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using UnityEngine; | |
using UnityEngine.Rendering; | |
using UnityEngine.Rendering.RenderGraphModule; | |
using UnityEngine.Rendering.Universal; | |
namespace Visuals.Rendering | |
{ | |
public class DepthPyramid : ScriptableRendererFeature | |
{ | |
[SerializeField] private ComputeShader depthPyramidComputeShader = default; |
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using UnityEngine; | |
using UnityEngine.Rendering; | |
using UnityEngine.Rendering.RenderGraphModule; | |
using UnityEngine.Rendering.Universal; | |
namespace Rendering | |
{ | |
public class SSR : ScriptableRendererFeature | |
{ | |
[SerializeField] private Shader ssrShader = default; |