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@CrociDB
Created August 25, 2016 04:31
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I’m a Game Developer with 5+ years of experience in the field. I have worked on big projects here in Brazil for huge brands such as Samsung, Playboy, LG, and other own IPs such as Candypot and Finding Monsters Adventure. I’m a generalist developer, swinging from gameplay programming to server engineering.

I’m very versatile with technologies and languages, but my specialities are: Unity3D development with C#; Flash AS3; Web Backend Development with PHP, Python and JavaScript. I’m currently very enthisiastic of functional programming with Haskell and Scala.

Although they're mostly stated in my LinkedIn page, I'll list the most recent projects I have worked:

Finding Monsters Adventure & Finding Monsters VR

A recent game I've worked on at Black River Studios along with a team of about 40 people (about 8 programmers). I was a developer responsible for the kick-off architecture and for core modules of the game initially and general gameplay later. I also had a few roles as optimizing and the leader in charge when the project leader was out.

More info: http://findingmonstersadventure.com/

Galaxy 11: Invasion

Black River Studios' first released game. It was a project for the Samsung Galaxy marketing campaing for the World Cup. I was the developer responsible for all the server architecture and development. This server was basically a RESTful service written in Python to provide user data syncronization between devices and social features such as leaderboards and missions. Also worked on all service implementation in client part and some minor gameplay development.

More info: https://www.youtube.com/watch?v=m6M4K7HUSpo

(unfortunately this game is not available anymore)

Intel Game Hero

A Hive Digital game for Intel Ultrabook's marketing campaing that ran all over the Latin America. GameHero was actually a four episode game that would tell the history of video-games from the 8-bit era, to 16-bit, to N64 and finally to the last generation, one episode an era. I worked along with a team of about 6 developers and was responsible for creating the core game platform in Flash, implemented all the services from the Server guys, created gameplay for the first (8-bit) game in Flash and for the last-generation game in Unity3D.

More info: https://www.youtube.com/watch?v=SadLDd4nEzE

(unfortunately this game is no more available, but there are plenty of videos for all the four episodes available online)


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