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Limit a Vector2 within a certain range like a boss.
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using UnityEngine; | |
using UnityEditor; | |
/* | |
Vector Range Attribute by Just a Pixel (Danny Goodayle @DGoodayle) - http://www.justapixel.co.uk | |
Copyright (c) 2015 | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in | |
all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
THE SOFTWARE. | |
USAGE | |
[VectorRange(minX, maxX, minY, maxY, clamped)] | |
public Vector2 yourVector; | |
*/ | |
public class VectorRangeAttribute : PropertyAttribute { | |
public readonly float fMinX, fMaxX, fMinY, fMaxY; | |
public readonly bool bClamp; | |
public VectorRangeAttribute(float fMinX, float fMaxX, float fMinY, float fMaxY, bool bClamp) | |
{ | |
this.fMinX = fMinX; | |
this.fMaxX = fMaxX; | |
this.fMinY = fMinY; | |
this.fMaxY = fMaxY; | |
this.bClamp = bClamp; | |
} | |
} | |
[CustomPropertyDrawer(typeof(VectorRangeAttribute))] | |
public class VectorRangeAttributeDrawer : PropertyDrawer | |
{ | |
const int helpHeight = 30; | |
const int textHeight = 16; | |
VectorRangeAttribute rangeAttribute { get { return (VectorRangeAttribute)attribute; } } | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
Color previous = GUI.color; | |
GUI.color = !IsValid(property) ? Color.red : Color.white; | |
Rect textFieldPosition = position; | |
textFieldPosition.width = position.width; | |
textFieldPosition.height = position.height; | |
EditorGUI.BeginChangeCheck(); | |
Vector2 val = EditorGUI.Vector2Field(textFieldPosition, label, property.vector2Value); | |
if (EditorGUI.EndChangeCheck()) | |
{ | |
if (rangeAttribute.bClamp) | |
{ | |
val.x = Mathf.Clamp(val.x, rangeAttribute.fMinX, rangeAttribute.fMaxX); | |
val.y = Mathf.Clamp(val.y, rangeAttribute.fMinY, rangeAttribute.fMaxY); | |
} | |
property.vector2Value = val; | |
} | |
Rect helpPosition = position; | |
helpPosition.y += 16; | |
helpPosition.height = 16; | |
DrawHelpBox(helpPosition, property); | |
GUI.color = previous; | |
} | |
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) | |
{ | |
if (!IsValid(property)) | |
{ | |
return 32; | |
} | |
return base.GetPropertyHeight(property, label); | |
} | |
void DrawHelpBox(Rect position, SerializedProperty prop) | |
{ | |
// No need for a help box if the pattern is valid. | |
if (IsValid(prop)) | |
return; | |
EditorGUI.HelpBox(position,string.Format("Invalid Range X [{0}]-[{1}] Y [{2}]-[{3}]", rangeAttribute.fMinX,rangeAttribute.fMaxX,rangeAttribute.fMinY,rangeAttribute.fMaxY), MessageType.Error); | |
} | |
bool IsValid(SerializedProperty prop) | |
{ | |
Vector2 vector = prop.vector2Value; | |
return vector.x >= rangeAttribute.fMinX && vector.x <= rangeAttribute.fMaxX && vector.y >= rangeAttribute.fMinY && vector.y <= rangeAttribute.fMaxY; | |
} | |
} |
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