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@Corosauce
Created April 17, 2017 16:31
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- more dynamic rain stages
- blizzards similar to sandstorms
- a hybrid mode for global overcast / local biomes mode that makes it more mod friendly while still appearing to have local weather
- inner cloud lightning
- different lightning/thunder visual and sound
- downbursts/microbursts
- a system to support more varied real storm/tornado/cloud types
- experiment with weather simulation on a larger scale, using biome temps to get averages of climate in areas
- rework hurricanes
-- flash flooding using threaded simulation system to do mass water/block updates over time
- block decay in deserts from wind/sand
- more dynamic brightness based on weather in area
- greater chance of deadlier tornadoes
- feed wind/storm stage into block grab rules to grab stronger blocks
- shaders for offloading visuals to GPU
- performance friendly volumetric clouds
- api support all the things
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