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import random
class Monster:
def __init__(self, name, enemy_pokemon, element, abilities, height, weight, evolution, strong, weak, immune, move1, move2, move3, move4, enemy_move1, enemy_move2, enemy_move3, enemy_move4, enemy_pokemon_level):
self.name = name
self.enemy_pokemon = enemy_pokemon
self.element = element
self.abilities = abilities
self.height = height
self.weight = weight
self.evolution = evolution
self.strong = strong
self.weak = weak
self.immune = immune
self.move1 = move1
self.move2 = move2
self.move3 = move3
self.move4 = move4
self.enemy_move1 = enemy_move1
self.enemy_move2 = enemy_move2
self.enemy_move3 = enemy_move3
self.enemy_move4 = enemy_move4
self.enemy_pokemon_level = enemy_pokemon_level
def say_name(self):
print("This pokemon is called " + pokedex_input + ".")
def say_type(self):
print("It is a " + self.element + " type.")
def say_abilities(self):
print("Its abilities are: " + self.abilities +" ")
def say_height(self):
print("It is " + self.height + " tall.")
def say_weight(self):
print("It weighs " + self.weight + ".")
def say_evolution(self):
print("It is a " + self.evolution + ".")
def say_strong(self):
print("The types it is strong against are: " + self.strong + ".")
def say_weak(self):
print("The types it is weak against are: " + self.weak + ".")
def say_immune(self):
print("The types it is immune to are: " + self.immune + ".")
def main(self):
pokemon_level = 5
input("You have been challenged by " + self.name + "!")
print("Your enemy sent out " + self.enemy_pokemon + ".")
print(self.enemy_pokemon + " is level " + self.enemy_pokemon_level)
print("You have sent " + pokemon + " out to battle!")
print(pokemon + " is level " + str(pokemon_level))
#battle(user_pokemon, enemy_pokemon)
pokemon_health = 30
enemy_health = 30
fight = True
while fight == True:
print(pokemon,"has four attacks: 1. " + self.move1 + ", 2. " + self.move2 + ", 3. " + self.move3 + ", or 4. " + self.move4 + ".")
fight = int(input("Which one do you want to select?(Type 1, 2, 3, 4)"))
crit = random.randint(1,10)
if fight == 1:
if crit == 9:
enemy_health = enemy_health - 10
print(pokemon + " used " + self.move1 + "!")
print("It is a critical hit!")
print(self.enemy_pokemon + " lost 10 health points!")
enemyfight = random.randint(1,5)
else:
enemy_health = enemy_health - 5
print(pokemon + " used " + self.move1 + "!")
if crit == 8:
print(self.enemy_pokemon + " evaded the attack!")
print(self.enemy_pokemon + " lost no health points!")
enemyfight = random.randint(1,5)
else:
print(self.enemy_pokemon + " lost 5 health points!")
enemyfight = random.randint(1,5)
if enemyfight == 1:
if crit == 7:
pokemon_health = pokemon_health - 10
print(self.enemy_pokemon + " used " + self.enemy_move1 + "!")
print("It is a critical hit!")
print(pokemon + " lost 10 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 5
print(self.enemy_pokemon + " used " + self.enemy_move1 + "!")
print(pokemon + " lost 5 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 2:
if crit == 7:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move2 + "!")
print("It is a critical hit!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move2 + "!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 3:
if crit == 7:
pokemon_health = pokemon_health - 10
print(self.enemy_pokemon + " used " + self.enemy_move3 + "!")
print("It is a critical hit!")
print(pokemon + " lost 10 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 5
print(self.enemy_pokemon + " used " + self.enemy_move3 + "!")
print(pokemon + " lost 5 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 4:
if crit == 7:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move4 + "!")
print("It is a critical hit!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move4 + "!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 5:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move1 + "!")
print(pokemon + " evaded the attack!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif fight == 2:
if crit == 9:
enemy_health = enemy_health - 0
print(pokemon + " used " + self.move2 + "!")
print("It is a critical hit!")
print(self.enemy_pokemon + " lost no health points!")
enemyfight = random.randint(1,5)
else:
enemy_health = enemy_health - 0
print(pokemon + " used " + self.move2 + "!")
if crit == 8:
print(self.enemy_pokemon + " evaded the attack!")
print(self.enemy_pokemon + " lost no health points!")
enemyfight = random.randint(1,5)
else:
print(self.enemy_pokemon + " lost no health points!")
enemyfight = random.randint(1,5)
if enemyfight == 1:
if crit == 7:
pokemon_health = pokemon_health - 10
print(self.enemy_pokemon + " used " + self.enemy_move1 + "!")
print("It is a critical hit!")
print(pokemon + " lost 10 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 5
print(self.enemy_pokemon + " used " + self.enemy_move1 + "!")
print(pokemon + " lost 5 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 2:
if crit == 7:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move2 + "!")
print("It is a critical hit!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move2 + "!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 3:
if crit == 7:
pokemon_health = pokemon_health - 10
print(self.enemy_pokemon + " used " + self.enemy_move3 + "!")
print("It is a critical hit!")
print(pokemon + " lost 10 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 5
print(self.enemy_pokemon + " used " + self.enemy_move3 + "!")
print(pokemon + " lost 5 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 4:
if crit == 7:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move4 + "!")
print("It is a critical hit!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move4 + "!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 5:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move3 + "!")
print(pokemon + " evaded the attack!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif fight == 3:
if crit == 9:
enemy_health = enemy_health - 10
print(pokemon + " used " + self.move3 + "!")
print("It is a critical hit!")
print(self.enemy_pokemon + " lost 10 health points!")
enemyfight = random.randint(1,5)
else:
enemy_health = enemy_health - 5
print(pokemon + " used " + self.move3 + "!")
if crit == 8:
print(self.enemy_pokemon + " evaded the attack!")
print(self.enemy_pokemon + " lost no health points!")
enemyfight = random.randint(1,5)
else:
print(self.enemy_pokemon + " lost 5 health points!")
enemyfight = random.randint(1,5)
if enemyfight == 1:
if crit == 7:
pokemon_health = pokemon_health - 10
print(self.enemy_pokemon + " used " + self.enemy_move1 + "!")
print("It is a critical hit!")
print(pokemon + " lost 10 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 5
print(self.enemy_pokemon + " used " + self.enemy_move1 + "!")
print(pokemon + " lost 5 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 2:
if crit == 7:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move2 + "!")
print("It is a critical hit!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move2 + "!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 3:
if crit == 7:
pokemon_health = pokemon_health - 10
print(self.enemy_pokemon + " used " + self.enemy_move3 + "!")
print("It is a critical hit!")
print(pokemon + " lost 10 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 5
print(self.enemy_pokemon + " used " + self.enemy_move3 + "!")
print(pokemon + " lost 5 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 4:
if crit == 7:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move4 + "!")
print("It is a critical hit!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move4 + "!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 5:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move2 + "!")
print(pokemon + " evaded the attack!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif fight == 4:
if crit == 9:
enemy_health = enemy_health - 15
print(pokemon + " used " + self.move4 + "!")
print("It is a critical hit!")
print(self.enemy_pokemon + " lost 15 health points!")
enemyfight = random.randint(1,5)
else:
enemy_health = enemy_health - 10
print(pokemon + " used " + self.move4 + "!")
if crit == 8:
print(self.enemy_pokemon + " evaded the attack!")
print(self.enemy_pokemon + " lost no health points!")
enemyfight = random.randint(1,5)
else:
print(self.enemy_pokemon + " lost 10 health points!")
enemyfight = random.randint(1,5)
if enemyfight == 1:
if crit == 7:
pokemon_health = pokemon_health - 10
print(self.enemy_pokemon + " used " + self.enemy_move1 + "!")
print("It is a critical hit!")
print(pokemon + " lost 10 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 5
print(self.enemy_pokemon + " used " + self.enemy_move1 + "!")
print(pokemon + " lost 5 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 2:
if crit == 7:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move2 + "!")
print("It is a critical hit!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move2 + "!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 3:
if crit == 7:
pokemon_health = pokemon_health - 10
print(self.enemy_pokemon + " used " + self.enemy_move3 + "!")
print("It is a critical hit!")
print(pokemon + " lost 10 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 5
print(self.enemy_pokemon + " used " + self.enemy_move3 + "!")
print(pokemon + " lost 5 health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 4:
if crit == 7:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move4 + "!")
print("It is a critical hit!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move4 + "!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
elif enemyfight == 5:
pokemon_health = pokemon_health - 0
print(self.enemy_pokemon + " used " + self.enemy_move4 + "!")
print(pokemon + " evaded the attack!")
print(pokemon + " lost no health points!")
print("Your pokemon's current health points are:")
print(pokemon_health)
print("Your enemy's pokemon's health points are:")
print(enemy_health)
else:
print("That is not an attack. Try again.")
if pokemon_health <= 0:
fight = False
elif enemy_health <= 0:
fight = False
print(pokemon + " gained " + str(exp) + " experience points!")
if exp >= 100:
pokemon_level = pokemon_level + 1
print(pokemon + " has leveled up!")
print(pokemon + " is now level " + str(pokemon_level))
else:
print(pokemon + " needs " + str(100 - exp) + " more experience points to level up. ")
else:
fight = True
### CLIENT CODE ####
#Welcome Player into Game
input("Professor: Hello there! (Press Enter to Continue)")
input("Professor: Welcome to the world of Pokemon! (Press Enter to Continue)")
input("Professor: My name is Professor Fir Fraser. But you can call me Fir. We live in a world with people and pokemon alike.(Keep Pressing Enter)")
input("Professor: We become friends with our pokemon and they help us in battle.")
print("Professor: Enough about me.")
player = input("What is your name? (Enter your name)")
#Input name
if len(player) > 0 and len(player) < 11:
input(player + ", that's a nice name")
else:
while len(player) == 0 or len(player) > 11:
print("Professor: I am sorry, could you repeat that?")
player = input("What is your name? (Enter your name)")
gender = str(input("Professor: So, " + player + ", are you male or female (Type male or female)?"))
if gender == 'male':
print("Professor: Ahh... So you are a boy.")
elif gender == 'female':
print("Professor: Ahh... So you are a girl.")
else:
while gender != 'male' and gender != 'female':
print("Professor: I am sorry, I did not quite catch that.")
gender = str(input("Professor: Are you male or female (Type male or female)?"))
if gender == 'male':
print("Professor: Ahh... So you are a boy.")
elif gender == 'female':
print("Professor: Ahh... So you are a girl.")
friend = str(input("Professor: This person is your friend right? What was his name again? (Input your friend's name)"))
if len(friend) > 0 and len(friend) < 11:
input("Professor: " + friend + "... so that is his name.")
else:
while len(friend) == 0 or len(friend) > 11:
print("Professor: I am sorry, could you repeat that?")
friend = str(input("Professor: This person is your friend right? What was his name again? (Input your friend's name)"))
input("Professor: I will be off now, make sure to come to my pokemon lab in Rounter Town.")
print(" ~")
print(" ~")
print(" ~")
print(" ~")
print(" ~")
#Starter Arc
input("Mom: Hi " + player + "! I'm home.")
input("Mom: The professor wanted you to come to his lab.")
lab = str(input("Mom: Do you know how to get there? (Type yes or no)"))
if lab == 'no':
input("Mom: When you go outside, turn right and keep walking. You couldn't miss it! The lab is a large white building.")
elif lab == 'yes':
input("Mom: Ok, have fun!")
else:
while lab != 'no' and lab != 'yes' and lab !='nah' and lab != 'yeet' and lab != 'yeah' and lab != 'YES' and lab != 'ofc' and lab != 'naw':
print("Mom: I am sorry, I did not quite catch that.")
lab = str(input("Mom: Do you know how to get there? (Type yes or no)"))
if lab == 'no':
input("Mom: When you go outside, turn right and keep walking. You couldn't miss it! The lab is a large white building.")
elif lab == 'yes':
input("Mom: Ok, have fun!")
elif lab == 'yeet':
input("Mom: Ok, have fun!")
elif lab == 'yeah':
input("Mom: Ok, have fun!")
elif lab == 'YES':
input("Mom: Ok, have fun!")
elif lab == 'YEET':
input("Mom: Ok, have fun!")
elif lab == 'ofc':
input("Mom: Ok, have fun!")
elif lab == 'naw':
input("Mom: When you go outside, turn right and keep walking. You couldn't miss it! The lab is a large white building.")
elif lab == 'nah':
input("Mom: When you go outside, turn right and keep walking. You couldn't miss it! The lab is a large white building.")
print(" ~")
print(" ~")
print(" ~")
print(" ~")
print(" ~")
input("Ahh! Hello there " + player + "!")
input("I assume you have come to receive your pokemon?")
input("Great! If you follow me to the back of the lab, I have 15 pokemon for you to choose from.")
input("You can only choose one I'm afraid. So make sure to choose wisely!")
type1 = str(input("There are three typings to choose from. Fire, Water, or Grass. Please input one of those types to choose your pokemon. (Make sure to capitalize the first letter)"))
if type1 != 'Fire' and type1 != 'Water' and type1 != 'Grass':
if type1 != 'Fire' and type1 != 'Water' and type1 != 'Grass':
while type1 != 'Fire' and type1 != 'Water' and type1 != 'Grass':
print("I am sorry, I did not catch that.")
type1 = str(input("There are three typings to choose from. Fire, Water, or Grass. Please input one of those types to choose your pokemon. (Make sure to capitalize the first letter)"))
if type1 == 'Fire' or type1 == 'fire':
input("I see. You would like to select a Fire type.")
print("I have 5 different pokemon for you to select from:")
typeFIRE = str(input("Charmander, Cyndaquil, Torchic, Chimchar, or Tepig. (Type in one of the pokemon's names exactly as shown here."))
pokemon = typeFIRE
starter_move = 'Ember'
if typeFIRE == 'Charmander' or typeFIRE == 'charmander':
input("Ahh so you would like to choose Charmander.")
elif typeFIRE == 'Cyndaquil' or typeFIRE == 'cyndaquil':
input("Ahh so you would like to choose Cyndaquil.")
elif typeFIRE == 'Torchic' or typeFIRE == 'torchic':
input("Ahh so you would like to choose Torchic.")
elif typeFIRE == 'Chimchar' or typeFIRE == 'chimchar':
input("Ahh so you would like to choose Chimchar.")
elif typeFIRE == 'Tepig' or typeFIRE == 'tepig':
input("Ahh so you would like to choose Tepig.")
else:
while typeFIRE != 'Charmander' and typeFIRE != 'Cyndaquil' and typeFIRE != 'Torchic' and typeFIRE != 'Chimchar' and typeFIRE != 'Tepig' and typeFIRE != 'charmander' and typeFIRE != 'cyndaquil' and typeFIRE != 'torchic' and typeFIRE != 'chimchar' and typeFIRE != 'tepig':
print("Professor: I am sorry, I did not quite catch that.")
typeFIRE = str(input("Charmander, Cyndaquil, Torchic, Chimchar, or Tepig. (Type in one of the pokemon's names exactly as shown here."))
elif type1 == 'Water' or type1 == 'water':
input("I see. You would like to select a Water type.")
print("I have 5 different pokemon for you to select from:")
typeWATER = str(input("Squirtle, Totodile, Mudkip, Piplup, or Oshawott. (Type in one of the pokemon's names exactly as shown here.)"))
pokemon = typeWATER
starter_move = 'Bubble'
if typeWATER == 'Squirtle' or typeWATER == 'squirtle':
input("Ahh so you would like to choose Squirtle.")
elif typeWATER == 'Totodile' or typeWATER == 'totodile':
input("Ahh so you would like to choose Totodile.")
elif typeWATER == 'Mudkip' or typeWATER == 'mudkip':
input("Ahh so you would like to choose Mudkip.")
elif typeWATER == 'Piplup' or typeWATER == 'piplup':
input("Ahh so you would like to choose Piplup.")
elif typeWATER == 'Oshawott' or typeWATER == 'oshawott':
input("Ahh so you would like to choose Oshawott.")
else:
while typeWATER != 'Squirtle' and typeWATER != 'Totodile' and typeWATER != 'Mudkip' and typeWATER != 'Piplup' and typeWATER != 'Oshawott' and typeWATER != 'squirtle' and typeWATER != 'totodile' and typeWATER != 'mudkip' and typeWATER != 'piplup' and typeWATER != 'oshawott':
print("Professor: I am sorry, I did not quite catch that.")
typeWATER = str(input("Squirtle, Totodile, Mudkip, Piplup, or Oshawott. (Type in one of the pokemon's names exactly as shown here.)"))
elif type1 == 'Grass' or type1 == 'grass':
input("I see. You would like to select a Grass type.")
print("I have 5 different pokemon for you to select from.")
typeGRASS = str(input("Bulbasaur, Chikorita, Treecko, Turtwig, or Snivy. (Type in one of the pokemon's names exactly as shown here.)"))
pokemon = typeGRASS
starter_move = 'Vine Whip'
if typeGRASS == "Bulbasaur" or typeGRASS == 'bulbasaur':
input("Ahh so you would like to choose Bulbasaur.")
elif typeGRASS == "Chikorita" or typeGRASS == 'chikorita':
input("Ahh so you would like to choose Chikorita.")
elif typeGRASS == "Treecko" or typeGRASS == 'treecko':
input("Ahh so you would like to choose Treecko.")
elif typeGRASS == "Turtwig" or typeGRASS == 'turtwig':
input("Ahh so you would like to choose Turtwig.")
elif typeGRASS == "Snivy" or typeGRASS == 'snivy':
input("Ahh so you would like to choose Snivy.")
else:
while typeGRASS != 'Bulbasaur' and typeGRASS != 'Chikorita' and typeGRASS != 'Treecko' and typeGRASS != 'Turtwig' and typeGRASS != 'Snivy' and typeGRASS != 'bulbasaur' and typeGRASS != 'chikorita' and typeGRASS != 'treecko' and typeGRASS != 'turtwig'and typeGRASS != 'snivy':
print("Professor: I am sorry, I did not quite catch that.")
typeGRASS = str(input("Bulbasaur, Chikorita, Treecko, Turtwig, or Snivy. (Type in one of the pokemon's names exactly as shown here.)"))
elif type1 == 'Fire' or type1 == 'fire':
input("I see. You would like to select a Fire type.")
print("I have 5 different pokemon for you to select from:")
typeFIRE = str(input("Charmander, Cyndaquil, Torchic, Chimchar, or Tepig. (Type in one of the pokemon's names exactly as shown here."))
pokemon = typeFIRE
starter_move = 'Ember'
if typeFIRE == 'Charmander' or typeFIRE == 'charmander':
input("Ahh so you would like to choose Charmander.")
elif typeFIRE == 'Cyndaquil' or typeFIRE == 'cyndaquil':
input("Ahh so you would like to choose Cyndaquil.")
elif typeFIRE == 'Torchic' or typeFIRE == 'torchic':
input("Ahh so you would like to choose Torchic.")
elif typeFIRE == 'Chimchar' or typeFIRE == 'chimchar':
input("Ahh so you would like to choose Chimchar.")
elif typeFIRE == 'Tepig' or typeFIRE == 'tepig':
input("Ahh so you would like to choose Tepig.")
else:
while typeFIRE != 'Charmander' and typeFIRE != 'Cyndaquil' and typeFIRE != 'Torchic' and typeFIRE != 'Chimchar' and typeFIRE != 'Tepig' and typeFIRE != 'charmander' and typeFIRE != 'cyndaquil' and typeFIRE != 'torchic' and typeFIRE != 'chimchar' and typeFIRE != 'tepig':
print("Professor: I am sorry, I did not quite catch that.")
typeFIRE = str(input("Charmander, Cyndaquil, Torchic, Chimchar, or Tepig. (Type in one of the pokemon's names exactly as shown here."))
elif type1 == 'Water' or type1 == 'water':
input("I see. You would like to select a Water type.")
print("I have 5 different pokemon for you to select from:")
typeWATER = str(input("Squirtle, Totodile, Mudkip, Piplup, or Oshawott. (Type in one of the pokemon's names exactly as shown here.)"))
pokemon = typeWATER
starter_move = 'Bubble'
if typeWATER == 'Squirtle' or typeWATER == 'squirtle':
input("Ahh so you would like to choose Squirtle.")
elif typeWATER == 'Totodile' or typeWATER == 'totodile':
input("Ahh so you would like to choose Totodile.")
elif typeWATER == 'Mudkip' or typeWATER == 'mudkip':
input("Ahh so you would like to choose Mudkip.")
elif typeWATER == 'Piplup' or typeWATER == 'piplup':
input("Ahh so you would like to choose Piplup.")
elif typeWATER == 'Oshawott' or typeWATER == 'oshawott':
input("Ahh so you would like to choose Oshawott.")
else:
while typeWATER != 'Squirtle' and typeWATER != 'Totodile' and typeWATER != 'Mudkip' and typeWATER != 'Piplup' and typeWATER != 'Oshawott' and typeWATER != 'squirtle' and typeWATER != 'totodile' and typeWATER != 'mudkip' and typeWATER != 'piplup' and typeWATER != 'oshawott':
print("Professor: I am sorry, I did not quite catch that.")
typeWATER = str(input("Squirtle, Totodile, Mudkip, Piplup, or Oshawott. (Type in one of the pokemon's names exactly as shown here.)"))
elif type1 == 'Grass' or type1 == 'grass':
input("I see. You would like to select a Grass type.")
print("I have 5 different pokemon for you to select from.")
typeGRASS = str(input("Bulbasaur, Chikorita, Treecko, Turtwig, or Snivy. (Type in one of the pokemon's names exactly as shown here.)"))
pokemon = typeGRASS
starter_move = 'Vine Whip'
if typeGRASS == "Bulbasaur" or typeGRASS == 'bulbasaur':
input("Ahh so you would like to choose Bulbasaur.")
elif typeGRASS == "Chikorita" or typeGRASS == 'chikorita':
input("Ahh so you would like to choose Chikorita.")
elif typeGRASS == "Treecko" or typeGRASS == 'treecko':
input("Ahh so you would like to choose Treecko.")
elif typeGRASS == "Turtwig" or typeGRASS == 'turtwig':
input("Ahh so you would like to choose Turtwig.")
elif typeGRASS == "Snivy" or typeGRASS == 'snivy':
input("Ahh so you would like to choose Snivy.")
else:
while typeGRASS != 'Bulbasaur' and typeGRASS != 'Chikorita' and typeGRASS != 'Treecko' and typeGRASS != 'Turtwig' and typeGRASS != 'Snivy' and typeGRASS != 'bulbasaur' and typeGRASS != 'chikorita' and typeGRASS != 'treecko' and typeGRASS != 'turtwig'and typeGRASS != 'snivy':
print("Professor: I am sorry, I did not quite catch that.")
typeGRASS = str(input("Bulbasaur, Chikorita, Treecko, Turtwig, or Snivy. (Type in one of the pokemon's names exactly as shown here.)"))
exp = random.randint(88,118)
input("Professor: Now that you have your first pokemon... Let's Battle!")
moves = [ "Tackle", "Tail Whip", "Headbutt", starter_move]
professor = Monster("Pokemon Professor Fir", "Mareep","","","","","","","","", moves[0], moves[1], moves[2], moves[3], "Tackle", "Tail Whip", "Thunder Shock", "Sand Attack", "3")
professor.main()
print("Professor: Great job in your first battle!")
print("Professor: I shall now give you a gift from me to help you on your journey:")
input(player + " received the Pokedex!")
print("You can use the Pokedex to help you document and find out about every new pokemon you see.")
input("Let's find out about your new pokemon.")
pokedex = str(input("To use this device type 'Open' (If you want to check out the Pokedex, type the previous.)"))
if pokedex == 'Open':
print("Ahh, so you would like to use it.")
pokedex_input = str(input("Input the name of any pokemon to find out about them."))
if pokedex_input == 'Bulbasaur':
Bulbasaur = Monster("","Bulbasaur", "Grass and Poison", "Overgrow and Chlorophyll.", "2 feet 4 inches", "15.2 lbs", "First Stage Evolution before Ivysaur and Venusaur", "Water, Rock, Ground, and Grass", "Flying, Bug, Ice, Fire, Psychic, and Ground", "None", "","","","","","","","","")
Bulbasaur.say_name()
Bulbasaur.say_type()
Bulbasaur.say_abilities()
Bulbasaur.say_height()
Bulbasaur.say_weight()
Bulbasaur.say_evolution()
Bulbasaur.say_strong()
Bulbasaur.say_weak()
Bulbasaur.say_immune()
elif pokedex_input == 'Ivysaur':
Ivysaur = Monster("","Ivysaur", "Grass and Poison", "Overgrow and Chlorophyll.", "3 feet 3 inches", "28.7 lbs", "Second Stage Evolution after Bulbasaur and before Venusaur", "Water, Rock, Ground, and Grass", "Flying, Bug, Ice, Fire, Psychic, and Ground", "None", "","","","","","","","","")
Ivysaur.say_name()
Ivysaur.say_type()
Ivysaur.say_abilities()
Ivysaur.say_height()
Ivysaur.say_weight()
Ivysaur.say_evolution()
Ivysaur.say_strong()
Ivysaur.say_weak()
Ivysaur.say_immune()
elif pokedex_input == 'Venusaur':
Venusaur = Monster("","Venusaur", "Grass and Poison", "Overgrow and Chlorophyll.", "6 feet 7 inches", "220.5 lbs", "Third Stage Evolution after Bulbasaur and Ivysaur", "Water, Rock, Ground, and Grass", "Flying, Bug, Ice, Fire, Psychic, and Ground", "None", "","","","","","","","","")
Venusaur.say_name()
Venusaur.say_type()
Venusaur.say_abilities()
Venusaur.say_height()
Venusaur.say_weight()
Venusaur.say_evolution()
Venusaur.say_strong()
Venusaur.say_weak()
Venusaur.say_immune()
elif pokedex_input == 'Squirtle':
Squirtle = Monster("","Squirtle", "Water", "Torrent and Rain Dish.", "1 feet 8 inches", "19.8 lbs", "First Stage Evolution before Wartortle and Blastoise", "Fire, Rock, and Ground", "Electric and Grass", "None", "","","","","","","","","")
Squirtle.say_name()
Squirtle.say_type()
Squirtle.say_abilities()
Squirtle.say_height()
Squirtle.say_weight()
Squirtle.say_evolution()
Squirtle.say_strong()
Squirtle.say_weak()
Squirtle.say_immune()
elif pokedex_input == 'Wartortle':
Wartortle = Monster("","Wartortle", "Water", "Torrent and Rain Dish.", "3 feet 3 inches", "49.6 lbs", "Second Stage Evolution after Squirtle and before Blastoise", "Fire, Rock, and Ground", "Electric and Grass", "None","", "","","","","","","","")
Wartortle.say_name()
Wartortle.say_type()
Wartortle.say_abilities()
Wartortle.say_height()
Wartortle.say_weight()
Wartortle.say_evolution()
Wartortle.say_strong()
Wartortle.say_weak()
Wartortle.say_immune()
elif pokedex_input == 'Blastoise':
Blastoise = Monster("","Blastoise", "Water", "Torrent and Rain Dish.", "5 feet 3 inches", "188 lbs", "Third Stage Evolution after Squirtle and Wartortle", "Fire, Rock, and Ground", "Electric and Grass", "None","", "","","","","","","","")
Blastoise.say_name()
Blastoise.say_type()
Blastoise.say_abilities()
Blastoise.say_height()
Blastoise.say_weight()
Blastoise.say_evolution()
Blastoise.say_strong()
Blastoise.say_weak()
Blastoise.say_immune()
elif pokedex_input == 'Charmander':
Charmander = Monster("","Charmander", "Fire", "Blaze and Solar Power.", "2 feet", "18.7 lbs", "First Stage Evolution before Charmeleon and Charizard", "Grass, Bug, Ice, and Steel", "Water, Rock and Ground", "None","", "","","","","","","","")
Charmander.say_name()
Charmander.say_type()
Charmander.say_abilities()
Charmander.say_height()
Charmander.say_weight()
Charmander.say_evolution()
Charmander.say_strong()
Charmander.say_weak()
Charmander.say_immune()
elif pokedex_input == 'Charmeleon':
Charmeleon = Monster("","Charmeleon", "Fire", "Blaze and Solar Power.", "3 feet 7 inches", "41.9 lbs", "Second Stage Evolution after Charmander and before Charizard", "Grass, Bug, Ice, and Steel", "Water, Rock, and Ground", "None","", "","","","","","","","")
Charmeleon.say_name()
Charmeleon.say_type()
Charmeleon.say_abilities()
Charmeleon.say_height()
Charmeleon.say_weight()
Charmeleon.say_evolution()
Charmeleon.say_strong()
Charmeleon.say_weak()
Charmeleon.say_immune()
elif pokedex_input == 'Charizard':
Charizard = Monster("","Charizard", "Fire and Flying", "Blaze and Solar Power.", "5 feet 7 inches", "199 lbs", "Third Stage Evolution after Charmander and Charmeleon", "Grass, Bug, Ice, Fighting, Steel, ", "Water, Electric, and Rock", "Ground","", "","","","","","","","")
Charizard.say_name()
Charizard.say_type()
Charizard.say_abilities()
Charizard.say_height()
Charizard.say_weight()
Charizard.say_evolution()
Charizard.say_strong()
Charizard.say_weak()
Charizard.say_immune()
elif pokedex_input == 'Dragonite':
Dragonite = Monster("", "Dragonite", "Dragon and Flying", "Inner Focus and Multiscale.", "7 feet 3 inches", "463 lbs", "Third Stage Evolution after Dratini and Dragonair", "Dragon, Grass, Bug, and Fighting", "Ice, Dragon, and Rock", "Ground","", "","","","","","","","")
Dragonite.say_name()
Dragonite.say_type()
Dragonite.say_abilities()
Dragonite.say_height()
Dragonite.say_weight()
Dragonite.say_evolution()
Dragonite.say_strong()
Dragonite.say_weak()
Dragonite.say_immune()
else:
print("I am sorry, that pokemon has not been documented yet.")
input("Alright. It is time for you to embark on your own pokemon journey!")
input("Thank you for completing this DEMO!")
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