Created
April 17, 2017 16:31
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- more dynamic rain stages | |
- blizzards similar to sandstorms | |
- a hybrid mode for global overcast / local biomes mode that makes it more mod friendly while still appearing to have local weather | |
- inner cloud lightning | |
- different lightning/thunder visual and sound | |
- downbursts/microbursts | |
- a system to support more varied real storm/tornado/cloud types | |
- experiment with weather simulation on a larger scale, using biome temps to get averages of climate in areas | |
- rework hurricanes | |
-- flash flooding using threaded simulation system to do mass water/block updates over time | |
- block decay in deserts from wind/sand | |
- more dynamic brightness based on weather in area | |
- greater chance of deadlier tornadoes | |
- feed wind/storm stage into block grab rules to grab stronger blocks | |
- shaders for offloading visuals to GPU | |
- performance friendly volumetric clouds | |
- api support all the things |
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