Created
August 17, 2013 15:23
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package zombiecraft.Client.Blocks; | |
import net.minecraft.client.Minecraft; | |
import net.minecraft.client.renderer.OpenGlHelper; | |
import net.minecraft.client.renderer.Tessellator; | |
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; | |
import net.minecraft.tileentity.TileEntity; | |
import org.lwjgl.opengl.GL11; | |
import zombiecraft.Core.ZCBlocks; | |
import zombiecraft.Core.towers.models.ModelTurret; | |
import zombiecraft.Core.towers.models.ModelTurretCanon; | |
public class TileEntityTowerRenderer extends TileEntitySpecialRenderer | |
{ | |
public ModelTurret model; | |
public TileEntityTowerRenderer() { | |
// TODO Auto-generated constructor stub | |
model = new ModelTurret(); | |
} | |
public void renderTileEntityAt(TileEntity var1, double var2, double var4, double var6, float var8) { | |
GL11.glPushMatrix(); | |
//model = new ModelTurret(); | |
float var10 = 0.06F; | |
Minecraft.getMinecraft().renderEngine.bindTexture("/mods/ZombieCraft/textures/tileentities/map.png"); | |
GL11.glEnable(GL11.GL_ALPHA_TEST); | |
GL11.glTranslatef((float)var2+0.5F, (float)var4+2.5F, (float)var6+0.5F); | |
GL11.glRotatef(180F, 0F, 0F, 1F); | |
GL11.glScalef(var10, var10, var10); | |
Tessellator tess = Tessellator.instance; | |
int i = (int)var2; | |
int j = (int)var4+2; | |
int k = (int)var6; | |
float brightness = ZCBlocks.tower.getBlockBrightness(var1.worldObj, i, j, k); | |
int skyLight = var1.worldObj.getLightBrightnessForSkyBlocks(i, j, k, 0); | |
int modulousModifier = skyLight % 65536; | |
int divModifier = skyLight / 65536; | |
tess.setColorOpaque_F(brightness, brightness, brightness); | |
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) modulousModifier, divModifier); | |
/*GL11.glEnable(GL11.GL_LIGHTING); | |
GL11.glDisable(GL11.GL_BLEND); | |
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);*/ | |
//Tessellator.instance.setBrightness(9999999);/*setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.9F);*/ | |
model.render(null, (float)0, (float)0, (float)0, 0F, 0F, 1F); | |
GL11.glPopMatrix(); | |
} | |
} |
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