Created
February 17, 2016 21:42
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Dash script made by gadonj18 in #unity3d irc on freenode
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using UnityEngine; | |
using System.Collections; | |
public class PlayerMove : MonoBehaviour { | |
Vector3 moveDir; | |
Rigidbody rb; | |
float speed = 5f; | |
float dashCooler = 0.5f; | |
KeyCode dashKey; | |
bool dashing = false; | |
Vector3 dashDir; | |
float dashTimer = 0f; | |
void Start() | |
{ | |
rb = GetComponent<Rigidbody>(); | |
} | |
void Update() | |
{ | |
moveDir = Vector3.zero; | |
if (Input.GetKey(KeyCode.W)) | |
{ | |
moveDir = Vector3.forward; | |
} | |
else if (Input.GetKey(KeyCode.S)) | |
{ | |
moveDir = -Vector3.forward; | |
} | |
else if (Input.GetKey(KeyCode.A)) | |
{ | |
moveDir = -Vector3.right; | |
} | |
else if (Input.GetKey(KeyCode.D)) | |
{ | |
moveDir = Vector3.right; | |
} | |
if (Input.GetKeyDown(KeyCode.W)) | |
{ | |
CheckDash(KeyCode.W, Vector3.forward); | |
} | |
else if (Input.GetKeyDown(KeyCode.S)) | |
{ | |
CheckDash(KeyCode.S, -Vector3.forward); | |
} | |
else if (Input.GetKeyDown(KeyCode.A)) | |
{ | |
CheckDash(KeyCode.A, -Vector3.right); | |
} | |
else if (Input.GetKeyDown(KeyCode.D)) | |
{ | |
CheckDash(KeyCode.D, Vector3.right); | |
} | |
dashCooler -= Time.deltaTime; | |
} | |
void CheckDash(KeyCode key, Vector3 dir) | |
{ | |
if (dashCooler > 0f && dashKey == key) | |
{ | |
dashing = true; | |
dashDir = dir; | |
dashTimer = 0.5f; | |
} | |
else | |
{ | |
dashKey = key; | |
dashCooler = 0.5f; | |
} | |
} | |
void FixedUpdate() | |
{ | |
if (dashing) | |
{ | |
rb.MovePosition(rb.position + dashDir * speed * 2 * Time.deltaTime); | |
dashTimer -= Time.deltaTime; | |
if (dashTimer <= 0f) | |
{ | |
dashing = false; | |
} | |
} | |
if (moveDir != Vector3.zero) | |
{ | |
rb.MovePosition(rb.position + moveDir * speed * Time.deltaTime); | |
} | |
} | |
} |
what do i attach this to and how do i map the actual function
you would attach the script to the player right?
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Theres already one dashCooler it's at 0.5 om the top in public variables you can change that as far as adding a visual bar will have to track time left on coolDown and use a fill bar etc.