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@CzBiX
Created Feb 13, 2021
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Cheat engine table for Crashlands v1.5.66-rc.9(Publish v100.0.63.0) Epic
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="34">
<CheatEntries>
<CheatEntry>
<ID>7</ID>
<Description>"Character attr"</Description>
<Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(injectCharacter,Crashlands.exe,E8 30 F2 58 FC) // should be unique
alloc(newmem,$1000)
label(characterAddr)
label(code)
label(return)
newmem:
cmp eax, 0
jne code
cmp [characterAddr], 0
jne code
call Crashlands.exe+A5C0
mov [characterAddr], eax
jmp return
code:
call Crashlands.exe+A5C0
jmp return
align 4 cc
characterAddr:
dd 0
injectCharacter:
jmp newmem
return:
registersymbol(injectCharacter)
registersymbol(characterAddr)
[DISABLE]
injectCharacter:
db E8 30 F2 58 FC
unregistersymbol(characterAddr)
unregistersymbol(injectCharacter)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Crashlands.exe"+3A7B38B
"Crashlands.exe"+3A7B36E: 8B 01 - mov eax,[ecx]
"Crashlands.exe"+3A7B370: 68 D7 94 01 00 - push 000194D7
"Crashlands.exe"+3A7B375: FF 50 08 - call dword ptr [eax+08]
"Crashlands.exe"+3A7B378: 89 46 04 - mov [esi+04],eax
"Crashlands.exe"+3A7B37B: 8D 46 70 - lea eax,[esi+70]
"Crashlands.exe"+3A7B37E: 50 - push eax
"Crashlands.exe"+3A7B37F: E8 0C D5 51 00 - call Crashlands.exe+3F98890
"Crashlands.exe"+3A7B384: 83 C4 04 - add esp,04
"Crashlands.exe"+3A7B387: 8B 4E 08 - mov ecx,[esi+08]
"Crashlands.exe"+3A7B38A: 50 - push eax
// ---------- INJECTING HERE ----------
"Crashlands.exe"+3A7B38B: E8 30 F2 58 FC - call Crashlands.exe+A5C0
// ---------- DONE INJECTING ----------
"Crashlands.exe"+3A7B390: 89 46 0C - mov [esi+0C],eax
"Crashlands.exe"+3A7B393: FF 75 08 - push [ebp+08]
"Crashlands.exe"+3A7B396: E8 45 BB 53 00 - call Crashlands.exe+3FB6EE0
"Crashlands.exe"+3A7B39B: 83 C4 04 - add esp,04
"Crashlands.exe"+3A7B39E: 8D 46 70 - lea eax,[esi+70]
"Crashlands.exe"+3A7B3A1: 50 - push eax
"Crashlands.exe"+3A7B3A2: E8 E9 D4 51 00 - call Crashlands.exe+3F98890
"Crashlands.exe"+3A7B3A7: 83 C4 04 - add esp,04
"Crashlands.exe"+3A7B3AA: 50 - push eax
"Crashlands.exe"+3A7B3AB: FF 76 04 - push [esi+04]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8</ID>
<Description>"characterAddr"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>characterAddr</Address>
</CheatEntry>
<CheatEntry>
<ID>66</ID>
<Description>"基本属性"</Description>
<Options moManualExpandCollapse="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>11</ID>
<Description>"最大生命"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"韧性"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>10</ID>
<Description>"移动速度"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"??"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>18</ID>
<Description>"每秒伤害"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>40</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>17</ID>
<Description>"暴击"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16</ID>
<Description>"单次伤害"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>67</ID>
<Description>"Buff"</Description>
<Options moManualExpandCollapse="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>15</ID>
<Description>"伤害反弹"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>70</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>14</ID>
<Description>"眩晕"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>80</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"燃烧"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>90</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>39</ID>
<Description>"冰封"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>a0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>38</ID>
<Description>"闪避"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>b0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>37</ID>
<Description>"流血"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>c0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>36</ID>
<Description>"生命恢复"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>d0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>35</ID>
<Description>"施毒"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>e0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>34</ID>
<Description>"吸血"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>f0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>23</ID>
<Description>"狂暴"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>100</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>22</ID>
<Description>"强酸"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>110</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>21</ID>
<Description>"加速"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>120</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>20</ID>
<Description>"电击"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>130</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>68</ID>
<Description>"高级 Buff"</Description>
<Options moManualExpandCollapse="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>19</ID>
<Description>"毒素抗性"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>140</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>40</ID>
<Description>"火焰抗性"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>150</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>41</ID>
<Description>"电击抗性"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>160</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>42</ID>
<Description>"冰冻抗性"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>170</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>43</ID>
<Description>"二头肌强度"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>180</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>44</ID>
<Description>"火焰强度"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>190</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>45</ID>
<Description>"毒素强度"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>1a0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>50</ID>
<Description>"电击强度"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>1b0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>49</ID>
<Description>"冰冻强度"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>1c0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>69</ID>
<Description>"特殊 Buff"</Description>
<Options moManualExpandCollapse="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>48</ID>
<Description>"隐匿性"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>1d0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>47</ID>
<Description>"炸弹强度"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>1e0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>51</ID>
<Description>"进食强度"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>1f0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>46</ID>
<Description>"时间扭曲"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>200</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>52</ID>
<Description>"宝藏猎人"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>210</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>58</ID>
<Description>"治疗力量"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>220</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>57</ID>
<Description>"生物狩猎"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>characterAddr</Address>
<Offsets>
<Offset>230</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>65</ID>
<Description>"Pickup amount rate"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(injectPickupItem,Crashlands.exe,E8 28 5A BB FF) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
label(dropAmountRate)
newmem:
push edx
push edi
// convert input
cvtsi2sd xmm0, [dropAmountRate]
movsd [dropAmountRate+4], xmm0
lea edx, [dropAmountRate+4]
mov edi, [esp+18]
mov [edi+4], edx
pop edi
pop edx
code:
call Crashlands.exe+9E6C20
jmp return
align 4 cc
dropAmountRate:
dd 2
dq 0
injectPickupItem:
jmp newmem
return:
registersymbol(injectPickupItem)
registersymbol(dropAmountRate)
[DISABLE]
injectPickupItem:
db E8 28 5A BB FF
unregistersymbol(dropAmountRate)
unregistersymbol(injectPickupItem)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Crashlands.exe+E311F3
Crashlands.exe+E311D5: 89 86 78 03 00 00 - mov [esi+00000378],eax
Crashlands.exe+E311DB: 8D 86 80 01 00 00 - lea eax,[esi+00000180]
Crashlands.exe+E311E1: 89 86 7C 03 00 00 - mov [esi+0000037C],eax
Crashlands.exe+E311E7: 8B 45 0C - mov eax,[ebp+0C]
Crashlands.exe+E311EA: 52 - push edx
Crashlands.exe+E311EB: 6A 04 - push 04
Crashlands.exe+E311ED: 8D 56 08 - lea edx,[esi+08]
Crashlands.exe+E311F0: 52 - push edx
Crashlands.exe+E311F1: 50 - push eax
Crashlands.exe+E311F2: 51 - push ecx
// ---------- INJECTING HERE ----------
Crashlands.exe+E311F3: E8 28 5A BB FF - call Crashlands.exe+9E6C20
// ---------- DONE INJECTING ----------
Crashlands.exe+E311F8: 83 C4 14 - add esp,14
Crashlands.exe+E311FB: 8B 46 14 - mov eax,[esi+14]
Crashlands.exe+E311FE: C7 46 3C 15 00 00 00 - mov [esi+3C],00000015
Crashlands.exe+E31205: 8D 48 FF - lea ecx,[eax-01]
Crashlands.exe+E31208: F7 C1 FC FF FF 00 - test ecx,Crashlands.exe+39FFFC
Crashlands.exe+E3120E: 0F 84 AE 05 00 00 - je Crashlands.exe+E317C2
Crashlands.exe+E31214: C7 46 10 00 00 00 00 - mov [esi+10],00000000
Crashlands.exe+E3121B: C7 46 14 05 00 00 00 - mov [esi+14],00000005
Crashlands.exe+E31222: C7 46 08 00 00 00 00 - mov [esi+08],00000000
Crashlands.exe+E31229: 8D 8E C0 02 00 00 - lea ecx,[esi+000002C0]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>62</ID>
<Description>"Rate"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>dropAmountRate</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>60</ID>
<Description>"Instant Construct"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(injectConstructTimer,Crashlands.exe,E8 80 F0 98 FF) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
push edx
mov edx, [esp+4]
xorps xmm0, xmm0
movsd [edx], xmm0
pop edx
code:
call Crashlands.exe+A480
jmp return
injectConstructTimer:
jmp newmem
return:
registersymbol(injectConstructTimer)
[DISABLE]
injectConstructTimer:
db E8 80 F0 98 FF
unregistersymbol(injectConstructTimer)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Crashlands.exe+67B3FB
Crashlands.exe+67B3D6: FF 36 - push [esi]
Crashlands.exe+67B3D8: E8 F3 BF 91 03 - call Crashlands.exe+3F973D0
Crashlands.exe+67B3DD: 83 C4 08 - add esp,08
Crashlands.exe+67B3E0: 89 86 C8 00 00 00 - mov [esi+000000C8],eax
Crashlands.exe+67B3E6: 8B 06 - mov eax,[esi]
Crashlands.exe+67B3E8: FF 30 - push [eax]
Crashlands.exe+67B3EA: E8 F1 BA 93 03 - call Crashlands.exe+3FB6EE0
Crashlands.exe+67B3EF: 83 C4 04 - add esp,04
Crashlands.exe+67B3F2: 8B 8E C8 00 00 00 - mov ecx,[esi+000000C8]
Crashlands.exe+67B3F8: FF 76 2C - push [esi+2C]
// ---------- INJECTING HERE ----------
Crashlands.exe+67B3FB: E8 80 F0 98 FF - call Crashlands.exe+A480
// ---------- DONE INJECTING ----------
Crashlands.exe+67B400: 6A 03 - push 03
Crashlands.exe+67B402: E8 39 BA 93 03 - call Crashlands.exe+3FB6E40
Crashlands.exe+67B407: 83 C4 04 - add esp,04
Crashlands.exe+67B40A: 8D 46 50 - lea eax,[esi+50]
Crashlands.exe+67B40D: C7 46 6C 10 00 00 00 - mov [esi+6C],00000010
Crashlands.exe+67B414: 50 - push eax
Crashlands.exe+67B415: E8 76 D4 91 03 - call Crashlands.exe+3F98890
Crashlands.exe+67B41A: 83 C4 04 - add esp,04
Crashlands.exe+67B41D: 8B 4E 04 - mov ecx,[esi+04]
Crashlands.exe+67B420: 50 - push eax
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
@izumi121

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@izumi121 izumi121 commented May 18, 2021

hey i just wanna ask how to use character attr??

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