Created
January 21, 2016 08:20
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/// <reference path="../../../../typings/babylonjs/babylon.d.ts" /> | |
/// <amd-dependency path="app/../lib/babylon" /> | |
declare var require:(moduleId:string) => any; | |
var BABYLON = require('lib/babylon'); | |
import Timber = require('app/object/Timber'); | |
class Timber3D extends BABYLON.Mesh { | |
/** | |
* 3D object instance | |
*/ | |
object: BABYLON.Mesh; | |
/** | |
* Object instance from project | |
*/ | |
objectData: Timber; | |
constructor(timber: Timber, scene: BABYLON.Scene) { | |
super(timber.id, scene); | |
console.log('babylon timber', BABYLON); | |
this.objectData = timber; | |
var object = BABYLON.VertexData.CreateBox( | |
{ | |
width: timber.width, | |
height: timber.height, | |
depth: timber.depth, | |
} | |
); | |
object.applyToMesh(this, false); | |
this.material = new BABYLON.StandardMaterial("texture1", scene); | |
this.material.diffuseTexture = new BABYLON.Texture("images/textures/lamelle.jpg", scene); | |
this.material.specularColor = BABYLON.Color3.Black(); | |
this.material.emissiveColor = BABYLON.Color3.White(); | |
this.position = new BABYLON.Vector3(timber.position.x, timber.position.y, timber.position.z); | |
} | |
} | |
export = Timber3D; |
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