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Unity script to increment the version number each time the project is run in the editor, the version can be queried at run time with 'Application.version'.
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// Minor adjustments by Arshd | |
// Version Incrementor Script for Unity by Francesco Forno (Fornetto Games) | |
// Inspired by http://forum.unity3d.com/threads/automatic-version-increment-script.144917/ | |
// Modified by HJ | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using UnityEngine; | |
using System; | |
[InitializeOnLoad] | |
public class VersionIncrement | |
{ | |
static VersionIncrement() | |
{ | |
EditorApplication.update += RunOnce; | |
} | |
static void RunOnce() | |
{ | |
EditorApplication.update -= RunOnce; | |
IncreaseBuild(); | |
} | |
static void IncrementVersion(int majorIncr, int minorIncr, int buildIncr) | |
{ | |
string[] lines = PlayerSettings.bundleVersion.Split('.'); | |
int MajorVersion = int.Parse(lines[0]) + majorIncr; | |
int MinorVersion = int.Parse(lines[1]) + minorIncr; | |
int Build = 0; | |
if (lines.Length > 2) | |
{ | |
Build = int.Parse(lines[2]) + buildIncr; | |
} | |
string date = DateTime.Now.ToString("yyyyMMddhhmmss"); | |
PlayerSettings.bundleVersion = MajorVersion.ToString("0") + "." + | |
MinorVersion.ToString("0") + "." + | |
Build.ToString("0") + "." + date; | |
//PlayerSettings.Android.bundleVersionCode = MajorVersion * 10000 + MinorVersion * 1000 + Build; | |
} | |
[MenuItem("Build/Increase Minor Version")] | |
private static void IncreaseMinor() | |
{ | |
IncrementVersion(0, 1, 0); | |
} | |
[MenuItem("Build/Increase Major Version")] | |
private static void IncreaseMajor() | |
{ | |
IncrementVersion(1, 0, 0); | |
} | |
private static void IncreaseBuild() | |
{ | |
IncrementVersion(0, 0, 1); | |
} | |
} |
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