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@Coplestone
Created January 11, 2018 03:01
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NumberWizard
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour {
// Use this for initialization
int max;
int min;
int guess;
void Start () {
StartGame();
}
void StartGame () {
max = 1000;
min = 1;
guess = 500;
print("========================");
print("Welcome to Number Wizard");
print("Pick a number in your head, but don't tell me!");
print("The highest number you can pick is " + max);
print("The lowest number you can pick is " + min);
print("Is the number higher or lower than " + guess + "?");
print("Up arrow = Higher, Down arrow = Lower, Return = Equal");
max = max + 1;
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.UpArrow)) {
min = guess;
NextGuess();
} else if (Input.GetKeyDown(KeyCode.DownArrow)) {
max = guess;
NextGuess();
} else if (Input.GetKeyDown(KeyCode.Return)) {
print("I won!");
StartGame();
}
}
void NextGuess() {
guess = (max + min) / 2;
print("Higher or lower than " + guess + "?");
print("Up arrow = Higher, Down arrow = Lower, Return = Equal");
}
}
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