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extract the root motion from a three.js AnimationClip
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// Adapted from https://github.com/donmccurdy/three.js/blob/feat/extract-root-motion/examples/jsm/utils/SkeletonUtils.js#L606 | |
import {AnimationClip, Bone, BufferAttribute, Object3D, Quaternion, Vector3, Vector4} from "three"; | |
function getRootBone(rootNode: Object3D) { | |
const rootBones: Bone[] = []; | |
rootNode.traverse(function (object) { | |
// @ts-ignore | |
if (object.isBone && !(object.parent && object.parent.isBone)) { | |
rootBones.push(object as Bone); | |
} | |
}); | |
if (rootBones.length !== 1) { | |
throw new Error(`THREE.SkeletonUtils: Expected 1 root bone, found ${rootBones.length}.`); | |
} | |
return rootBones[0]; | |
} | |
export type RootMotionData = { | |
startPosition: Vector3, | |
endPosition: Vector3, | |
totalDistance: number, | |
averageVelocity: Vector3, | |
} | |
export function extractRootMotionPosition(rootNode: Object3D, targetClip: AnimationClip, trackName?: string): RootMotionData { | |
// if no explicit name for the track containing the root motion was specified, we try it to infer it from the name of the root bone | |
if (trackName == undefined) { | |
const rootBone = getRootBone(rootNode); | |
trackName = (rootBone.name || rootBone.uuid) + '.position'; | |
} | |
const track = targetClip.tracks.find((track) => track.name === trackName); | |
if (track == undefined) { | |
throw new Error(`THREE.SkeletonUtils: Track ${trackName} not found.`); | |
} | |
const startTime = track.times[0]; | |
const endTime = track.times[track.times.length - 1]; | |
const duration = endTime - startTime; | |
const values = new BufferAttribute(track.values, 3); | |
const itemsPerKeyframe = track.getValueSize() / 3; // 1 (value), or 3 (inTan,value,outTan) | |
const itemOffset = (itemsPerKeyframe === 3) ? 1 : 0; | |
const startPosition = new Vector3().fromBufferAttribute(values, itemOffset); | |
const endPositionIndex = values.count - itemsPerKeyframe + itemOffset; | |
const endPosition = new Vector3().fromBufferAttribute(values, endPositionIndex); | |
const averageVelocity = new Vector3(); | |
averageVelocity | |
.copy(endPosition) | |
.sub(startPosition) | |
.divideScalar(duration); | |
const position = new Vector3(); | |
for (let i = 0, il = track.times.length; i < il; i++) { | |
const dt = track.times[i] - startTime; | |
position.fromBufferAttribute(values, i + itemOffset); | |
position.x -= averageVelocity.x * dt; | |
position.y -= averageVelocity.y * dt; | |
position.z -= averageVelocity.z * dt; | |
values.setXYZ(i + itemOffset, position.x, position.y, position.z); | |
} | |
const resultObject = { | |
startPosition, | |
endPosition, | |
totalDistance: startPosition.distanceTo(endPosition), | |
averageVelocity, | |
} | |
return resultObject; | |
} | |
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