Created
July 15, 2013 20:57
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/* coords: unrotated world coord, rotation: quantify to 90, start: uncentered world coords for structure start point, size: structure size */ | |
public ChunkCoordinates rotate(ChunkCoordinates coords, double rotation, Vec3 start, Vec3 size) { | |
double centerX = start.xCoord+(size.xCoord/2D); | |
double centerZ = start.zCoord+(size.zCoord/2D); | |
double vecX = coords.posX - centerX + 0.05; //+0.05 fixes the 0 angle distance calculation issue | |
double vecZ = coords.posZ - centerZ + 0.05; | |
double distToCenter = Math.sqrt(vecX * vecX + vecZ * vecZ); | |
double rotYaw = (float)(Math.atan2(vecZ, vecX) * 180.0D / Math.PI) - rotation; | |
double newX = start.xCoord + Math.cos(rotYaw * 0.017453D) * distToCenter; | |
double newZ = start.zCoord + Math.sin(rotYaw * 0.017453D) * distToCenter; | |
return new ChunkCoordinates((int)Math.floor(newX), coords.posY, (int)Math.floor(newZ)); | |
} |
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