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Amazon\Lumberyard_1.21 - build_win_x64_vs2017_release
1>------ Build started: Project: _WAF_, Configuration: [Engine and Editor] release x64 ------
1>[WAF] Engine Root: e:\Amazon\Lumberyard_1.21\dev\
1>[WAF] Executing 'build_win_x64_vs2017_release' in 'e:\Amazon\Lumberyard_1.21\dev\BinTemp\win_x64_vs2017_release'
1>[WARN] Missing JDK path from Setup Assistant detected. Target platforms that require java will be disabled. Please re-run Setup Assistant with "Compile For Android" enabled and run the configure command again.
1>[SETTINGS] msvs_version = 15 (default 14)
1>[SETTINGS] win_vs2017_vswhere_args = -version [15,16) (default -version [15.7.27703.2035,15.9.28307.665])
1>[SETTINGS] specs_to_include_in_project_generation = game_and_engine,engine_and_editor (default all, game, game_and_engine)
1>[SETTINGS] Target Output folder (win_x64_vs2017/release): Bin64vc141.Release
1>[WARNING] Incredibuild disabled by build option
1>[WARN] Invalid module 'LmbrAWS' in spec 'engine_and_editor'
1>[WARN] Module use dependency 'ToolsCrashHandler' for target 'EditorLib' refers to an invalid module
1>[WARN] Module use dependency 'ToolsCrashHandler' for target 'AssetProcessor' refers to an invalid module
1>[WARN] Module use dependency 'CrashHandler' for target 'CrySystem' refers to an invalid module
1>[ 350/3179] automoc (win_x64_vs2017|release): Code\Framework\AzQtComponents\AzQtComponents\AzQtComponentsAPI.h Code\Framework\AzQtComponents\AzQtComponents\Buses\DragAndDrop.h Code\Framework\AzQtComponents\AzQtComponents\Buses\ShortcutDispatch.h Code\Framework\AzQtComponents\AzQtComponents\Components\AutoCustomWindowDecorations.h Code\Framework\AzQtComponents\AzQtComponents\Components\ButtonDivider.h Code\Framework\AzQtComponents\AzQtComponents\Components\ButtonStripe.h Code\Framework\AzQtComponents\AzQtComponents\Components\ConfigHelpers.h Code\Framework\AzQtComponents\AzQtComponents\Components\DockBar.h Code\Framework\AzQtComponents\AzQtComponents\Components\DockBarButton.h Code\Framework\AzQtComponents\AzQtComponents\Components\DockMainWindow.h Code\Framework\AzQtComponents\AzQtComponents\Components\DockTabBar.h Code\Framework\AzQtComponents\AzQtComponents\Components\DockTabWidget.h Code\Framework\AzQtComponents\AzQtComponents\Components\EditorProxyStyle.h Code\Framework\AzQtComponents\AzQtComponents\Components\ExtendedLabel.h Code\Framework\AzQtComponents\AzQtComponents\Components\FancyDocking.h Code\Framework\AzQtComponents\AzQtComponents\Components\FancyDockingDropZoneWidget.h Code\Framework\AzQtComponents\AzQtComponents\Components\FancyDockingGhostWidget.h Code\Framework\AzQtComponents\AzQtComponents\Components\FilteredSearchWidget.h Code\Framework\AzQtComponents\AzQtComponents\Components\HelpButton.h Code\Framework\AzQtComponents\AzQtComponents\Components\InteractiveWindowGeometryChanger.h Code\Framework\AzQtComponents\AzQtComponents\Components\LumberyardStylesheet.h Code\Framework\AzQtComponents\AzQtComponents\Components\RepolishMinimizer.h Code\Framework\AzQtComponents\AzQtComponents\Components\SearchLineEdit.h Code\Framework\AzQtComponents\AzQtComponents\Components\Style.h Code\Framework\AzQtComponents\AzQtComponents\Components\StyleHelpers.h Code\Framework\AzQtComponents\AzQtComponents\Components\StyleManager.h Code\Framework\AzQtComponents\AzQtComponents\Components\StyleSheetCache.h Code\Framework\AzQtComponents\AzQtComponents\Components\StyledBusyLabel.h Code\Framework\AzQtComponents\AzQtComponents\Components\StyledDetailsTableModel.h Code\Framework\AzQtComponents\AzQtComponents\Components\StyledDetailsTableView.h Code\Framework\AzQtComponents\AzQtComponents\Components\StyledDialog.h Code\Framework\AzQtComponents\AzQtComponents\Components\StyledDockWidget.h Code\Framework\AzQtComponents\AzQtComponents\Components\StyledLineEdit.h Code\Framework\AzQtComponents\AzQtComponents\Components\StyledSpinBox.h Code\Framework\AzQtComponents\AzQtComponents\Components\StylesheetPreprocessor.h Code\Framework\AzQtComponents\AzQtComponents\Components\TagSelector.h Code\Framework\AzQtComponents\AzQtComponents\Components\TitleBarOverdrawHandler.h Code\Framework\AzQtComponents\AzQtComponents\Components\Titlebar.h Code\Framework\AzQtComponents\AzQtComponents\Components\ToolBarArea.h Code\Framework\AzQtComponents\AzQtComponents\Components\ToolButtonComboBox.h Code\Framework\AzQtComponents\AzQtComponents\Components\ToolButtonLineEdit.h Code\Framework\AzQtComponents\AzQtComponents\Components\ToolButtonWithWidget.h Code\Framework\AzQtComponents\AzQtComponents\Components\VectorEdit.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\AssetFolderListView.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\AssetFolderThumbnailView.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\BreadCrumbs.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\BrowseEdit.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\Card.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\CardHeader.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\CardNotification.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\CheckBox.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\ColorComponentSliders.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\ColorController.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\ColorGrid.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\ColorHexEdit.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\ColorPreview.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\ColorRGBAEdit.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\ColorValidator.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\ColorWarning.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\GammaEdit.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\Palette.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\PaletteCard.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\PaletteCardCollection.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\PaletteView.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ColorPicker\Swatch.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ComboBox.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ElidingLabel.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\Eyedropper.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\GradientSlider.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\Internal\OverlayWidgetLayer.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\LineEdit.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\LogicalTabOrderingWidget.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\MessageBox.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\OverlayWidget.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ProgressBar.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\PushButton.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\RadioButton.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\ScrollBar.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\SegmentBar.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\SegmentControl.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\Slider.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\SpinBox.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\TabWidget.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\TabWidgetActionToolBar.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\TableView.h Code\Framework\AzQtComponents\AzQtComponents\Components\Widgets\Text.h Code\Framework\AzQtComponents\AzQtComponents\Components\WindowDecorationWrapper.h Code\Framework\AzQtComponents\AzQtComponents\DragAndDrop\MainWindowDragAndDrop.h Code\Framework\AzQtComponents\AzQtComponents\DragAndDrop\ViewportDragAndDrop.h Code\Framework\AzQtComponents\AzQtComponents\Utilities\AutoSettingsGroup.h Code\Framework\AzQtComponents\AzQtComponents\Utilities\ColorUtilities.h Code\Framework\AzQtComponents\AzQtComponents\Utilities\Conversions.h Code\Framework\AzQtComponents\AzQtComponents\Utilities\DesktopUtilities.h Code\Framework\AzQtComponents\AzQtComponents\Utilities\MouseHider.h Code\Framework\AzQtComponents\AzQtComponents\Utilities\QtPluginPaths.h Code\Framework\AzQtComponents\AzQtComponents\Utilities\QtViewPaneEffects.h Code\Framework\AzQtComponents\AzQtComponents\Utilities\QtWindowUtilities.h Code\Framework\AzQtComponents\AzQtComponents\Utilities\ScopedCleanup.h Code\Framework\AzQtComponents\AzQtComponents\Utilities\ScreenGrabber.h Code\Framework\AzQtComponents\AzQtComponents\Utilities\TextUtilities.h Code\Framework\AzToolsFramework\AzToolsFramework\UI\Qt\FlowLayout.h
1>[3099/3179] cxxprogram (win_x64_vs2017|release): BinTemp\win_x64_vs2017_release\Code\LauncherUnified\SamplesProjectClientLauncher_rc\SamplesProjectClientLauncher.auto_gen.2111030.res BinTemp\win_x64_vs2017_release\Code\LauncherUnified\Launcher.cpp.2111030.obj BinTemp\win_x64_vs2017_release\Code\LauncherUnified\Platform\Windows\Launcher_Windows.cpp.2111030.obj BinTemp\win_x64_vs2017_release\SamplesProject\Gem\Code\Source\Core\EditorGame.cpp.2581533.obj BinTemp\win_x64_vs2017_release\SamplesProject\Gem\Code\Source\Core\GameplaySampleGame.cpp.2581533.obj BinTemp\win_x64_vs2017_release\SamplesProject\Gem\Code\Source\Core\GameplaySampleGameRules.cpp.2581533.obj BinTemp\win_x64_vs2017_release\SamplesProject\Gem\Code\Source\Game\Actor.cpp.2581533.obj BinTemp\win_x64_vs2017_release\SamplesProject\Gem\Code\Source\Game\FlyCameraInputComponent.cpp.2581533.obj BinTemp\win_x64_vs2017_release\SamplesProject\Gem\Code\Source\Game\FlyCameraInputFlowNodes.cpp.2581533.obj BinTemp\win_x64_vs2017_release\SamplesProject\Gem\Code\Source\Game\InAppPurchasesScriptCanvas.cpp.2581533.obj BinTemp\win_x64_vs2017_release\SamplesProject\Gem\Code\Source\Game\WayPointManagerComponent.cpp.2581533.obj BinTemp\win_x64_vs2017_release\SamplesProject\Gem\Code\Source\MetastreamTest\MetastreamTest.cpp.2581533.obj BinTemp\win_x64_vs2017_release\SamplesProject\Gem\Code\Source\SamplesProjectModule.cpp.2581533.obj BinTemp\win_x64_vs2017_release\SamplesProject\Gem\Code\Source\SamplesProjectSystemComponent.cpp.2581533.obj BinTemp\win_x64_vs2017_release\SamplesProject\Gem\Code\Source\System\GameStartup.cpp.2581533.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\BirdsFlock.cpp.7810809.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\BoidBird.cpp.7810809.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\BoidCollision.cpp.7810809.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\BoidFish.cpp.7810809.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\BoidObject.cpp.7810809.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\BoidsModule.cpp.7810809.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\BugsFlock.cpp.7810809.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\ChickenBoids.cpp.7810809.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\ComponentBoids.cpp.7810809.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\FishFlock.cpp.7810809.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\Flock.cpp.7810809.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\FrogBoids.cpp.7810809.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\ScriptBind_Boids.cpp.7810809.obj BinTemp\win_x64_vs2017_release\Gems\EMotionFX\Code\Platform\Common\WinAPI\MCore\Source\DiskFile_WinAPI.cpp.3335456.obj BinTemp\win_x64_vs2017_release\Gems\EMotionFX\Code\Source\EMotionFX_precompiled.cpp.3335456.obj 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BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySoundSystem\implementations\CryAudioImplWwise\AudioInput\AudioInputStream.cpp.9842698.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySoundSystem\implementations\CryAudioImplWwise\AudioInput\WavParser.cpp.9842698.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySoundSystem\implementations\CryAudioImplWwise\AudioSourceManager.cpp.9842698.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySoundSystem\implementations\CryAudioImplWwise\AudioSystemImplCVars.cpp.9842698.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySoundSystem\implementations\CryAudioImplWwise\AudioSystemImpl_wwise.cpp.9842698.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySoundSystem\implementations\CryAudioImplWwise\Common_wwise.cpp.9842698.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySoundSystem\implementations\CryAudioImplWwise\CryAudioImplWwise.cpp.9842698.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySoundSystem\implementations\CryAudioImplWwise\FileIOHandler_wwise.cpp.9842698.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySoundSystem\implementations\CryAudioImplWwise\Platform\Common\Unimplemented\CryAudioImplWwise_Unimplemented.cpp.9842698.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySoundSystem\implementations\CryAudioImplWwise\Platform\Windows\AudioSystemImpl_wwise_Windows.cpp.9842698.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryAction\Main.cpp.1265835.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryFont\CryFont.cpp.9131312.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryFont\FFont.cpp.9131312.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryFont\FFontXML.cpp.9131312.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryFont\FontRenderer.cpp.9131312.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryFont\FontTexture.cpp.9131312.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryFont\GlyphBitmap.cpp.9131312.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryFont\GlyphCache.cpp.9131312.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryFont\ICryFont.cpp.9131312.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryFont\NullFont.cpp.9131312.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\CryPhysics.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\aabbtree.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\articulatedentity.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\boolean2d.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\boolean3d.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\boxgeom.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\capsulegeom.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\cylindergeom.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\geoman.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\geometry.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\heightfieldbv.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\heightfieldgeom.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\intersectionchecks.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\linunprojectionchecks.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\livingentity.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\matrixnm.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\obbtree.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\overlapchecks.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\particleentity.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\physarea.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\physicalentity.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\physicalplaceholder.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\physicalworld.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\qhull.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\raybv.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\raygeom.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\rigidbody.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\rigidentity.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\ropeentity.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\rotunprojectionchecks.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\rwi.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\singleboxtree.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\softentity.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\spheregeom.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\tetrlattice.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\trimesh.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\utils.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\voxelbv.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\voxelgeom.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\waterman.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\wheeledvehicleentity.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\worldump.cpp.7210490.obj BinTemp\win_x64_vs2017_release\Gems\ImGui\External\ImGui\v1.53\imgui\imgui.cpp.632089.obj BinTemp\win_x64_vs2017_release\Gems\ImGui\External\ImGui\v1.53\imgui\imgui_draw.cpp.632089.obj BinTemp\win_x64_vs2017_release\Code\LauncherUnified\Launcher_precompiled.2111030.obj BinTemp\win_x64_vs2017_release\Gems\SVOGI\Code\Source\StdAfx.7900408.obj BinTemp\win_x64_vs2017_release\Gems\StartingPointInput\Code\Source\StartingPointInput_precompiled.8178305.obj BinTemp\win_x64_vs2017_release\Gems\OSVR\Code\Source\OSVR_precompiled.7082772.obj BinTemp\win_x64_vs2017_release\Gems\ScriptedEntityTweener\Code\Source\ScriptedEntityTweener_precompiled.3057540.obj BinTemp\win_x64_vs2017_release\Gems\LyShine\Code\Source\LyShine_precompiled.5929008.obj BinTemp\win_x64_vs2017_release\SamplesProject\Gem\Code\StdAfx.2581533.obj BinTemp\win_x64_vs2017_release\Gems\ScriptCanvasPhysics\Code\Source\ScriptCanvasPhysics_precompiled.1876856.obj BinTemp\win_x64_vs2017_release\Gems\HMDFramework\Code\Source\HMDFramework_precompiled.2315824.obj BinTemp\win_x64_vs2017_release\Gems\HttpRequestor\Code\Source\HttpRequestor_precompiled.1187647.obj BinTemp\win_x64_vs2017_release\Gems\ScriptEvents\Code\Source\precompiled.7089317.obj BinTemp\win_x64_vs2017_release\Gems\CryLegacy\Code\Source\CryLegacy_precompiled.6320990.obj BinTemp\win_x64_vs2017_release\Gems\OpenVR\Code\Source\OpenVR_precompiled.5569591.obj BinTemp\win_x64_vs2017_release\Gems\Visibility\Code\Source\Visibility_precompiled.7162243.obj BinTemp\win_x64_vs2017_release\Gems\Maestro\Code\Source\Maestro_precompiled.3565833.obj BinTemp\win_x64_vs2017_release\Gems\LightningArc\Code\source\LightningArc_precompiled.9996208.obj BinTemp\win_x64_vs2017_release\Gems\PhysX\Code\Source\PhysX_precompiled.5260535.obj BinTemp\win_x64_vs2017_release\Gems\Clouds\Code\Source\StdAfx.7071853.obj BinTemp\win_x64_vs2017_release\Gems\PhysXCharacters\Code\Source\PhysXCharacters_precompiled.7259613.obj BinTemp\win_x64_vs2017_release\Gems\PhysXDebug\Code\Source\PhysXDebug_precompiled.8597950.obj BinTemp\win_x64_vs2017_release\Gems\CameraFramework\Code\Source\CameraFramework_precompiled.6393163.obj BinTemp\win_x64_vs2017_release\Gems\InputManagementFramework\Code\Source\InputManagementFramework_precompiled.8224742.obj BinTemp\win_x64_vs2017_release\Gems\TextureAtlas\Code\Source\TextureAtlas_precompiled.4723301.obj BinTemp\win_x64_vs2017_release\Gems\Gestures\Code\Source\Gestures_precompiled.8474259.obj BinTemp\win_x64_vs2017_release\Gems\DebugDraw\Code\Source\StdAfx.3517909.obj BinTemp\win_x64_vs2017_release\Gems\StartingPointMovement\Code\Source\StartingPointMovement_precompiled.3433586.obj BinTemp\win_x64_vs2017_release\Gems\GraphicsReflectContext\Code\Source\Precompiled.4802654.obj BinTemp\win_x64_vs2017_release\Gems\StartingPointCamera\Code\Source\StartingPointCamera_precompiled.8879624.obj BinTemp\win_x64_vs2017_release\Gems\LegacyTimeDemoRecorder\Code\Source\LegacyTimeDemoRecorder_precompiled.9433387.obj BinTemp\win_x64_vs2017_release\Gems\ScriptCanvas\Code\Source\precompiled.5963121.obj BinTemp\win_x64_vs2017_release\Gems\Snow\Code\Source\Snow_precompiled.8186249.obj BinTemp\win_x64_vs2017_release\Gems\MessagePopup\Code\Source\MessagePopup_precompiled.9128231.obj BinTemp\win_x64_vs2017_release\Gems\VirtualGamepad\Code\Source\VirtualGamepad_precompiled.9380910.obj BinTemp\win_x64_vs2017_release\Gems\InAppPurchases\Code\Source\InAppPurchases_precompiled.9147831.obj BinTemp\win_x64_vs2017_release\Gems\Boids\Code\source\Boids_precompiled.7810809.obj BinTemp\win_x64_vs2017_release\Gems\Substance\Code\Source\Substance_precompiled.8636133.obj BinTemp\win_x64_vs2017_release\Gems\ImGui\Code\Source\StdAfx.3007212.obj BinTemp\win_x64_vs2017_release\Gems\ChatPlay\Code\Source\ChatPlay_precompiled.5475391.obj BinTemp\win_x64_vs2017_release\Gems\Oculus\Code\Source\Oculus_precompiled.9472126.obj BinTemp\win_x64_vs2017_release\Gems\LyShineExamples\Code\Source\LyShineExamples_precompiled.287828.obj BinTemp\win_x64_vs2017_release\Gems\GameEffectSystem\Code\source\GameEffectSystem_precompiled.5194481.obj BinTemp\win_x64_vs2017_release\Gems\ScriptCanvasDiagnosticLibrary\Code\Source\precompiled.6433919.obj BinTemp\win_x64_vs2017_release\Gems\Rain\Code\Source\Rain_precompiled.2178106.obj BinTemp\win_x64_vs2017_release\Gems\Camera\Code\Source\Camera_precompiled.8228632.obj BinTemp\win_x64_vs2017_release\Gems\LmbrCentral\Code\Source\LmbrCentral_precompiled.3226490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\Cry3DEngine\StdAfx.7602559.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySoundSystem\StdAfx.3646390.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySoundSystem\implementations\CryAudioImplNoSound\StdAfx.7659523.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySoundSystem\implementations\CryAudioImplWwise\StdAfx.9842698.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryFont\StdAfx.9131312.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryNetwork\StdAfx.3849012.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CryPhysics\StdAfx.7210490.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\CrySystem\StdAfx.667375.obj BinTemp\win_x64_vs2017_release\Code\CryEngine\RenderDll\StdAfx.6219114.obj -> Bin64vc141.Release\SamplesProjectLauncher.exe Bin64vc141.Release\SamplesProjectLauncher.pdb Bin64vc141.Release\SamplesProjectLauncher.exe.manifest
1> Creating library e:\\Amazon\\Lumberyard_1.21\\dev\\Bin64vc141.Release\\SamplesProjectLauncher.lib and object e:\\Amazon\\Lumberyard_1.21\\dev\\Bin64vc141.Release\\SamplesProjectLauncher.exp
1>SystemComponent.cpp.8597950.obj : warning LNK4217: locally defined symbol ?Button@ImGui@@YA_NPEBDAEBUImVec2@@@Z (bool __cdecl ImGui::Button(char const *,struct ImVec2 const &)) imported in function "public: virtual void __cdecl PhysXDebug::SystemComponent::OnImGuiMainMenuUpdate(void)" (?OnImGuiMainMenuUpdate@SystemComponent@PhysXDebug@@UEAAXXZ)
1>SystemComponent.cpp.8597950.obj : warning LNK4217: locally defined symbol ?Checkbox@ImGui@@YA_NPEBDPEA_N@Z (bool __cdecl ImGui::Checkbox(char const *,bool *)) imported in function "public: virtual void __cdecl PhysXDebug::SystemComponent::OnImGuiMainMenuUpdate(void)" (?OnImGuiMainMenuUpdate@SystemComponent@PhysXDebug@@UEAAXXZ)
1>SystemComponent.cpp.8597950.obj : warning LNK4217: locally defined symbol ?SliderFloat@ImGui@@YA_NPEBDPEAMMM0M@Z (bool __cdecl ImGui::SliderFloat(char const *,float *,float,float,char const *,float)) imported in function "public: virtual void __cdecl PhysXDebug::SystemComponent::OnImGuiMainMenuUpdate(void)" (?OnImGuiMainMenuUpdate@SystemComponent@PhysXDebug@@UEAAXXZ)
1>SystemComponent.cpp.8597950.obj : warning LNK4217: locally defined symbol ?ColorEdit3@ImGui@@YA_NPEBDQEAMH@Z (bool __cdecl ImGui::ColorEdit3(char const *,float * const,int)) imported in function "private: void __cdecl PhysXDebug::SystemComponent::BuildColorPickingMenuItem(class AZStd::basic_string<char,struct AZStd::char_traits<char>,class AZStd::allocator> const &,struct Color_tpl<unsigned char> &)" (?BuildColorPickingMenuItem@SystemComponent@PhysXDebug@@AEAAXAEBV?$basic_string@DU?$char_traits@D@AZStd@@Vallocator@2@@AZStd@@AEAU?$Color_tpl@E@@@Z)
1>SystemComponent.cpp.8597950.obj : warning LNK4217: locally defined symbol ?BeginMenu@ImGui@@YA_NPEBD_N@Z (bool __cdecl ImGui::BeginMenu(char const *,bool)) imported in function "public: virtual void __cdecl PhysXDebug::SystemComponent::OnImGuiMainMenuUpdate(void)" (?OnImGuiMainMenuUpdate@SystemComponent@PhysXDebug@@UEAAXXZ)
1>SystemComponent.cpp.8597950.obj : warning LNK4217: locally defined symbol ?EndMenu@ImGui@@YAXXZ (void __cdecl ImGui::EndMenu(void)) imported in function "public: virtual void __cdecl PhysXDebug::SystemComponent::OnImGuiMainMenuUpdate(void)" (?OnImGuiMainMenuUpdate@SystemComponent@PhysXDebug@@UEAAXXZ)
1>GemManager.cpp.667375.obj : error LNK2019: unresolved external symbol CreateGemRegistry referenced in function "protected: bool __cdecl GemManager::InitRegistry(void)" (?InitRegistry@GemManager@@IEAA_NXZ)
1>GemManager.cpp.667375.obj : error LNK2019: unresolved external symbol DestroyGemRegistry referenced in function "public: virtual __cdecl GemManager::~GemManager(void)" (??1GemManager@@UEAA@XZ)
1>e:\\Amazon\\Lumberyard_1.21\\dev\\Bin64vc141.Release\\SamplesProjectLauncher.exe : fatal error LNK1120: 2 unresolved externals
1>Build failed
1> -> task in 'cxxprogram (win_x64_vs2017|release)' failed (exit status 1120):
1> {task 89807952L: cxxprogram 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/LIBPATH:e:\\Amazon\\Lumberyard_1.21\\dev\\Gems\\OpenVR\\External\\OpenVR\\1.0.3\\lib\\win64 /LIBPATH:e:\\Amazon\\Lumberyard_1.21\\dev\\Gems\\Substance\\External\\6.0.0\\lib\\win32-msvc2015-64\\release_md /LIBPATH:E:\\Amazon\\Lumberyard_1.21\\3rdParty\\AMD\\AGS Lib\\2.2\\lib\\x64\\dll /LIBPATH:E:\\Amazon\\Lumberyard_1.21\\3rdParty\\OSVR\\0.6.1363\\lib /LIBPATH:E:\\Amazon\\Lumberyard_1.21\\3rdParty\\PhysX\\4.1.0.25992954\\physx\\bin\\win.x86_64.vc141.md\\release User32.lib Advapi32.lib PsAPI.lib User32.lib Advapi32.lib PsAPI.lib bcrypt.lib Shell32.lib Ole32.lib OleAut32.lib dxguid.lib ws2_32.lib XInput.lib Winmm.lib DInput8.lib DSound.lib Ws2_32.lib mswsock.lib gdi32.lib wininet.lib Gdi32.lib winmm.lib version.lib d3d11.lib d3dcompiler.lib shlwapi.lib Winhttp.lib Userenv.lib crypt32.lib glew32.lib openvr_api.lib substance_framework.lib substance_linker.lib tinyxml.lib amd_ags64.lib osvrClient.lib osvrClientKit.lib osvrCommon.lib osvrConnection.lib osvrJointClientKit.lib osvrUtil.lib osvrRenderManager.lib PhysXCharacterKinematic_static_64.lib PhysXVehicle_static_64.lib PhysXExtensions_static_64.lib PhysX_static_64.lib PhysXCooking_static_64.lib PhysXPvdSDK_static_64.lib PhysXFoundation_static_64.lib PhysXCommon_static_64.lib'
1>e:\Amazon\Lumberyard_1.21\dev\_WAF_\msbuild\waf_build.targets(74,9): error MSB3073: The command "cd /d "e:\Amazon\Lumberyard_1.21\dev" & "lmbr_waf.bat" build_win_x64_vs2017_release --execsolution="e:\Amazon\Lumberyard_1.21\dev\Solutions\LumberyardSDK_vs15.sln" --msvs-version=15 --enabled-game-projects=SamplesProject --project-spec=engine_and_editor" exited with code 1.
1>Done building project "_WAF_.vcxproj" -- FAILED.
2>------ Skipped Build: Project: Editor, Configuration: [Engine and Editor] release x64 ------
2>Project not selected to build for this solution configuration
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
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