Created
May 2, 2024 17:17
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Python script using pygame, illustrating how to use coordinates and create a relative draw function based on alignment with parts of the screen
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# Libraries to use. Pygame and the system library. | |
import pygame, sys | |
from pygame.locals import * | |
# Set up pygame | |
pygame.init() | |
#Set up the window size and title text | |
SCREEN_WIDTH = 1000 | |
SCREEN_HEIGHT = 500 | |
PAD = 10 | |
window = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT)) | |
pygame.display.set_caption("UI Example") | |
#load images | |
gemCount = pygame.image.load("GemCount.png") | |
keyCount = pygame.image.load("KeyCount.png") | |
crosshair = pygame.image.load("Crosshair.png") | |
doomGuy = pygame.image.load("DoomGuy.png") | |
healthBar = pygame.image.load("HealthBar.png") | |
def draw_relative(image, offset, align): | |
pos = (0,0) | |
if align == "TL": | |
pos = offset | |
elif align == "T": | |
pos = (SCREEN_WIDTH/2 - image.get_width()/2 + offset[0], offset[1]) | |
elif align == "TR": | |
pos = (SCREEN_WIDTH - image.get_width() + offset[0], offset[1]) | |
if align == "L": | |
pos = (offset[0], SCREEN_HEIGHT/2 - image.get_height()/2 + offset[1]) | |
elif align == "C": | |
pos = (SCREEN_WIDTH/2 - image.get_width()/2 + offset[0], SCREEN_HEIGHT/2 - image.get_height()/2 + offset[1]) | |
elif align == "R": | |
pos = (SCREEN_WIDTH - image.get_width() + offset[0], SCREEN_HEIGHT/2 - image.get_height()/2 + offset[1]) | |
if align == "BL": | |
pos = (offset[0], SCREEN_HEIGHT - image.get_height() + offset[1]) | |
elif align == "B": | |
pos = (SCREEN_WIDTH/2 - image.get_width()/2 + offset[0], SCREEN_HEIGHT - image.get_height() + offset[1]) | |
elif align == "BR": | |
pos = (SCREEN_WIDTH - image.get_width() + offset[0], SCREEN_HEIGHT - image.get_height() + offset[1]) | |
window.blit(image, pos) | |
# The game loop | |
while True: | |
#Draw the background | |
window.fill((255,255,255)) | |
#draw the stuff in the scene | |
draw_relative(gemCount, (PAD,PAD), "TL") | |
draw_relative(crosshair, (0,0), "T") | |
draw_relative(keyCount, (-PAD,PAD), "TR") | |
draw_relative(crosshair, (0,0), "L") | |
draw_relative(crosshair, (0,0), "C") | |
draw_relative(crosshair, (0,0), "R") | |
draw_relative(crosshair, (0,0), "BL") | |
draw_relative(doomGuy, (0,0), "B") | |
draw_relative(crosshair, (0,0), "BR") | |
#put it all on the screen | |
pygame.display.update() | |
#check for events (user input) | |
for event in pygame.event.get(): | |
#if they closed the window... | |
if event.type == QUIT: | |
#quit! | |
pygame.quit() | |
sys.exit() | |
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