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@DMagic1
Created August 24, 2018 18:08
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Shader: Unlit/Transparent Cutout
Shader: Unlit/Transparent
Shader: Unlit/Color
Shader: UI/Unlit/Text
Shader: UI/KSP/UnlitMeshStencil (+2)
Shader: UI/KSP/UnlitMeshStencil
Shader: UI/KSP/Default (Transparent +2)
Shader: UI/KSP/Color Overlay
Shader: UI/Default Font
Shader: UI/Default
Shader: TextMeshPro/Sprite
Shader: TextMeshPro/Mobile/Distance Field
Shader: TextMeshPro/Distance Field
Shader: Terrain/Scaled Planet (Simple)
Shader: Terrain/Scaled Planet (RimAerial)
Shader: Terrain/PQS/Sphere Projection SURFACE QUAD (Fallback)
Shader: Terrain/PQS/Sphere Projection SURFACE QUAD (AP)
Shader: Terrain/PQS/Sphere Projection SURFACE QUAD
Shader: Terrain/PQS/PQS Main Shader
Shader: Terrain/PQS/PQS Main - Optimised
Shader: Terrain/PQS/Ocean Surface Quad (Fallback)
Shader: Terrain/PQS/Ocean Surface Quad
Shader: Terrain/PQS/Aerial Cutout
Shader: Standard
Shader: Standard
Shader: Sprites/Mask
Shader: Sprites/Default
Shader: Sprite/Simple Texture (Unlit)
Shader: Shader Forge/Tumbler
Shader: Shader Forge/Monolith
Shader: Particles/Alpha Blended Premultiply
Shader: Particles/Alpha Blended
Shader: Particles/Additive (Soft)
Shader: Particles/Additive
Shader: Particles/Additive
Shader: Parallax Specular (Alpha)
Shader: Mobile/Particles/Multiply
Shader: Mobile/Particles/Alpha Blended
Shader: Mobile/Particles/Additive
Shader: MaskedTexture
Shader: MaskedTexture
Shader: Legacy Shaders/VertexLit
Shader: Legacy Shaders/Transparent/VertexLit
Shader: Legacy Shaders/Transparent/Specular
Shader: Legacy Shaders/Transparent/Diffuse
Shader: Legacy Shaders/Transparent/Cutout/VertexLit
Shader: Legacy Shaders/Transparent/Cutout/Diffuse
Shader: Legacy Shaders/Transparent/Cutout/Bumped Specular
Shader: Legacy Shaders/Transparent/Cutout/Bumped Diffuse
Shader: Legacy Shaders/Specular
Shader: Legacy Shaders/Diffuse Detail
Shader: Legacy Shaders/Diffuse
Shader: Legacy Shaders/Bumped Specular
Shader: Legacy Shaders/Bumped Diffuse
Shader: Legacy Shaders/Bumped Diffuse
Shader: KSP/UnlitColor
Shader: KSP/Unlit
Shader: KSP/Specular (Transparent)
Shader: KSP/Specular
Shader: KSP/ScreenSpaceMask
Shader: KSP/Scenery/Unlit/Transparent
Shader: KSP/Scenery/Specular
Shader: KSP/Scenery/Specular
Shader: KSP/Scenery/Reflective Water
Shader: KSP/Scenery/Emissive/Specular
Shader: KSP/Scenery/Emissive/Specular
Shader: KSP/Scenery/Emissive/Diffuse
Shader: KSP/Scenery/Emissive/Diffuse
Shader: KSP/Scenery/Emissive/Bumped Specular
Shader: KSP/Scenery/Emissive/Bumped Specular
Shader: KSP/Scenery/Diffuse Multiply (Fixed UV)
Shader: KSP/Scenery/Diffuse Multiply
Shader: KSP/Scenery/Diffuse Detail
Shader: KSP/Scenery/Diffuse
Shader: KSP/Scenery/Diffuse
Shader: KSP/Scenery/Decal/Multiply
Shader: KSP/Scenery/Decal/Blended
Shader: KSP/Scenery/Decal/Blended
Shader: KSP/Scenery/Bumped Specular
Shader: KSP/Scenery/Bumped Specular
Shader: KSP/Scenery/Bumped
Shader: KSP/Scenery/Bumped
Shader: KSP/Scenery/Alpha/Translucent
Shader: KSP/Scenery/Alpha/Cutoff
Shader: KSP/Particles/Alpha Blended
Shader: KSP/Particles/Alpha Blended
Shader: KSP/Particles/Additive
Shader: KSP/Particles/Additive
Shader: KSP/Lightwrapped/Specular
Shader: KSP/InternalSpace
Shader: KSP/Emissive/Specular
Shader: KSP/Emissive/Diffuse
Shader: KSP/Emissive/Bumped Specular
Shader: KSP/EditorGizmos (Emissive)
Shader: KSP/EditorGizmos
Shader: KSP/Diffuse
Shader: KSP/BWMixedBumpedSpecular
Shader: KSP/Bumped Specular (Stencil)
Shader: KSP/Bumped Specular
Shader: KSP/Bumped
Shader: KSP/Alpha/Unlit Transparent
Shader: KSP/Alpha/Translucent Specular
Shader: KSP/Alpha/Translucent Additive
Shader: KSP/Alpha/Translucent Additive
Shader: KSP/Alpha/Translucent
Shader: KSP/Alpha/Cutoff Bumped
Shader: KSP/Alpha/Cutoff
Shader: Hidden/VideoDecode
Shader: Hidden/Noise Shader YUV
Shader: Hidden/Noise Shader RGB
Shader: Hidden/Internal-StencilWrite
Shader: Hidden/Internal-ScreenSpaceShadows
Shader: Hidden/Internal-PrePassLighting
Shader: Hidden/Internal-MotionVectors
Shader: Hidden/Internal-Halo
Shader: Hidden/Internal-GUITextureClipText
Shader: Hidden/Internal-GUITextureClip
Shader: Hidden/Internal-GUITextureBlit
Shader: Hidden/Internal-GUITexture
Shader: Hidden/Internal-GUIRoundedRect
Shader: Hidden/Internal-Flare
Shader: Hidden/InternalErrorShader
Shader: Hidden/Internal-DepthNormalsTexture
Shader: Hidden/Internal-DeferredReflections
Shader: Hidden/Internal-CombineDepthNormals
Shader: Hidden/Highlighted/Transparent
Shader: Hidden/Highlighted/Opaque
Shader: Hidden/Highlighted/Cut
Shader: Hidden/Highlighted/Composite
Shader: Hidden/Highlighted/Blur
Shader: Hidden/CustomDeferredShading
Shader: Hidden/CubeCopy
Shader: Hidden/CubeBlur
Shader: Hidden/CubeBlend
Shader: Hidden/ConvertTexture
Shader: Hidden/BlitCopyDepth
Shader: Hidden/BlitCopy
Shader: GUI/Text Shader
Shader: Emissive Multi Ramp Sunspots
Shader: Diffuse Wrapped
Shader: DepthMask
Shader: Depth Mask
Shader: AtmosphereFromGround
Shader: ArrowPointer
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