: Scene viewport resized to 608x417, mode Windowed.
LogViewport: Scene viewport resized to 633x529, mode Windowed.
LogViewport: Scene viewport resized to 632x546, mode Windowed.
LogViewport: Scene viewport resized to 192x72, mode Windowed.
LogViewport: Scene viewport resized to 633x529, mode Windowed.
LogViewport: Scene viewport resized to 1333x777, mode Windowed.
LogViewport: Scene viewport resized to 421x122, mode Windowed.
LogViewport: Scene viewport resized to 1389x971, mode Windowed.
LogSlate: Window 'BP_ThirdPersonCharacter' being destroyed
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogWorldPartition: Display: GenerateStreaming started...
LogWorldPartition: Display: GetPartitionedActors started...
LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
LogWorldPartition: Display: ValidateSingleActorReferer started...
LogWorldPartition: Display: ValidateSingleActorReferer took 0 us
LogWorldPartition: Display: GetPartitionedActors took 47 us
LogWorldPartition: Display: GenerateStreaming took 272 us
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonMap (Nov 17, 2022, 6:51:44 PM)
LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogWorldPartition: Initial Data Layer Effective States Activated() Loaded()
LogPlayLevel: PIE: StaticDuplicateObject took: (0.003337s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003386s)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world ThirdPersonMap
LogWorldPartition: Display: WorldPartition initialize started...
LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0)
LogWorldPartition: Display: WorldPartition initialize took 751 us
LogPlayLevel: PIE: World Init took: (0.001544s)
LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms
LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device Headphones (5- High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'.
LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 60) at 2022.11.17-23.51.44
LogWorld: Bringing up level for play took: 0.001324
LogOnline: OSS: Created online subsystem instance for: :Context_92
LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=900.000 Y=1110.000 Z=92.013
LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
PIE: Server logged in
PIE: Play in editor total start time 0.087 seconds.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world 'None'.
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms
LogPlayLevel: Display: Destroying online subsystem :Context_92
LogViewport: Scene viewport resized to 1038x711, mode Windowed.
LogViewport: Scene viewport resized to 1043x786, mode Windowed.
LogViewport: Scene viewport resized to 1043x734, mode Windowed.
LogViewport: Scene viewport resized to 1043x748, mode Windowed.
LogViewport: Scene viewport resized to 1043x752, mode Windowed.
LogViewport: Scene viewport resized to 1283x902, mode Windowed.
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogWorldPartition: Display: GenerateStreaming started...
LogWorldPartition: Display: GetPartitionedActors started...
LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
LogWorldPartition: Display: ValidateSingleActorReferer started...
LogWorldPartition: Display: ValidateSingleActorReferer took 0 us
LogWorldPartition: Display: GetPartitionedActors took 41 us
LogWorldPartition: Display: GenerateStreaming took 255 us
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonMap (Nov 17, 2022, 6:56:32 PM)
LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogWorldPartition: Initial Data Layer Effective States Activated() Loaded()
LogPlayLevel: PIE: StaticDuplicateObject took: (0.004475s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004537s)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world ThirdPersonMap
LogWorldPartition: Display: WorldPartition initialize started...
LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0)
LogWorldPartition: Display: WorldPartition initialize took 1 ms
LogPlayLevel: PIE: World Init took: (0.003099s)
LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device Headphones (5- High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'.
LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 60) at 2022.11.17-23.56.32
LogWorld: Bringing up level for play took: 0.001431
LogOnline: OSS: Created online subsystem instance for: :Context_93
LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=900.000 Y=1110.000 Z=92.013
LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
PIE: Server logged in
PIE: Play in editor total start time 0.104 seconds.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
LogPlayLevel: Display: Destroying online subsystem :Context_93
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogWorldPartition: Display: GenerateStreaming started...
LogWorldPartition: Display: GetPartitionedActors started...
LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
LogWorldPartition: Display: ValidateSingleActorReferer started...
LogWorldPartition: Display: ValidateSingleActorReferer took 0 us
LogWorldPartition: Display: GetPartitionedActors took 46 us
LogWorldPartition: Display: GenerateStreaming took 276 us
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonMap (Nov 17, 2022, 6:56:56 PM)
LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogWorldPartition: Initial Data Layer Effective States Activated() Loaded()
LogPlayLevel: PIE: StaticDuplicateObject took: (0.003400s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003448s)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world ThirdPersonMap
LogWorldPartition: Display: WorldPartition initialize started...
LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0)
LogWorldPartition: Display: WorldPartition initialize took 836 us
LogPlayLevel: PIE: World Init took: (0.001894s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device Headphones (5- High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 6) registered with world 'ThirdPersonMap'.
LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 60) at 2022.11.17-23.56.56
LogWorld: Bringing up level for play took: 0.001265
LogOnline: OSS: Created online subsystem instance for: :Context_94
LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=900.000 Y=1110.000 Z=92.013
LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
PIE: Server logged in
PIE: Play in editor total start time 0.082 seconds.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world 'None'.
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
LogPlayLevel: Display: Destroying online subsystem :Context_94
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