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Converting videos to GIFs optimally using ImageMagick
ImageMagick Video to GIF Optimization Summary
A software developer who uses IM to create Movie GIFs, Benoit
Rouleau, in discussion with me, gave
me a AVI video of a plane flying
over, to help us
mutually explore IM video conversion techniques.
However while the AVI itself is quite small, the uncompressed video is a
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Multiplayer games based on the Source Engine use a Client-Server networking architecture. Usually a server is a dedicated host that runs the game and is authoritative about world simulation, game rules, and player input processing. A client is a player's computer connected to a game server. The client and server communicate with each other by sending small data packets at a high frequency (usually 20 to 30 packets per second). A client receives the current world state from the server and generates video and audio output based on these updates. The client also samples data from input devices (keyboard, mouse, microphone, etc.) and sends these input samples back to the server for further processing. Clients only communicate with the game server and not
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Backgrounds a command, disowns it, and hides all of its output
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