Created
January 11, 2018 03:01
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NumberWizard
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class NumberWizard : MonoBehaviour { | |
// Use this for initialization | |
int max; | |
int min; | |
int guess; | |
void Start () { | |
StartGame(); | |
} | |
void StartGame () { | |
max = 1000; | |
min = 1; | |
guess = 500; | |
print("========================"); | |
print("Welcome to Number Wizard"); | |
print("Pick a number in your head, but don't tell me!"); | |
print("The highest number you can pick is " + max); | |
print("The lowest number you can pick is " + min); | |
print("Is the number higher or lower than " + guess + "?"); | |
print("Up arrow = Higher, Down arrow = Lower, Return = Equal"); | |
max = max + 1; | |
} | |
// Update is called once per frame | |
void Update () { | |
if (Input.GetKeyDown(KeyCode.UpArrow)) { | |
min = guess; | |
NextGuess(); | |
} else if (Input.GetKeyDown(KeyCode.DownArrow)) { | |
max = guess; | |
NextGuess(); | |
} else if (Input.GetKeyDown(KeyCode.Return)) { | |
print("I won!"); | |
StartGame(); | |
} | |
} | |
void NextGuess() { | |
guess = (max + min) / 2; | |
print("Higher or lower than " + guess + "?"); | |
print("Up arrow = Higher, Down arrow = Lower, Return = Equal"); | |
} | |
} |
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