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#include <stdint.h>
#include <string>
#include <vector>
#include <array>
#include <memory>
// Can be hundreds of megabytes in these vectors
class Mesh
std::string name;
std::vector<Vector3> vertices;
std::vector<std::array<uint32_t, 3>> indices;
BoundingBox bbox;
// Just 72 or 80 bytes, very cheap to copy. Can e.g. pass copies to another threads for background processing.
class Model
std::shared_ptr<Mesh> mesh;
Matrix transform;
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