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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.XR; | |
using Valve.VR; | |
/// <summary> | |
/// These are a few different ways to detect the current VR HMD and controller type. | |
/// - Unity XR api | |
/// - Unity Input api | |
/// - SteamVR plugin |
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#!/usr/bin/env sh | |
## I don't have any devices running Android OS now. These settings may have been outdated but I cannot verify it. | |
adb shell settings put global captive_portal_fallback_url http://g.cn/generate_204 | |
adb shell settings put global captive_portal_http_url http://www.google.cn/generate_204 | |
adb shell settings put global captive_portal_https_url https://www.google.cn/generate_204 | |
adb shell settings put global captive_portal_other_fallback_urls http://www.qualcomm.cn/generate_204 |
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wget -c --no-cookies --no-check-certificate --header "Cookie: oraclelicense=accept-securebackup-cookie" https://download.oracle.com/otn-pub/java/jdk/12.0.2+10/e482c34c86bd4bf8b56c0b35558996b9/jdk-12.0.2_linux-x64_bin.tar.gz |
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#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. | |
#InstallKeybdHook | |
SendMode Input ; Recommended for new scripts due to its superior speed and reliability. | |
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. | |
; OPTIONAL: For those who use Home/End more than PgUp/PgDown, this flips their use with the Fn key. | |
; If you want the buttons to function as they are, add a semicolon (;) to the beginning of each line below. | |
Home::PgUp | |
End::PgDn | |
PgUp::Home |