Created
September 1, 2019 11:03
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C++ Code backup for controller randomness from https://probablydance.com/2019/08/28/a-new-algorithm-for-controlled-randomness/
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inline int round_positive_float(float f) | |
{ | |
return static_cast〈int〉(f + 0.5f); | |
} | |
class ControlledRandom | |
{ | |
float state = 1.0f; | |
int index = 0; | |
static constexpr float constant_to_multiply[101] = | |
{ | |
1.0f, | |
0.999842823f, 0.999372184f, 0.99858737f, 0.997489989f, 0.996079504f, // 5% | |
0.994353354f, 0.992320299f, 0.989976823f, 0.987323165f, 0.984358072f, // 10% | |
0.98108995f, 0.977510273f, 0.973632514f, 0.969447076f, 0.964966297f, // 15% | |
0.960183799f, 0.955135703f, 0.949759007f, 0.94411546f, 0.93817538f, // 20% | |
0.931944132f, 0.925439596f, 0.918646991f, 0.91158092f, 0.904245615f, // 25% | |
0.896643937f, 0.888772905f, 0.880638301f, 0.872264326f, 0.863632858f, // 30% | |
0.854712844f, 0.845594227f, 0.836190343f, 0.826578021f, 0.816753447f, // 35% | |
0.806658566f, 0.796402514f, 0.785905063f, 0.775190175f, 0.764275074f, // 40% | |
0.753200769f, 0.741862416f, 0.730398834f, 0.71871227f, 0.706894219f, // 45% | |
0.694856822f, 0.68264246f, 0.670327544f, 0.657848954f, 0.645235062f, // 50% | |
0.6324597f, 0.619563162f, 0.606526911f, 0.593426645f, 0.580169916f, // 55% | |
0.566839218f, 0.553292334f, 0.539853752f, 0.526208699f, 0.512536764f, // 60% | |
0.498813927f, 0.485045046f, 0.471181333f, 0.457302243f, 0.443413943f, // 65% | |
0.429503262f, 0.415506482f, 0.401567012f, 0.38765198f, 0.373695225f, // 70% | |
0.359745115f, 0.345868856f, 0.331981093f, 0.31815201f, 0.304365695f, // 75% | |
0.290644556f, 0.277024776f, 0.263462812f, 0.249986023f, 0.236542806f, // 80% | |
0.223382816f, 0.210130796f, 0.197115764f, 0.184175551f, 0.171426639f, // 85% | |
0.158810839f, 0.146292359f, 0.133954003f, 0.121768393f, 0.109754287f, // 90% | |
0.0979399607f, 0.0863209665f, 0.0748278722f, 0.0635780841f, 0.0524956733f, // 95% | |
0.0415893458f, 0.0308760721f, 0.0203953665f, 0.0100950971f, //99% | |
-1.0f, | |
}; | |
public: | |
explicit ControlledRandom(float odds) | |
{ | |
if (odds ≤ 0.0f) | |
index = 0; | |
else if (odds ≥ 1.0f) | |
index = 100; | |
else | |
index = std::min(std::max(round_positive_float(odds * 100.0f), 1), 99); | |
} | |
template〈typename Randomness〉 | |
bool random_success(Randomness & randomness) | |
{ | |
state *= constant_to_multiply[index]; | |
if (std::uniform_real_distribution〈float〉()(randomness) ≤ state) | |
return false; | |
state = 1.0f; | |
return true; | |
} | |
}; |
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