PR: CFPAOrg/Minecraft-Mod-Language-Package#4415
🔛 Diff:
last-days-of-humanity-tweaks/1.12.2
英文 | 中文 |
---|---|
The air is thick with gas | 空气中充斥着毒气。 |
The lava is too hot to carry. | 熔岩太烫了,无法携带。 |
The lava melted through the bucket. | 熔岩融化了桶。 |
You have joined the %1$s team. | 你已加入 %1$s 团队; |
Sneak and right click to make your team follow you. | 潜行并右键点击你的队员,让你的团队跟随你。 |
%1$s has joined the %2$s team; | %1$s 已加入 %2$s 团队; |
%1$s days remain. | 剩余 %1$s 天。 |
Dawn of the final day. | 最后一天的黎明。 |
At midnight the apocalypse will begin. | 午夜时分,末日即将降临。 |
The air smells of death. You can already feel the horrors this night will bring. | 空气中弥漫着死亡的气息。你已经能感受到这个夜晚将带来的恐怖。 |
As the sun finally rises, you can feel the invasion over. | 当太阳终于升起时,你感到入侵已经结束了。 |
The zombies have evolved, now they can break blocks. | 僵尸已经进化,现在它们可以破坏方块。 |
The zombies have evolved, now they can place blocks. | 僵尸已经进化,现在它们可以放置方块。 |
An enemy army appears at the horizon. | 一支敌军出现在地平线上。 |
The sounds of gunfire start to fade. | 枪声渐渐消失。 |
Word has been spread among the surviving civillians of a %1$s, who has constructed a heavilly fortified compound. | 幸存的居民们中相传称有一名幸存者 %1$s,他建造了一个重兵护卫的堡垒。 |
Survivor | 幸存者 |
Place a %1$s above your base structure's door and the civillians will start coming to you. | 在你基地结构的门上放置 %1$s,居民就会开始前来。 |
Right click with a Crow Bar to open sealed crates | 使用撬棍右击打开密封板条箱。 |
Bosses have been spawned, the event has now started | Boss 已生成,Boss 事件现已开始。 |
Successfully spawned %1$s ambush. | 成功生成 %1$s 袭击。 |
%1$s is an invalid parameter for /spawnAmbush | %1$s 是 /spawnAmbush 的无效参数。 |
you must be on the RED or BLU team to spawn an %1$s ambush. | 你必须在任意一支队伍里才能生成 %1$s 袭击。 |
LDoH Tweaks | LDoH 调整 |
Demoman | 爆破手 |
Engineer | 工程师 |
Heavy | 重型兵 |
Medic | 医生 |
Pyro | 火焰兵 |
Scout | 侦察兵 |
Sniper | 狙击手 |
Soldier | 士兵 |
Spy | 间谍 |
Clothing Scraps | 布料 |
Diamond Nugget | 钻石粒 |
Lead Nugget | 铅粒 |
Empty Syringe | 空注射器 |
Blood Filled Syringe | 血液注射器 |
Enriched Antibody Serum | 浓缩抗体血清 |
Contaminated Syringe | 污染注射器 |
Spawn | 生成 |
Gas Filter | 防毒面具滤芯 |
Gas Mask | 防毒面具 |
Nurse Hat | 护士帽 |
Mechanic Hat | 机械师帽 |
Hardhat | 安全帽 |
Bonesaw | 骨锯 |
Incendiary Ammo | 燃烧弹 |
AP Ammo | 穿甲弹 |
Fire Axe | 灭火斧 |
Fireman Helmet | 消防员头盔 |
Blank Sentry Turret Upgrade | 空白哨兵炮塔升级 |
Sentry Turret Upgrade | 哨兵炮塔升级 |
Candy Corn | 玉米糖 |
Torn Note | 破损的笔记 |
Experience Bucket | 桶装经验 |
Barbed Wire | 铁刺绳 |
Gold Barbed Wire | 金刺绳 |
Diamond Encrusted Barbed Wire | 钻石刺绳 |
Landmine | 地雷 |
Sentry Turret | 哨兵炮塔 |
Enemy Turret | 敌方哨兵炮塔 |
Flickering Light | 闪光灯 |
Horde Spawner | 尸群生成器 |
Filing Cabinet | 档案柜 |
Laboratory Block | 实验室方块 |
Experience | 经验 |
Morphine | 吗啡 |
Necrotic Blood | 坏死血液 |
Enriched Antibody Serum | 富集抗体血清 |
Slows and deals damage to mobs. | 减速并对怪物造成伤害。 |
Has Medium durability and low damage. | 具有中等耐久度和低伤害。 |
Has Low durability and high damage. | 耐久度低,但伤害高。 |
Has Very high durability and medium damage. | 耐久度非常高,但伤害适中。 |
Durability: | 耐久度: |
Explodes when stepped off, dealing lots of damage. | 被触发时爆炸,造成大量伤害。 |
Takes 2 minutes after placing to become primed. | 放置后需要 2 分钟才能启动。 |
Automatically shoots monsters and enemy mercenaries/players. | 自动射击怪物和敌方雇佣兵/玩家。 |
Uses basic or incendiary ammo ammo. | 使用基础或燃烧弹药。 |
Repair with iron. | 使用铁锭来修复。 |
Automatically shoots all monsters, mercenaries and players. | 自动射击所有怪物、雇佣兵和玩家。 |
Has infinite ammo. | 拥有无限弹药。 |
Cures your allies from infection. | 治愈你的盟友。 |
Hold right click to extract blood. | 右键按住提取血液。 |
Optional ammo for turrets. | 炮塔的可选弹药。 |
Deals less damage than normal ammo to non parasite enemise but ignites on hit. | 对寄生虫造成额外伤害。 |
Optional ammo for turrets. | 炮塔的可选弹药。 |
Deals less damage than normal ammo but ignores armour. | 造成略低的穿甲伤害。 |
Can store up to 64 stacks of a single item. | 可以存储最多 64 组相同物品。 |
Can be drunk to gain experience. | 饮用可获得经验。 |
Uses ammo: %1$s | 使用弹药:%1$s |
Hopping | 漏斗升级 |
Non-upgrade items can be inserted/extracted from turrets with hoppers and pipes. | 可以使用漏斗和管道向炮塔提供或移除弹药。(升级模块除外) |
Ammo Optimization | 智能弹药 |
Automatically switches to the most effective ammo type for the current target. | 自动切换到对当前目标最有效的弹药类型。 |
Increased Barrel Spin | 增加转速 |
Increases fire rate by 1 tick per upgrade. | 每次升级增加 1 tick 的射击速度。 |
Extended Range | 扩展射程 |
Increases turret range by 20 blocks per upgrade. | 每次升级增加 20 格炮塔射程。 |
Redstone Control | 红石控制 |
Turret will only be active if powered by redstone. | 只有在受红石激活时炮塔才会处于工作状态。 |
Australium | 澳元素 |
Improved Rifling | 改进枪膛 |
Increases turret projectile speed by 5 blocks per tick. | 每次升级增加 5 格/tick 的炮塔弹道速度。 |
Predictive Targeting | 预测目标 |
Turret predicts where it's target is moving to and pre-emptively fires. | 炮塔能够预测目标移动的位置并提前进行射击。 |
Puncturing | 穿刺 |
Improves damage by 50% per upgrade. | 每次升级伤害提高 50% 。 |
Zombie Crawler | 爬行僵尸 |
Husk Crawler | 爬行尸壳 |
TF2 NPC Zombie | TF2 NPC 僵尸 |
Zombie Nurse | 护士僵尸 |
Swat Zombie | 特警僵尸 |
Zombie Mechanic | 机械师僵尸 |
Zombie Technician | 技术员僵尸 |
Zombie Fireman | 消防员僵尸 |
Reaver | 疾掠者 |
Library Reaver | 图书馆疾掠者 |
Hospital Reaver | 医院疾掠者 |
Assimilated Cloud Phoenix | 被同化的翔云凤凰 |
Assimilated Desert Phoenix | 被同化的沙漠凤凰 |
Assimilated Ender Phoenix | 被同化的末影凤凰 |
Assimilated Fire Phoenix | 被同化的赤焰凤凰 |
Assimilated Nether Phoenix | 被同化的下界凤凰 |
Assimilated Snow Phoenix | 被同化的白雪凤凰 |
Assimilated Twilight Phoenix | 被同化的暮色凤凰 |
Assimilated Water Phoenix | 被同化的润水凤凰 |
Sentry Turret | 哨兵炮塔 |
Enemy Turret | 敌方哨兵炮塔 |
%1$s choked on toxic gas | %1$s在毒气中窒息 |
%1$s was blown away | %1$s 被炸飞了 |
%1$s met a prickly end | %1$s 遇“刺”了 |
Hunger | 饥饿 |
Syringes | 注射器 |
Upgrades: | 升级: |
Disabled | 已禁用 |
Idle | 空闲 |
Hostile | 敌对 |
No Owner | 无所有者 |
Owner: | 所有者: |
Target: | 目标: |
Range: | 射程: |
Speed: | 射速: |
Syringes | 注射器 |
Enemy Team Approaches | 敌方:靠近 |
Ally Team Approaches | 友方:靠近 |
Landmine Beeps | 地雷:哔哔 |
Right click to open sealed crates | 右击打开密封板条箱 |
Craft with a matchbox to light | 与火柴盒合成以点燃 |
%1$s/%2$s %3$s | %1$s/%2$s %3$s |
/startBossEvent | /startBossEvent |
/spawnAmbush | /spawnAmbush |
Juggernaut | Juggernaut |
last-days-of-humanity-tweaks/1.12.2-keys
Key | 英文 | 中文 |
---|---|---|
message.ldoh.Gas |
The air is thick with gas | 空气中充斥着毒气。 |
message.ldoh.Lava.Pickup |
The lava is too hot to carry. | 熔岩太烫了,无法携带。 |
message.ldoh.Lava.Break |
The lava melted through the bucket. | 熔岩融化了桶。 |
message.ldoh.JoinTeam |
You have joined the %1$s team. | 你已加入 %1$s 团队; |
message.ldoh.PostJoinTeam |
Sneak and right click to make your team follow you. | 潜行并右键点击你的队员,让你的团队跟随你。 |
message.ldoh.OtherJoinTeam |
%1$s has joined the %2$s team; | %1$s 已加入 %2$s 团队; |
message.ldoh.DayCount |
%1$s days remain. | 剩余 %1$s 天。 |
message.ldoh.FinalDay |
Dawn of the final day. | 最后一天的黎明。 |
message.ldoh.FinalDaySubtitle |
At midnight the apocalypse will begin. | 午夜时分,末日即将降临。 |
message.ldoh.WorldsEnd |
The air smells of death. You can already feel the horrors this night will bring. | 空气中弥漫着死亡的气息。你已经能感受到这个夜晚将带来的恐怖。 |
message.ldoh.EventEnd |
As the sun finally rises, you can feel the invasion over. | 当太阳终于升起时,你感到入侵已经结束了。 |
message.ldoh.Evolution_0 |
The zombies have evolved, now they can break blocks. | 僵尸已经进化,现在它们可以破坏方块。 |
message.ldoh.Evolution_1 |
The zombies have evolved, now they can place blocks. | 僵尸已经进化,现在它们可以放置方块。 |
message.ldoh.TFHordeStart |
An enemy army appears at the horizon. | 一支敌军出现在地平线上。 |
message.ldoh.TFHordeEnd |
The sounds of gunfire start to fade. | 枪声渐渐消失。 |
message.ldoh.VillagerMessage0 |
Word has been spread among the surviving civillians of a %1$s, who has constructed a heavilly fortified compound. | 幸存的居民们中相传称有一名幸存者 %1$s,他建造了一个重兵护卫的堡垒。 |
message.ldoh.VillagerMessage.Survivor |
Survivor | 幸存者 |
message.ldoh.VillagerMessage1 |
Place a %1$s above your base structure's door and the civillians will start coming to you. | 在你基地结构的门上放置 %1$s,居民就会开始前来。 |
message.ldoh.SealedCrate |
Right click with a Crow Bar to open sealed crates | 使用撬棍右击打开密封板条箱。 |
commands.ldoh.StartBossEvent.success |
Bosses have been spawned, the event has now started | Boss 已生成,Boss 事件现已开始。 |
commands.ldoh.SpawnAmbush.success |
Successfully spawned %1$s ambush. | 成功生成 %1$s 袭击。 |
commands.ldoh.SpawnAmbush.invalidValue |
%1$s is an invalid parameter for /spawnAmbush | %1$s 是 /spawnAmbush 的无效参数。 |
commands.ldoh.SpawnAmbush.teamFail |
you must be on the RED or BLU team to spawn an %1$s ambush. | 你必须在任意一支队伍里才能生成 %1$s 袭击。 |
itemGroup.ldoh.ldohTab |
LDoH Tweaks | LDoH 调整 |
item.ldoh.TF2ProfessionToken.demoman.name |
Demoman | 爆破手 |
item.ldoh.TF2ProfessionToken.engineer.name |
Engineer | 工程师 |
item.ldoh.TF2ProfessionToken.heavy.name |
Heavy | 重型兵 |
item.ldoh.TF2ProfessionToken.medic.name |
Medic | 医生 |
item.ldoh.TF2ProfessionToken.pyro.name |
Pyro | 火焰兵 |
item.ldoh.TF2ProfessionToken.scout.name |
Scout | 侦察兵 |
item.ldoh.TF2ProfessionToken.sniper.name |
Sniper | 狙击手 |
item.ldoh.TF2ProfessionToken.soldier.name |
Soldier | 士兵 |
item.ldoh.TF2ProfessionToken.spy.name |
Spy | 间谍 |
item.ldoh.ClothingFabric.name |
Clothing Scraps | 布料 |
item.ldoh.DiamondNugget.name |
Diamond Nugget | 钻石粒 |
item.ldoh.LeadNugget.name |
Lead Nugget | 铅粒 |
item.ldoh.Syringe.Empty.name |
Empty Syringe | 空注射器 |
item.ldoh.Syringe.Blood.name |
Blood Filled Syringe | 血液注射器 |
item.ldoh.Syringe.Cure.name |
Enriched Antibody Serum | 浓缩抗体血清 |
item.ldoh.Syringe.Contaminated.name |
Contaminated Syringe | 污染注射器 |
item.ldoh.MobSpawner.name |
Spawn | 生成 |
item.ldoh.GasFilter.name |
Gas Filter | 防毒面具滤芯 |
item.ldoh.GasMask.name |
Gas Mask | 防毒面具 |
item.ldoh.NurseHat.name |
Nurse Hat | 护士帽 |
item.ldoh.MechanicHat.name |
Mechanic Hat | 机械师帽 |
item.ldoh.Hardhat.name |
Hardhat | 安全帽 |
item.ldoh.Bonesaw.name |
Bonesaw | 骨锯 |
item.ldoh.incendiary_ammo.name |
Incendiary Ammo | 燃烧弹 |
item.ldoh.ap_ammo.name |
AP Ammo | 穿甲弹 |
item.ldoh.FireAxe.name |
Fire Axe | 灭火斧 |
item.ldoh.FireHat.name |
Fireman Helmet | 消防员头盔 |
item.ldoh.BlankTurretUpgrade.name |
Blank Sentry Turret Upgrade | 空白哨兵炮塔升级 |
item.ldoh.TurretUpgrade.name |
Sentry Turret Upgrade | 哨兵炮塔升级 |
item.ldoh.CandyCorn.name |
Candy Corn | 玉米糖 |
item.ldoh.TornNote.name |
Torn Note | 破损的笔记 |
item.ldoh.ExperienceBucket.name |
Experience Bucket | 桶装经验 |
tile.ldoh.BarbedWireIron.name |
Barbed Wire | 铁刺绳 |
tile.ldoh.BarbedWireGold.name |
Gold Barbed Wire | 金刺绳 |
tile.ldoh.BarbedWireDiamond.name |
Diamond Encrusted Barbed Wire | 钻石刺绳 |
tile.ldoh.Landmine.name |
Landmine | 地雷 |
tile.ldoh.Turret.name |
Sentry Turret | 哨兵炮塔 |
tile.ldoh.EnemyTurret.name |
Enemy Turret | 敌方哨兵炮塔 |
tile.ldoh.FlickeringLight.name |
Flickering Light | 闪光灯 |
tile.ldoh.HordeSpawner.name |
Horde Spawner | 尸群生成器 |
tile.ldoh.FilingCabinet.name |
Filing Cabinet | 档案柜 |
tile.ldoh.LaboratoryBlock.name |
Laboratory Block | 实验室方块 |
fluid.experience |
Experience | 经验 |
fluid.morphine |
Morphine | 吗啡 |
fluid.necrotic_blood |
Necrotic Blood | 坏死血液 |
fluid.enriched_antibody_serum |
Enriched Antibody Serum | 富集抗体血清 |
tooltip.ldoh.BarbedWire |
Slows and deals damage to mobs. | 减速并对怪物造成伤害。 |
tooltip.ldoh.BarbedWire.Iron |
Has Medium durability and low damage. | 具有中等耐久度和低伤害。 |
tooltip.ldoh.BarbedWire.Gold |
Has Low durability and high damage. | 耐久度低,但伤害高。 |
tooltip.ldoh.BarbedWire.Diamond |
Has Very high durability and medium damage. | 耐久度非常高,但伤害适中。 |
tooltip.ldoh.BarbedWire.durability |
Durability: | 耐久度: |
tooltip.ldoh.Landmine0 |
Explodes when stepped off, dealing lots of damage. | 被触发时爆炸,造成大量伤害。 |
tooltip.ldoh.Landmine1 |
Takes 2 minutes after placing to become primed. | 放置后需要 2 分钟才能启动。 |
tooltip.ldoh.Turret0 |
Automatically shoots monsters and enemy mercenaries/players. | 自动射击怪物和敌方雇佣兵/玩家。 |
tooltip.ldoh.Turret1 |
Uses basic or incendiary ammo ammo. | 使用基础或燃烧弹药。 |
tooltip.ldoh.Turret2 |
Repair with iron. | 使用铁锭来修复。 |
tooltip.ldoh.EnemyTurret0 |
Automatically shoots all monsters, mercenaries and players. | 自动射击所有怪物、雇佣兵和玩家。 |
tooltip.ldoh.EnemyTurret1 |
Has infinite ammo. | 拥有无限弹药。 |
tooltip.ldoh.AntibodySerum |
Cures your allies from infection. | 治愈你的盟友。 |
tooltip.ldoh.Syringe |
Hold right click to extract blood. | 右键按住提取血液。 |
tooltip.ldoh.incendiary_ammo0 |
Optional ammo for turrets. | 炮塔的可选弹药。 |
tooltip.ldoh.incendiary_ammo1 |
Deals less damage than normal ammo to non parasite enemise but ignites on hit. | 对寄生虫造成额外伤害。 |
tooltip.ldoh.ap_ammo0 |
Optional ammo for turrets. | 炮塔的可选弹药。 |
tooltip.ldoh.ap_ammo1 |
Deals less damage than normal ammo but ignores armour. | 造成略低的穿甲伤害。 |
tooltip.ldoh.FilingCabinet |
Can store up to 64 stacks of a single item. | 可以存储最多 64 组相同物品。 |
tooltip.ldoh.ExpBottle |
Can be drunk to gain experience. | 饮用可获得经验。 |
tooltip.ldoh.Ammo |
Uses ammo: %1$s | 使用弹药:%1$s |
tooltip.ldoh.TurretUpgrade.hopping.name |
Hopping | 漏斗升级 |
tooltip.ldoh.TurretUpgrade.hopping.description |
Non-upgrade items can be inserted/extracted from turrets with hoppers and pipes. | 可以使用漏斗和管道向炮塔提供或移除弹药。(升级模块除外) |
tooltip.ldoh.TurretUpgrade.ammo_optimization.name |
Ammo Optimization | 智能弹药 |
tooltip.ldoh.TurretUpgrade.ammo_optimization.description |
Automatically switches to the most effective ammo type for the current target. | 自动切换到对当前目标最有效的弹药类型。 |
tooltip.ldoh.TurretUpgrade.barrel_spin.name |
Increased Barrel Spin | 增加转速 |
tooltip.ldoh.TurretUpgrade.barrel_spin.description |
Increases fire rate by 1 tick per upgrade. | 每次升级增加 1 tick 的射击速度。 |
tooltip.ldoh.TurretUpgrade.range.name |
Extended Range | 扩展射程 |
tooltip.ldoh.TurretUpgrade.range.description |
Increases turret range by 20 blocks per upgrade. | 每次升级增加 20 格炮塔射程。 |
tooltip.ldoh.TurretUpgrade.redstone_control.name |
Redstone Control | 红石控制 |
tooltip.ldoh.TurretUpgrade.redstone_control.description |
Turret will only be active if powered by redstone. | 只有在受红石激活时炮塔才会处于工作状态。 |
tooltip.ldoh.TurretUpgrade.australium.name |
Australium | 澳元素 |
tooltip.ldoh.TurretUpgrade.rifling.name |
Improved Rifling | 改进枪膛 |
tooltip.ldoh.TurretUpgrade.rifling.description |
Increases turret projectile speed by 5 blocks per tick. | 每次升级增加 5 格/tick 的炮塔弹道速度。 |
tooltip.ldoh.TurretUpgrade.predictive_targeting.name |
Predictive Targeting | 预测目标 |
tooltip.ldoh.TurretUpgrade.predictive_targeting.description |
Turret predicts where it's target is moving to and pre-emptively fires. | 炮塔能够预测目标移动的位置并提前进行射击。 |
tooltip.ldoh.TurretUpgrade.puncturing.name |
Puncturing | 穿刺 |
tooltip.ldoh.TurretUpgrade.puncturing.description |
Improves damage by 50% per upgrade. | 每次升级伤害提高 50% 。 |
entity.ldoh.CrawlingZombie.name |
Zombie Crawler | 爬行僵尸 |
entity.ldoh.CrawlingHusk.name |
Husk Crawler | 爬行尸壳 |
entity.ldoh.TFZombie.name |
TF2 NPC Zombie | TF2 NPC 僵尸 |
entity.ldoh.NurseZombie.name |
Zombie Nurse | 护士僵尸 |
entity.ldoh.SwatZombie.name |
Swat Zombie | 特警僵尸 |
entity.ldoh.ZombieMechanic.name |
Zombie Mechanic | 机械师僵尸 |
entity.ldoh.ZombieTechnician.name |
Zombie Technician | 技术员僵尸 |
entity.ldoh.ZombieFireman.name |
Zombie Fireman | 消防员僵尸 |
entity.ldoh.Reaver.name |
Reaver | 疾掠者 |
entity.ldoh.LibraryZombie.name |
Library Reaver | 图书馆疾掠者 |
entity.ldoh.HospitalZombie.name |
Hospital Reaver | 医院疾掠者 |
entity.ldoh.InfCloudPhoenix.name |
Assimilated Cloud Phoenix | 被同化的翔云凤凰 |
entity.ldoh.InfDesertPhoenix.name |
Assimilated Desert Phoenix | 被同化的沙漠凤凰 |
entity.ldoh.InfEnderPhoenix.name |
Assimilated Ender Phoenix | 被同化的末影凤凰 |
entity.ldoh.InfFirePhoenix.name |
Assimilated Fire Phoenix | 被同化的赤焰凤凰 |
entity.ldoh.InfNetherPhoenix.name |
Assimilated Nether Phoenix | 被同化的下界凤凰 |
entity.ldoh.InfSnowPhoenix.name |
Assimilated Snow Phoenix | 被同化的白雪凤凰 |
entity.ldoh.InfTwilightPhoenix.name |
Assimilated Twilight Phoenix | 被同化的暮色凤凰 |
entity.ldoh.InfWaterPhoenix.name |
Assimilated Water Phoenix | 被同化的润水凤凰 |
entity.ldoh.Turret.name |
Sentry Turret | 哨兵炮塔 |
entity.ldoh.EnemyTurret.name |
Enemy Turret | 敌方哨兵炮塔 |
death.attack.ToxicGas |
%1$s choked on toxic gas | %1$s在毒气中窒息 |
death.attack.Shrapnel |
%1$s was blown away | %1$s 被炸飞了 |
death.attack.BarbedWire |
%1$s met a prickly end | %1$s 遇“刺”了 |
gui.text.Hunger |
Hunger | 饥饿 |
gui.text.Curing |
Syringes | 注射器 |
gui.turret.text.Upgrades |
Upgrades: | 升级: |
gui.turret.text.Disabled |
Disabled | 已禁用 |
gui.turret.text.NoTarget |
Idle | 空闲 |
gui.turret.text.Hostile |
Hostile | 敌对 |
gui.turret.text.NoOwner |
No Owner | 无所有者 |
gui.turret.text.Owner |
Owner: | 所有者: |
gui.turret.text.Target |
Target: | 目标: |
gui.turret.text.Range |
Range: | 射程: |
gui.turret.text.FireRate |
Speed: | 射速: |
jei.category.ldoh.Syringe |
Syringes | 注射器 |
ldoh.subtitle.tf.enemy |
Enemy Team Approaches | 敌方:靠近 |
ldoh.subtitle.tf.ally |
Ally Team Approaches | 友方:靠近 |
ldoh.subtitle.landmine.beep |
Landmine Beeps | 地雷:哔哔 |
tooltip.ldoh.Crowbar |
Right click to open sealed crates | 右击打开密封板条箱 |
tooltip.ldoh.UnlitTorch |
Craft with a matchbox to light | 与火柴盒合成以点燃 |
message.ldoh.FilingCabinet |
%1$s/%2$s %3$s | %1$s/%2$s %3$s |
commands.ldoh.StartBossEvent.usage |
/startBossEvent | /startBossEvent |
commands.ldoh.SpawnAmbush.usage |
/spawnAmbush | /spawnAmbush |
entity.ldoh.Juggernaut.name |
Juggernaut | Juggernaut |
last-days-of-humanity-tweaks/1.12.2-术语检查
Key | 英文 | 中文 | 检查结果 |
---|---|---|---|
message.ldoh.Gas |
The air is thick with gas | 空气中充斥着毒气。 | ✔ 术语 air => 空气 |
message.ldoh.Lava.Pickup |
The lava is too hot to carry. | 熔岩太烫了,无法携带。 | ✔ 术语 lava => 熔岩 |
message.ldoh.Lava.Break |
The lava melted through the bucket. | 熔岩融化了桶。 | ✔ 术语 lava => 熔岩 |
message.ldoh.PostJoinTeam |
Sneak and right click to make your team follow you. | 潜行并右键点击你的队员,让你的团队跟随你。 | ✔ 术语 sneak => 潜行 ⚠ 术语异常 right => 右手 ⚠ 术语异常 click => 生火 ⚠ 术语异常 click => 剪断 |
message.ldoh.WorldsEnd |
The air smells of death. You can already feel the horrors this night will bring. | 空气中弥漫着死亡的气息。你已经能感受到这个夜晚将带来的恐怖。 | ✔ 术语 air => 空气 |
message.ldoh.Evolution_0 |
The zombies have evolved, now they can break blocks. | 僵尸已经进化,现在它们可以破坏方块。 | ⚠ 术语异常 break => 挖掘 ⚠ 术语异常 break => 损坏 |
message.ldoh.TFHordeStart |
An enemy army appears at the horizon. | 一支敌军出现在地平线上。 | ⚠ 术语异常 appears => 现身 |
message.ldoh.VillagerMessage1 |
Place a %1$s above your base structure's door and the civillians will start coming to you. | 在你基地结构的门上放置 %1$s,居民就会开始前来。 | ✔ 术语 door => 门 |
message.ldoh.SealedCrate |
Right click with a Crow Bar to open sealed crates | 使用撬棍右击打开密封板条箱。 | ⚠ 术语异常 right => 右手 ⚠ 术语异常 click => 生火 ⚠ 术语异常 click => 剪断 ✔ 术语 open => 打开, 开启 |
commands.ldoh.SpawnAmbush.teamFail |
you must be on the RED or BLU team to spawn an %1$s ambush. | 你必须在任意一支队伍里才能生成 %1$s 袭击。 | ⚠ 术语异常 on => 开 ✔ 术语 spawn => 生成 ⚠ 术语异常 red => 红色 |
item.ldoh.DiamondNugget.name |
Diamond Nugget | 钻石粒 | ✔ 术语 diamond => 钻石 ✔ 术语 nugget => 粒 |
item.ldoh.LeadNugget.name |
Lead Nugget | 铅粒 | ⚠ 术语异常 lead => 拴绳 ✔ 术语 nugget => 粒 |
item.ldoh.Syringe.Blood.name |
Blood Filled Syringe | 血液注射器 | ⚠ 术语异常 filled => 填充 |
item.ldoh.MobSpawner.name |
Spawn | 生成 | ✔ 术语 spawn => 生成 |
item.ldoh.GasMask.name |
Gas Mask | 防毒面具 | ⚠ 术语异常 mask => mask |
item.ldoh.NurseHat.name |
Nurse Hat | 护士帽 | ⚠ 术语异常 hat => 帽子 |
item.ldoh.MechanicHat.name |
Mechanic Hat | 机械师帽 | ⚠ 术语异常 hat => 帽子 |
item.ldoh.FireAxe.name |
Fire Axe | 灭火斧 | ✔ 术语 fire => 火 ✔ 术语 axe => 斧 |
item.ldoh.FireHat.name |
Fireman Helmet | 消防员头盔 | ✔ 术语 helmet => 头盔 |
item.ldoh.ExperienceBucket.name |
Experience Bucket | 桶装经验 | ✔ 术语 bucket => 桶 |
tile.ldoh.BarbedWireGold.name |
Gold Barbed Wire | 金刺绳 | ✔ 术语 gold => 金 |
tile.ldoh.BarbedWireDiamond.name |
Diamond Encrusted Barbed Wire | 钻石刺绳 | ✔ 术语 diamond => 钻石 |
tile.ldoh.FlickeringLight.name |
Flickering Light | 闪光灯 | ✔ 术语 light => 光 |
tile.ldoh.HordeSpawner.name |
Horde Spawner | 尸群生成器 | ⚠ 术语异常 spawner => 刷怪笼 |
tooltip.ldoh.Landmine0 |
Explodes when stepped off, dealing lots of damage. | 被触发时爆炸,造成大量伤害。 | ✔ 术语 explodes => 爆炸 |
tooltip.ldoh.Turret0 |
Automatically shoots monsters and enemy mercenaries/players. | 自动射击怪物和敌方雇佣兵/玩家。 | ✔ 术语 shoots => 射击 ⚠ 术语异常 shoots => 射出 |
tooltip.ldoh.EnemyTurret0 |
Automatically shoots all monsters, mercenaries and players. | 自动射击所有怪物、雇佣兵和玩家。 | ⚠ 术语异常 all => 全部 ✔ 术语 shoots => 射击 ⚠ 术语异常 shoots => 射出 |
tooltip.ldoh.Syringe |
Hold right click to extract blood. | 右键按住提取血液。 | ✔ 术语 hold => 按住 ⚠ 术语异常 right => 右手 ⚠ 术语异常 click => 生火 ⚠ 术语异常 click => 剪断 |
tooltip.ldoh.incendiary_ammo1 |
Deals less damage than normal ammo to non parasite enemise but ignites on hit. | 对寄生虫造成额外伤害。 | ⚠ 术语异常 normal => 普通 ⚠ 术语异常 normal => 中 ⚠ 术语异常 on => 开 |
tooltip.ldoh.ap_ammo1 |
Deals less damage than normal ammo but ignores armour. | 造成略低的穿甲伤害。 | ⚠ 术语异常 normal => 普通 ⚠ 术语异常 normal => 中 |
tooltip.ldoh.FilingCabinet |
Can store up to 64 stacks of a single item. | 可以存储最多 64 组相同物品。 | ⚠ 术语异常 up => 向上 |
tooltip.ldoh.TurretUpgrade.hopping.description |
Non-upgrade items can be inserted/extracted from turrets with hoppers and pipes. | 可以使用漏斗和管道向炮塔提供或移除弹药。(升级模块除外) | ⚠ 术语异常 items => 物品 |
tooltip.ldoh.TurretUpgrade.ammo_optimization.description |
Automatically switches to the most effective ammo type for the current target. | 自动切换到对当前目标最有效的弹药类型。 | ⚠ 术语异常 current => 当前分辨率 |
tooltip.ldoh.TurretUpgrade.barrel_spin.name |
Increased Barrel Spin | 增加转速 | ⚠ 术语异常 barrel => 木桶 |
tooltip.ldoh.TurretUpgrade.barrel_spin.description |
Increases fire rate by 1 tick per upgrade. | 每次升级增加 1 tick 的射击速度。 | ⚠ 术语异常 fire => 火 |
tooltip.ldoh.TurretUpgrade.range.description |
Increases turret range by 20 blocks per upgrade. | 每次升级增加 20 格炮塔射程。 | ⚠ 术语异常 blocks => 方块 ⚠ 术语异常 blocks => 格挡 |
tooltip.ldoh.TurretUpgrade.redstone_control.name |
Redstone Control | 红石控制 | ✔ 术语 redstone => 红石 ⚠ 术语异常 redstone => 红石粉 |
tooltip.ldoh.TurretUpgrade.rifling.description |
Increases turret projectile speed by 5 blocks per tick. | 每次升级增加 5 格/tick 的炮塔弹道速度。 | ⚠ 术语异常 blocks => 方块 ⚠ 术语异常 blocks => 格挡 ✔ 术语 speed => 速度 ⚠ 术语异常 projectile => 弹射物 |
tooltip.ldoh.TurretUpgrade.predictive_targeting.description |
Turret predicts where it's target is moving to and pre-emptively fires. | 炮塔能够预测目标移动的位置并提前进行射击。 | ⚠ 术语异常 target => 标靶 |
entity.ldoh.CrawlingZombie.name |
Zombie Crawler | 爬行僵尸 | ✔ 术语 zombie => 僵尸 |
entity.ldoh.CrawlingHusk.name |
Husk Crawler | 爬行尸壳 | ✔ 术语 husk => 尸壳 |
entity.ldoh.TFZombie.name |
TF2 NPC Zombie | TF2 NPC 僵尸 | ✔ 术语 npc => npc ✔ 术语 zombie => 僵尸 |
entity.ldoh.NurseZombie.name |
Zombie Nurse | 护士僵尸 | ✔ 术语 zombie => 僵尸 |
entity.ldoh.SwatZombie.name |
Swat Zombie | 特警僵尸 | ✔ 术语 zombie => 僵尸 |
entity.ldoh.ZombieMechanic.name |
Zombie Mechanic | 机械师僵尸 | ✔ 术语 zombie => 僵尸 |
entity.ldoh.ZombieTechnician.name |
Zombie Technician | 技术员僵尸 | ✔ 术语 zombie => 僵尸 |
entity.ldoh.ZombieFireman.name |
Zombie Fireman | 消防员僵尸 | ✔ 术语 zombie => 僵尸 |
entity.ldoh.InfDesertPhoenix.name |
Assimilated Desert Phoenix | 被同化的沙漠凤凰 | ✔ 术语 desert => 沙漠 |
entity.ldoh.InfFirePhoenix.name |
Assimilated Fire Phoenix | 被同化的赤焰凤凰 | ⚠ 术语异常 fire => 火 |
entity.ldoh.InfNetherPhoenix.name |
Assimilated Nether Phoenix | 被同化的下界凤凰 | ✔ 术语 nether => 下界 |
entity.ldoh.InfSnowPhoenix.name |
Assimilated Snow Phoenix | 被同化的白雪凤凰 | ✔ 术语 snow => 雪 |
entity.ldoh.InfWaterPhoenix.name |
Assimilated Water Phoenix | 被同化的润水凤凰 | ✔ 术语 water => 水 |
death.attack.ToxicGas |
%1$s choked on toxic gas | %1$s在毒气中窒息 | ⚠ 术语异常 on => 开 |
death.attack.BarbedWire |
%1$s met a prickly end | %1$s 遇“刺”了 | ⚠ 术语异常 end => end ⚠ 术语异常 end => 末地, 末路之地 |
gui.text.Hunger |
Hunger | 饥饿 | ✔ 术语 hunger => 饥饿 |
gui.turret.text.NoOwner |
No Owner | 无所有者 | ⚠ 术语异常 no => 否 |
tooltip.ldoh.Crowbar |
Right click to open sealed crates | 右击打开密封板条箱 | ⚠ 术语异常 right => 右手 ⚠ 术语异常 click => 生火 ⚠ 术语异常 click => 剪断 ✔ 术语 open => 打开, 开启 |
tooltip.ldoh.UnlitTorch |
Craft with a matchbox to light | 与火柴盒合成以点燃 | ⚠ 术语异常 light => 光 ✔ 术语 craft => 合成 |