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@CountParadox
Created September 27, 2022 01:26
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This boards been a pain in the ass
ymdk yd60mq vial kle
http://www.keyboard-layout-editor.com/#/gists/a365ba6b0d51de985394fc2a8ace7e2f
@CountParadox
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vial config.h

/* Vial configuration */
#define VIAL_KEYBOARD_UID {0x99, 0x73, 0xEF, 0xAB, 0x11, 0x33, 0xA0, 0xC4}
#define VIAL_UNLOCK_COMBO_ROWS { 0, 1 }
#define VIAL_UNLOCK_COMBO_COLS { 0, 1 }


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yd60mq config.h

#pragma once

#include "config_common.h"

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15

/* key matrix pins */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B6, D4, B1, F7, B5, B4, D7, D6, B3, B2 }

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* number of backlight levels */
#define BACKLIGHT_PIN B7
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 5
#endif

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* prevent stuck modifiers */

#define RGB_DI_PIN E2
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
// RGBLED_NUM is defined in revisions

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yd60mq qmk info.json

{
    "keyboard_name": "YD60MQ",
    "maintainer": "VK2EVA",
    "usb": {
        "vid": "0x594D",
        "pid": "0x604D"
    },
    "url": "",
    "layouts": {
        "LAYOUT_all": {
            "layout": [
                { "matrix": [0, 0], "x": 0.0, "y": 0.0 },
                { "matrix": [0, 1], "x": 1.0, "y": 0.0 },
                { "matrix": [0, 2], "x": 2.0, "y": 0.0 },
                { "matrix": [0, 3], "x": 3.0, "y": 0.0 },
                { "matrix": [0, 4], "x": 4.0, "y": 0.0 },
                { "matrix": [0, 5], "x": 5.0, "y": 0.0 },
                { "matrix": [0, 6], "x": 6.0, "y": 0.0 },
                { "matrix": [0, 7], "x": 7.0, "y": 0.0 },
                { "matrix": [0, 8], "x": 8.0, "y": 0.0 },
                { "matrix": [0, 9], "x": 9.0, "y": 0.0 },
                { "matrix": [0, 10], "x": 10.0, "y": 0.0 },
                { "matrix": [0, 11], "x": 11.0, "y": 0.0 },
                { "matrix": [0, 12], "x": 12.0, "y": 0.0 },
                { "matrix": [0, 13], "w": 2.0, "x": 13.0, "y": 0.0 },
                { "matrix": [1, 0], "w": 1.5, "x": 0.0, "y": 1.0 },
                { "matrix": [1, 1], "x": 1.5, "y": 1.0 },
                { "matrix": [1, 2], "x": 2.5, "y": 1.0 },
                { "matrix": [1, 3], "x": 3.5, "y": 1.0 },
                { "matrix": [1, 4], "x": 4.5, "y": 1.0 },
                { "matrix": [1, 5], "x": 5.5, "y": 1.0 },
                { "matrix": [1, 6], "x": 6.5, "y": 1.0 },
                { "matrix": [1, 7], "x": 7.5, "y": 1.0 },
                { "matrix": [1, 8], "x": 8.5, "y": 1.0 },
                { "matrix": [1, 9], "x": 9.5, "y": 1.0 },
                { "matrix": [1, 10], "x": 10.5, "y": 1.0 },
                { "matrix": [1, 11], "x": 11.5, "y": 1.0 },
                { "matrix": [1, 12], "x": 12.5, "y": 1.0 },
                { "matrix": [1, 13], "w": 1.5, "x": 13.5, "y": 1.0 },
                { "matrix": [2, 0], "w": 1.75, "x": 0.0, "y": 2.0 },
                { "matrix": [2, 1], "x": 1.75, "y": 2.0 },
                { "matrix": [2, 2], "x": 2.75, "y": 2.0 },
                { "matrix": [2, 3], "x": 3.75, "y": 2.0 },
                { "matrix": [2, 4], "x": 4.75, "y": 2.0 },
                { "matrix": [2, 5], "x": 5.75, "y": 2.0 },
                { "matrix": [2, 6], "x": 6.75, "y": 2.0 },
                { "matrix": [2, 7], "x": 7.75, "y": 2.0 },
                { "matrix": [2, 8], "x": 8.75, "y": 2.0 },
                { "matrix": [2, 9], "x": 9.75, "y": 2.0 },
                { "matrix": [2, 10], "x": 10.75, "y": 2.0 },
                { "matrix": [2, 11], "x": 11.75, "y": 2.0 },
                { "matrix": [2, 13], "w": 2.25, "x": 12.75, "y": 2.0 },
                { "matrix": [3, 0], "w": 2.0, "x": 0.0, "y": 3.0 },
                { "matrix": [3, 2], "x": 2.0, "y": 3.0 },
                { "matrix": [3, 3], "x": 3.0, "y": 3.0 },
                { "matrix": [3, 4], "x": 4.0, "y": 3.0 },
                { "matrix": [3, 5], "x": 5.0, "y": 3.0 },
                { "matrix": [3, 6], "x": 6.0, "y": 3.0 },
                { "matrix": [3, 7], "x": 7.0, "y": 3.0 },
                { "matrix": [3, 8], "x": 8.0, "y": 3.0 },
                { "matrix": [3, 9], "x": 9.0, "y": 3.0 },
                { "matrix": [3, 10], "x": 10.0, "y": 3.0 },
                { "matrix": [3, 11], "x": 11.0, "y": 3.0 },
                { "matrix": [3, 12], "x": 12.0, "y": 3.0 },
                { "matrix": [3, 13], "x": 13.0, "y": 3.0 },
                { "matrix": [3, 14], "x": 14.0, "y": 3.0 },
                { "matrix": [4, 0], "w": 1.25, "x": 0.0, "y": 4.0 },
                { "matrix": [4, 1], "w": 1.25, "x": 1.25, "y": 4.0 },
                { "matrix": [4, 2], "w": 1.25, "x": 2.5, "y": 4.0 },
                { "matrix": [4, 7], "w": 6.25, "x": 3.75, "y": 4.0 },
                { "matrix": [4, 9], "x": 10.0, "y": 4.0 },
                { "matrix": [4, 10], "x": 11.0, "y": 4.0 },
                { "matrix": [4, 11], "x": 12.0, "y": 4.0 },
                { "matrix": [4, 12], "x": 13.0, "y": 4.0 },
                { "matrix": [4, 13], "x": 14.0, "y": 4.0 }
            ]
        }
    }
}

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Apparently this is the pinout of the additional pins on the board
image

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