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Range value type for Unity. It has a custom property drawer.
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using System; | |
using UnityEngine; | |
using Random = UnityEngine.Random; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
namespace DCFApixels | |
{ | |
static class RangeValueUtils | |
{ | |
public static float NormalizeT(float t) | |
{ | |
if (t > 1f) | |
return t % 1f; | |
if (t < 0) | |
return 1 + (t % 1f); | |
return t; | |
} | |
} | |
[Serializable] | |
public struct RangeFloat | |
{ | |
public static readonly RangeFloat one = new RangeFloat(0f, 1f); | |
public float x; | |
public float length; | |
public float AbsLength => Mathf.Abs(length); | |
#region Positive/Negative | |
public bool IsPositive => length >= 0; | |
public bool IsNegative => length < 0; | |
#endregion | |
#region Constructors | |
public RangeFloat(float x, float length) | |
{ | |
this.x = x; | |
this.length = length; | |
} | |
public static RangeFloat MinMax(float min, float max) | |
{ | |
return new RangeFloat(min, max - min); | |
} | |
#endregion | |
#region Min/Max | |
public float Min | |
{ | |
get => Mathf.Min(x, XLength); | |
set | |
{ | |
length -= (value - x); | |
x = value; | |
} | |
} | |
public float Max | |
{ | |
get => Mathf.Max(x, XLength); | |
set | |
{ | |
float a = (XLength - value); | |
length -= a; | |
} | |
} | |
#endregion | |
public float XLength | |
{ | |
get => x + length; | |
set | |
{ | |
float a = (XLength - value); | |
length -= a; | |
} | |
} | |
public float Average => length / 2f + x; | |
public float GetRandom() | |
{ | |
return Random.Range(Min, Max); | |
} | |
#region Evaluate | |
public float Evaluate(float t) | |
{ | |
return x + length * RangeValueUtils.NormalizeT(t); | |
} | |
public float EvaluateClamp(float t) | |
{ | |
return x + length * Mathf.Clamp01(t); | |
} | |
#endregion | |
#region MathPercent | |
public float MathPercent(float value) | |
{ | |
return (value - Min) / Mathf.Abs(length); | |
} | |
public float MathPercentClamp(float value) | |
{ | |
return Mathf.Clamp01(MathPercent(value)); | |
} | |
#endregion | |
public float Clamp(float value) | |
{ | |
return Mathf.Clamp(value, Min, Max); | |
} | |
public bool IsInRange(float value) | |
{ | |
return value >= Min && value < Max; | |
} | |
public override string ToString() | |
{ | |
return $"x:{x} length:{length} min:{Min} max:{Max}"; | |
} | |
} | |
[Serializable] | |
public struct RangeInt | |
{ | |
public static readonly RangeFloat one = new RangeFloat(0f, 1f); | |
public int x; | |
public int length; | |
public int AbsLength => Mathf.Abs(length); | |
#region Positive/Negative | |
public bool IsPositive => length >= 0; | |
public bool IsNegative => length < 0; | |
#endregion | |
#region Constructors | |
public RangeInt(int x, int length) | |
{ | |
this.x = x; | |
this.length = length; | |
} | |
public static RangeInt MinMax(int min, int max) | |
{ | |
return new RangeInt(min, max - min); | |
} | |
#endregion | |
#region Min/Max | |
public int Min | |
{ | |
get => Mathf.Min(x, XLength); | |
set | |
{ | |
length -= (value - x); | |
x = value; | |
} | |
} | |
public int Max | |
{ | |
get => Mathf.Max(x, XLength); | |
set | |
{ | |
int a = (XLength - value); | |
length -= a; | |
} | |
} | |
#endregion | |
public int XLength | |
{ | |
get => x + length; | |
set | |
{ | |
int a = (XLength - value); | |
length -= a; | |
} | |
} | |
public float Average => length / 2f + x; | |
public int GetRandom() | |
{ | |
return Random.Range(Min, Max); | |
} | |
#region Evaluate | |
public float Evaluate(float t) | |
{ | |
return x + length * RangeValueUtils.NormalizeT(t); | |
} | |
public float EvaluateClamp(float t) | |
{ | |
return x + length * Mathf.Clamp01(t); | |
} | |
#endregion | |
#region MathPercent | |
public float MathPercent(float value) | |
{ | |
return (value - Min) / (float)Mathf.Abs(length); | |
} | |
public float MathPercentClamp(float value) | |
{ | |
return Mathf.Clamp01(MathPercent(value)); | |
} | |
#endregion | |
public float Clamp(float value) | |
{ | |
return Mathf.Clamp(value, Min, Max); | |
} | |
public bool IsInRange(float value) | |
{ | |
return value >= Min && value < Max; | |
} | |
public override string ToString() | |
{ | |
return $"x:{x} length:{length} min:{Min} max:{Max}"; | |
} | |
} | |
public class ClampedRangeAttribute: PropertyAttribute | |
{ | |
public float min; | |
public float max; | |
public ClampedRangeAttribute(float min, float max) | |
{ | |
this.min = min; | |
this.max = max; | |
} | |
public ClampedRangeAttribute() : this(0f, 1f) { } | |
} | |
public class MinMaxRangeAttribute : PropertyAttribute | |
{ | |
} | |
} | |
#if UNITY_EDITOR | |
namespace DCFApixels.Editors | |
{ | |
[CustomPropertyDrawer(typeof(ClampedRangeAttribute), true)] | |
[CustomPropertyDrawer(typeof(MinMaxRangeAttribute), true)] | |
[CustomPropertyDrawer(typeof(RangeFloat), true)] | |
[CustomPropertyDrawer(typeof(RangeInt), true)] | |
public class RangedValueDrawer : PropertyDrawer | |
{ | |
private const float SPACING = 4f; | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
int indentLevel = EditorGUI.indentLevel; | |
float defaultlabelWidth = EditorGUIUtility.labelWidth; | |
SerializedProperty xProp = property.FindPropertyRelative("x"); | |
SerializedProperty lengthProp = property.FindPropertyRelative("length"); | |
Rect labelRect = position; | |
labelRect.width = defaultlabelWidth; | |
Rect fieldRect = position; | |
fieldRect.xMin = labelRect.xMax; | |
string minmaxTooltip; | |
switch (xProp.propertyType) | |
{ | |
case SerializedPropertyType.Integer: | |
minmaxTooltip = new RangeInt(xProp.intValue, lengthProp.intValue).ToString(); | |
break; | |
case SerializedPropertyType.Float: | |
minmaxTooltip = new RangeFloat(xProp.floatValue, lengthProp.floatValue).ToString(); | |
break; | |
default: | |
minmaxTooltip = "error"; | |
break; | |
} | |
label.tooltip = minmaxTooltip; | |
EditorGUI.LabelField(labelRect, label); | |
if (attribute is MinMaxRangeAttribute minMaxRangeAttribute) | |
{ | |
DrawMinMaxField(fieldRect, property, minMaxRangeAttribute, xProp, lengthProp); | |
goto exit; | |
} | |
if (attribute is ClampedRangeAttribute clampedRangeAttribute) | |
{ | |
DrawClampedRangeField(fieldRect, property, clampedRangeAttribute, xProp, lengthProp); | |
goto exit; | |
} | |
DrawDefaultField(fieldRect, xProp, lengthProp); | |
exit:; | |
EditorGUIUtility.labelWidth = defaultlabelWidth; | |
} | |
private void DrawDefaultField(Rect fieldRect, SerializedProperty xProp, SerializedProperty lengthProp) | |
{ | |
float width = fieldRect.width / 2f - SPACING / 2f; | |
Rect minRect = fieldRect; | |
minRect.width = width; | |
minRect.x = fieldRect.xMin; | |
Rect maxRect = fieldRect; | |
maxRect.width = width; | |
maxRect.x = minRect.xMax + SPACING; | |
EditorGUI.indentLevel = 0; | |
EditorGUIUtility.labelWidth = 12f; | |
EditorGUI.PropertyField(minRect, xProp); | |
EditorGUIUtility.labelWidth = 42f; | |
EditorGUI.PropertyField(maxRect, lengthProp); | |
} | |
private void DrawClampedRangeField(Rect fieldRect, SerializedProperty property, ClampedRangeAttribute attribute, SerializedProperty xProp, SerializedProperty lengthProp) | |
{ | |
EditorGUI.indentLevel = 0; | |
float rightFieldWidth = 24; | |
float verticalSpacing = EditorGUIUtility.standardVerticalSpacing; | |
if(fieldRect.width <= rightFieldWidth * 4.5f) | |
{ | |
rightFieldWidth = 0; | |
verticalSpacing = 0; | |
} | |
Rect leftFieldRect = fieldRect; | |
leftFieldRect.xMax -= rightFieldWidth * 2f + verticalSpacing * 2f; | |
Rect rightFieldRect1 = fieldRect; | |
rightFieldRect1.x = leftFieldRect.xMax + verticalSpacing; | |
rightFieldRect1.width = rightFieldWidth; | |
Rect rightFieldRect2 = rightFieldRect1; | |
rightFieldRect2.x = rightFieldRect1.xMax + verticalSpacing; | |
switch (xProp.propertyType) | |
{ | |
case SerializedPropertyType.Integer: | |
{ | |
int min = xProp.intValue; | |
int max = lengthProp.intValue + min; | |
MinMaxSlider(leftFieldRect, ref min, ref max, (int)attribute.min, (int)attribute.max); | |
min = EditorGUI.IntField(rightFieldRect1, min); | |
max = EditorGUI.IntField(rightFieldRect2, max); | |
max = Mathf.Max(min, max); | |
xProp.intValue = min; | |
lengthProp.intValue = Mathf.Abs(max) - min; | |
property.serializedObject.ApplyModifiedProperties(); | |
} | |
break; | |
case SerializedPropertyType.Float: | |
{ | |
float min = xProp.floatValue; | |
float max = lengthProp.floatValue + min; | |
EditorGUI.MinMaxSlider(leftFieldRect, ref min, ref max, attribute.min, attribute.max); | |
min = EditorGUI.FloatField(rightFieldRect1, min); | |
max = EditorGUI.FloatField(rightFieldRect2, max); | |
max = Mathf.Max(min, max); | |
xProp.floatValue = min; | |
lengthProp.floatValue = Mathf.Abs(max) - min; | |
property.serializedObject.ApplyModifiedProperties(); | |
} | |
break; | |
default: | |
GUI.Label(fieldRect, "error"); | |
break; | |
}; | |
} | |
private void DrawMinMaxField(Rect fieldRect, SerializedProperty property, MinMaxRangeAttribute attribute, SerializedProperty xProp, SerializedProperty lengthProp) | |
{ | |
float width = fieldRect.width / 2f - SPACING / 2f; | |
Rect minRect = fieldRect; | |
minRect.width = width; | |
minRect.x = fieldRect.xMin; | |
Rect maxRect = fieldRect; | |
maxRect.width = width; | |
maxRect.x = minRect.xMax + SPACING; | |
EditorGUIUtility.labelWidth = 24f; | |
EditorGUI.indentLevel = 0; | |
switch (xProp.propertyType) | |
{ | |
case SerializedPropertyType.Integer: | |
{ | |
int min = xProp.intValue; | |
int max = lengthProp.intValue + min; | |
min = EditorGUI.IntField(minRect, min < max ? "Min" : "Max", min); | |
max = EditorGUI.IntField(maxRect, min < max ? "Max" : "Min", max); | |
xProp.intValue = min; | |
lengthProp.intValue = Mathf.Abs(max) - min; | |
property.serializedObject.ApplyModifiedProperties(); | |
} | |
break; | |
case SerializedPropertyType.Float: | |
{ | |
float min = xProp.floatValue; | |
float max = lengthProp.floatValue + min; | |
min = EditorGUI.FloatField(minRect, min < max ? "min" : "max", min); | |
max = EditorGUI.FloatField(maxRect, min < max ? "max" : "min", max); | |
xProp.floatValue = min; | |
lengthProp.floatValue = Mathf.Abs(max) - min; | |
property.serializedObject.ApplyModifiedProperties(); | |
} | |
break; | |
default: | |
GUI.Label(fieldRect, "error"); | |
break; | |
} | |
} | |
private void MinMaxSlider(Rect position, ref int minValue, ref int maxValue, float minLimit, float maxLimit) | |
{ | |
float minValueFloat = minValue; | |
float maxValueFloat = maxValue; | |
EditorGUI.MinMaxSlider(position, ref minValueFloat, ref maxValueFloat, minLimit, maxLimit); | |
minValue = Mathf.RoundToInt(minValueFloat); | |
maxValue = Mathf.RoundToInt(maxValueFloat); | |
} | |
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) | |
{ | |
return EditorGUIUtility.singleLineHeight; | |
} | |
} | |
} | |
#endif |
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