Skip to content

Instantly share code, notes, and snippets.

View CoolCreasu's full-sized avatar
💻
do {code} while (true);

Creasu CoolCreasu

💻
do {code} while (true);
View GitHub Profile
@CoolCreasu
CoolCreasu / DepthPyramid.cs
Last active June 1, 2025 13:40
Backup of WIP Hi-Z ssr implementation
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.RenderGraphModule;
using UnityEngine.Rendering.Universal;
namespace Visuals.Rendering
{
public class DepthPyramid : ScriptableRendererFeature
{
[SerializeField] private ComputeShader depthPyramidComputeShader = default;
@CoolCreasu
CoolCreasu / SSR.cs
Created April 27, 2025 13:41
View Space SSR
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.RenderGraphModule;
using UnityEngine.Rendering.Universal;
namespace Rendering
{
public class SSR : ScriptableRendererFeature
{
[SerializeField] private Shader ssrShader = default;