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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Linq; | |
using System.IO; | |
public class CubemapTextureBuilder : EditorWindow | |
{ | |
[MenuItem("Tools/Cubemap Builder")] |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections.Generic; | |
public class TextureCombiner : EditorWindow | |
{ | |
[MenuItem("Tools/Texture Combiner...")] | |
static void Open() | |
{ | |
var w = GetWindow<TextureCombiner>(true, "Texture Combiner"); |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEngine.SceneManagement; | |
using System.Linq; | |
/// <summary> | |
/// Scene preview. | |
/// https://diegogiacomelli.com.br/unity3d-scenepreview-inspector/ | |
/// </summary> | |
[CustomEditor(typeof(SceneAsset))] |
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// LoadingScreenManager | |
// -------------------------------- | |
// built by Martin Nerurkar (http://www.martin.nerurkar.de) | |
// for Nowhere Prophet (http://www.noprophet.com) | |
// | |
// Licensed under GNU General Public License v3.0 | |
// http://www.gnu.org/licenses/gpl-3.0.txt | |
using UnityEngine; | |
using UnityEngine.UI; |