Created
May 17, 2024 15:06
-
-
Save CodingDino/5c2c3a6b045ea06d1bfd165ba96c5dc1 to your computer and use it in GitHub Desktop.
Screensaver loading screen demo showing vectors in pygame
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Libraries to use. Pygame and system library | |
import pygame, sys, random, time, math | |
from pygame.locals import * | |
#----------------------------------------------- | |
# INITIALISATION | |
#----------------------------------------------- | |
# Set up pygame | |
pygame.init() | |
# Set up the window size and title text | |
SCREEN_WIDTH = 800 | |
SCREEN_HEIGHT = 500 | |
window = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT)) | |
pygame.display.set_caption("Hello Pygame") | |
#load images | |
sanic = pygame.image.load("sanic.png") | |
#sanic position | |
randX = random.randint(0,SCREEN_WIDTH-sanic.get_width()) | |
randY = random.randint(0,SCREEN_HEIGHT-sanic.get_height()) | |
pos = (randX, randY) | |
speed = 10 | |
randVelX = random.randint(-10,10) | |
randVelY = random.randint(-10,10) | |
mag = math.sqrt(randVelX*randVelX+randVelY*randVelY) | |
direction = (randVelX/mag, randVelY/mag) | |
velocity = (direction[0]*speed, direction[1]*speed) | |
#----------------------------------------------- | |
# THE GAME LOOP | |
#----------------------------------------------- | |
while True: | |
#----------------------------------------------- | |
# LOGIC | |
#----------------------------------------------- | |
# target | |
if pygame.mouse.get_pressed()[0]: | |
target = pygame.mouse.get_pos() | |
diff = (target[0]-pos[0], target[1]-pos[1]) | |
mag = math.sqrt(diff[0]*diff[0]+diff[1]*diff[1]) | |
direction = (diff[0]/mag, diff[1]/mag) | |
velocity = (direction[0]*speed, direction[1]*speed) | |
# movement | |
pos = (pos[0]+velocity[0],pos[1]+velocity[1]) | |
# bouncing | |
if pos[0] < 0: | |
pos = (0, pos[1]) | |
velocity = (-velocity[0], velocity[1]) | |
elif pos[0] > SCREEN_WIDTH - sanic.get_width(): | |
pos = (SCREEN_WIDTH - sanic.get_width(), pos[1]) | |
velocity = (-velocity[0], velocity[1]) | |
if pos[1] < 0: | |
pos = (pos[0], 0) | |
velocity = (velocity[0], -velocity[1]) | |
elif pos[1] > SCREEN_HEIGHT - sanic.get_height(): | |
pos = (pos[0], SCREEN_HEIGHT - sanic.get_height()) | |
velocity = (velocity[0], -velocity[1]) | |
#----------------------------------------------- | |
# RENDER | |
#----------------------------------------------- | |
# Draw the background | |
window.fill((97, 255, 231)) | |
# Draw objects | |
window.blit(sanic, pos) | |
# Put it all on the screen | |
pygame.display.update() | |
time.sleep(0.02) | |
#----------------------------------------------- | |
# EVENTS | |
#----------------------------------------------- | |
# check for events (user input) | |
for event in pygame.event.get(): | |
#if they closed the window... | |
if event.type == QUIT: | |
#quit! | |
pygame.quit() | |
sys.exit() | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment