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Created June 16, 2017 02:04
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sounds =
{
[DIGI_NULL] = { "NULL.VOC", 0, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- SWORD
[DIGI_SWORDSWOOSH] = { "SWRDSTR1.VOC", PRI_HI_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
-- SHURIKEN
[DIGI_STAR] = { "THROW.VOC", PRI_HI_PLAYERWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_STARCLINK] = { "STRCLNK.VOC", PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NULL_STARWIZ] = { "NULL.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- UZI
[DIGI_UZIFIRE] = { "UZIFIRE1.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RICHOCHET1] = { "RICH1.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RICHOCHET2] = { "RICH2.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_REMOVECLIP] = { "RMVCLIP.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_REPLACECLIP] = { "RPLCLIP.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- SPENT SHELL HITTING FLOOR
[DIGI_SHELL] = { "SHELL.VOC", PRI_NPCATTACK, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
-- CROSSRIOT
[DIGI_RIOTFIRE] = { "RIOTFIR1.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RIOTFIRE2] = { "SHOTGUN.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RIOTRELOAD] = { "RIOTRLD.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BOLTEXPLODE] = { "EXPMED.VOC", PRI_HI_PLAYERWEAP, -100, 100, 0, DIST_MAXNORMAL, VF_NORMAL },
[DIGI_BOLTWIZ] = { "RIOTWIZ.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- 30MM GRENADE LAUNCHER
[DIGI_30MMFIRE] = { "40MMFIR2.VOC", PRI_HI_PLAYERWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_30MMRELOAD] = { "RIOTRLD.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_30MMEXPLODE] = { "40MMEXP2.VOC", PRI_HI_PLAYERWEAP, -100, 100, 0, DIST_WIDE, VF_NORMAL },
[DIGI_30MMWIZ] = { "RIOTWIZ.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- GORO HEAD
[DIGI_HEADFIRE] = { "GHFIR1.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HEADSHOTWIZ] = { "GHWIZ.VOC", PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HEADSHOTHIT] = { "EXPSML.VOC", PRI_LOW_PLAYERWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- MINES
[DIGI_MINETHROW] = { "THROW.VOC", PRI_HI_PLAYERWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MINEBOUNCE] = { "PHITGRND.VOC", PRI_LOW_PLAYERWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MINEBLOW] = { "EXPLRG.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_WIDE, VF_NORMAL },
[DIGI_MINEBEEP] = { "STSCAN2.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- HEART ATTACK
[DIGI_HEARTBEAT] = { "HBLOOP1.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HEARTFIRE] = { "HSQUEEZ1.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HEARTWIZ] = { "HRTWIZ.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- MISSILE BATTERY
[DIGI_MISSLFIRE] = { "RIOTFIR1.VOC", PRI_HI_PLAYERWEAP, -75, 75, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MISSLEXP] = { "EXPMED.VOC", PRI_HI_PLAYERWEAP, -100, 100, 0, DIST_WIDE, VF_NORMAL },
-- RING OF FIRE SPELL
[DIGI_RFWIZ] = { "RFWIZ.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- NAPALM SPELL
[DIGI_NAPFIRE] = { "NAPFIRE.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NAPWIZ] = { "NAPTWIZ.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_NAPPUFF] = { "NAPPUFF.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- MAGIC MIRV SPELL
[DIGI_MIRVFIRE] = { "MMFIRE.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MIRVWIZ] = { "MMWIZ.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- SPIRAL SPELL
[DIGI_SPIRALFIRE] = { "SPRLFIRE.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SPIRALWIZ] = { "SPRLWIZ.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- MAGIC SOUNDS, GENERIC
-- (USED FOR MAGIC CARPET RIDES,ETC.)
[DIGI_MAGIC1] = { "MAGIC1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MAGIC2] = { "MAGIC2.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MAGIC3] = { "MAGIC3.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MAGIC4] = { "MAGIC4.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MAGIC5] = { "MAGIC5.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MAGIC6] = { "MAGIC6.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MAGIC7] = { "MAGIC7.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- SHADOW WARRIOR SPELL
[DIGI_SWCLOAKUNCLOAK] = { "SWSPELL.VOC", PRI_LOW_PLAYERWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- PLAYER DEAD HEAD
[DIGI_DHVOMIT] = { "DHVOMIT.VOC", PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_DHCLUNK] = { "DHCLUNK.VOC", PRI_PLAYERAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NULL_DHSQUISH] = { "NULL.VOC", PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- WEAPON RELATED
[DIGI_PROJECTILELAVAHIT] = { "LAVAHIT.VOC", PRI_PLAYERAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PROJECTILEWATERHIT] = { "STSPL01.VOC", PRI_PLAYERAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- ITEMS
[DIGI_KEY] = { "KEY.VOC", PRI_ITEM, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ITEM] = { "ITEM5A.VOC", PRI_ITEM, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BIGITEM] = { "ITEMBIG2.VOC", PRI_ITEM, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- DEATH/HURT
[DIGI_BODYFALL1] = { "BODY9.VOC", PRI_PLAYERDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HITGROUND] = { "PHITGRND.VOC", PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BODYSQUISH1] = { "BODY2.VOC", PRI_PLAYERAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BODYBURN] = { "BURN1.VOC", PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BODYBURNSCREAM] = { "BURNSCRM.VOC", PRI_PLAYERDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BODYCRUSHED1] = { "BODY3.VOC", PRI_PLAYERAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BODYHACKED1] = { "BODY4.VOC", PRI_PLAYERAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BODYSINGED] = { "BURN2.VOC", PRI_PLAYERAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_DROWN] = { "DROWN1.VOC", PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SCREAM1] = { "SCREAM1.VOC", PRI_PLAYERDEATH, -200, 400, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SCREAM2] = { "SCREAM2.VOC", PRI_PLAYERDEATH, -200, 400, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SCREAM3] = { "SCREAM3.VOC", PRI_PLAYERDEATH, -200, 400, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HIT1] = { "HIT1.VOC", PRI_LOW_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ELECTRICUTE1] = { "ELECTRC1.VOC", PRI_PLAYERAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_REMOVEME] = { "SWDIE02.VOC", PRI_PLAYERDEATH, -200, 500, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_IMPALED] = { "IMPALE1.VOC", PRI_PLAYERDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_OOF1] = { "OOF1.VOC", PRI_PLAYERAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
-- ACTOR SOUNDS THAT USER
-- PLAYER SOUNDS AT A LOWER PRIORITY
[DIGI_ACTORBODYFALL1] = { "BODY1.VOC", PRI_NPCWEAP, 0, 0, DIGI_BODYFALL1, DIST_NORMAL, VF_NORMAL },
[DIGI_ACTORHITGROUND] = { "HITGRND.VOC", PRI_NPCWEAP, 0, 0, DIGI_HITGROUND, DIST_NORMAL, VF_NORMAL },
-- NPC'S ----------------------------------------------------------------------
-- COOLIE
[DIGI_COOLIEEXPLODE] = { "COLEXP.VOC", PRI_NPCDEATH, -100, 100, 0, DIST_MAXNORMAL, VF_NORMAL },
[DIGI_COOLIESCREAM] = { "COLSCRM.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_COOLIEALERT] = { "COLALRT.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_COOLIEAMBIENT] = { "COLAMB.VOC", PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_COOLIEPAIN] = { "COLPAIN.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- COOLIE GHOST
[DIGI_CGMATERIALIZE] = { "CGMAT.VOC", PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_CGALERT] = { "CGALRT.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_CGTHIGHBONE] = { "CGWHACK.VOC", PRI_NPCWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_CGAMBIENT] = { "CGAMB.VOC", PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_CGPAIN] = { "CGPAIN.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_CGMAGIC] = { "CGSHOOT.VOC", PRI_NPCWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_CGMAGICHIT] = { "CGHIT.VOC", PRI_NPCWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_CGSCREAM] = { "CGSCRM.VOC", PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- NINJA
[DIGI_NINJAAMBIENT] = { "NINAMB.VOC", PRI_NPCAMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NINJASTAR] = { "NINSTAR.VOC", PRI_NPCWEAP, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NINJAPAIN] = { "NINPAIN.VOC", PRI_NPCWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NINJASCREAM] = { "NINSCRM.VOC", PRI_NPCDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NINJAALERT] = { "NINALRT.VOC", PRI_NPCATTACK, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NINJAUZIATTACK] = { "NINSHOOT.VOC", PRI_NPCWEAP, 0, 0, DIGI_UZIFIRE, DIST_NORMAL, VF_NORMAL },
[DIGI_NINJARIOTATTACK] = { "RIOTFIR1.VOC", PRI_NPCWEAP, 0, 0, DIGI_RIOTFIRE, DIST_NORMAL, VF_NORMAL },
-- RIPPER
[DIGI_RIPPERAMBIENT] = { "RIPAMB.VOC", PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RIPPERALERT] = { "RIPALRT.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RIPPERATTACK] = { "RIPATCK.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RIPPERPAIN] = { "RIPPAIN.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RIPPERSCREAM] = { "RIPSCRM.VOC", PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RIPPERHEARTOUT] = { "RIPHRT.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- GUARDIAN
[DIGI_GRDAMBIENT] = { "GRDAMB.VOC", PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GRDALERT] = { "GRDALRT.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GRDPAIN] = { "GRDPAIN.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GRDSCREAM] = { "GRDSCRM.VOC", PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GRDFIREBALL] = { "GRDFIR.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GRDSWINGAXE] = { "GRDAXE.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GRDAXEHIT] = { "GRDAXHT.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- SKELETOR PRIEST
[DIGI_SPAMBIENT] = { "SPAMB.VOC", PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SPALERT] = { "SPALRT.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SPPAIN] = { "SPPAIN.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SPSCREAM] = { "SPSCRM.VOC", PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SPBLADE] = { "SPBLADE.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SPELEC] = { "SPELEC.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SPTELEPORT] = { "SPTLPRT.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- ACCURSED HEAD
[DIGI_AHAMBIENT] = { "AHAMB.VOC", PRI_NPCAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_AHSCREAM] = { "AHSCRM.VOC", PRI_NPCDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_AHEXPLODE] = { "AHEXP.VOC", PRI_NPCDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_AHSWOOSH] = { "AHSHWSH.VOC", PRI_NPCATTACK, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- HORNET
[DIGI_HORNETBUZZ] = { "HBUZZ.VOC", PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP },
[DIGI_HORNETSTING] = { "HSTING.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HORNETPAIN] = { "HPAIN.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HORNETDEATH] = { "HDEATH.VOC", PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- SERPENT GOD BOSS
[DIGI_SERPAMBIENT] = { "SGAMB.VOC", PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SERPALERT] = { "SGALRT.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SERPPAIN] = { "SGPAIN.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SERPSCREAM] = { "SGSCRM.VOC", PRI_MAX, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SERPDEATHEXPLODE] = { "SGDETH.VOC", PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SERPSWORDATTACK] = { "SGSWORD.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SERPMAGICLAUNCH] = { "SGMAGIC.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SERPSUMMONHEADS] = { "SGHEADS.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SERPTAUNTYOU] = { "SGTAUNT.VOC", PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- LAVA BOSS
[DIGI_LAVABOSSAMBIENT] = { "LVAMB.VOC", PRI_NPCAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LAVABOSSSWIM] = { "LVSWIM.VOC", PRI_NPCAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LAVABOSSRISE] = { "LVRISE.VOC", PRI_NPCAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LAVABOSSALERT] = { "LVALRT.VOC", PRI_NPCATTACK, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LAVABOSSFLAME] = { "LVFLAME.VOC", PRI_NPCATTACK, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LAVABOSSMETEOR] = { "LVMETEOR.VOC", PRI_NPCATTACK, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LAVABOSSMETEXP] = { "LVMETEXP.VOC", PRI_NPCATTACK, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LAVABOSSPAIN] = { "LVPAIN.VOC", PRI_NPCATTACK, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LAVABOSSSIZZLE] = { "LVSIZZLE.VOC", PRI_NPCAMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LAVABOSSEXPLODE] = { "LVEXPL.VOC", PRI_NPCDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- LEVEL AND SECTOR OBJECT SOUNDS ----------/
-- MOTOR BOAT
[DIGI_BOATSTART] = { "BTSTRT.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BOATRUN] = { "BTRUN01.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_BOATSTOP] = { "BTSTOP.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BOATFIRE] = { "BTFIRE.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- ARMY TANK
[DIGI_TANKSTART] = { "TNKSTRT.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TANKRUN] = { "TNKRUN.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_TANKSTOP] = { "TNKSTOP.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TANKIDLE] = { "TNKIDLE.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_TANKFIRE] = { "TNKFIRE.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- ARMY TRUCK
[DIGI_TRUKRUN] = { "TRUKRUN.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_TRUKIDLE] = { "TRUKIDLE.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- SUBMARINE
[DIGI_SUBRUN] = { "SUBRUN.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_SUBIDLE] = { "SUBIDLE.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_SUBDOOR] = { "SUBDOOR.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- WWII JAP BOMBER PLANE
[DIGI_BOMBRFLYING] = { "BMBFLY.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_BOMBRDROPBOMB] = { "BMBDROP.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- BUBBLES
[DIGI_BUBBLES] = { "BUBBLE.VOC", PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- CHAIN MOVING
-- SOUND NOT AVAILABLE -- DELTED
[DIGI_CHAIN] = { "CHAIN.VOC", PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- CHAIN DOOR
[DIGI_CHAINDOOR] = { "CHNDOOR.VOC", PRI_ENVIRONMENT, 0, 0, 0, 8000, VF_NORMAL },
-- CRICKETS
[DIGI_CRICKETS] = { "CRCKT2.VOC", PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP },
-- WOOD DOOR OPEN/CLOSE
[DIGI_WOODDOOROPEN] = { "DRWOODO.VOC", PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL },
[DIGI_WOODDOORCLOSE] = { "DRWOODC.VOC", PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL },
-- METAL DOOR OPEN/CLOSE
[DIGI_METALDOOROPEN] = { "DRMETO.VOC", PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL },
[DIGI_METALDOORCLOSE] = { "DRMETC.VOC", PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL },
-- SLIDING DOOR OPEN/CLOSE
[DIGI_SLIDEDOOROPEN] = { "DRSLDO.VOC", PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL },
[DIGI_SLIDEDOORCLOSE] = { "DRSLDC.VOC", PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL },
-- STONE SLIDING DOOR OPEN/CLOSE
[DIGI_STONEDOOROPEN] = { "DRSTNO.VOC", PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL },
[DIGI_STONEDOORCLOSE] = { "DRSTNC.VOC", PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL },
-- SQUEAKY DOOR OPEN/CLOSE
[DIGI_SQUEAKYDOOROPEN] = { "DRSQKO.VOC", PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL },
[DIGI_SQUEAKYDOORCLOSE] = { "DRSQKC.VOC", PRI_ENVIRONMENT, -100, 100, 0, 8000, VF_NORMAL },
-- GIANT DRILL MACHINE
[DIGI_DRILL] = { "DRILL.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- AMBIENT WATER DRIPPING IN CAVE
[DIGI_CAVEDRIP1] = { "CAVE1.VOC", PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP },
[DIGI_CAVEDRIP2] = { "CAVE2.VOC", PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP },
[DIGI_DRIP] = { "DRIP.VOC", PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- WATER FALL
[DIGI_WATERFALL1] = { "WTRFAL1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- THERE IS NO WTRFAL2 -- DELETED!!!
[DIGI_WATERFALL2] = { "WTRFAL2.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- WATER FLOWING
[DIGI_WATERFLOW1] = { "WTRFLW1.VOC", PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP },
-- THERE IS NO WTRFLW2 -- DELETED!!!
[DIGI_WATERFLOW2] = { "WTRFLW2.VOC", PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP },
-- ELEVATOR START/STOP
[DIGI_ELEVATOR] = { "ELEV1.VOC", PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- SMALL EXP
[DIGI_SMALLEXP] = { "EXPSML.VOC", PRI_ENVIRONMENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
-- MEDIUM EXP
[DIGI_MEDIUMEXP] = { "EXPMED.VOC", PRI_ENVIRONMENT, -200, 200, 0, DIST_WIDE, VF_NORMAL },
-- LARGE EXP
[DIGI_LARGEEXP] = { "EXPLRG.VOC", PRI_ENVIRONMENT, -200, 200, 0, DIST_WIDE, VF_NORMAL },
-- HUGE EXP
[DIGI_NULL_HUGEEXP] = { "NULL.VOC", PRI_ENVIRONMENT, -200, 200, 0, DIST_WIDE, VF_NORMAL },
-- CRACKLING FIRE FOR CONTINUOUS BURN
[DIGI_FIRE1] = { "FIRE1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- POWERFULL HIGH HEAT CONTINUOUS BURN
[DIGI_FIRE2] = { "FIRE2.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- SHOOTING FIREBALL FOR FIREBALL TRAP
[DIGI_FIREBALL1] = { "FBALL1.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- SHOOTING FIREBALL FOR FIREBALL TRAP
[DIGI_FIREBALL2] = { "FIREBALL1.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- SECTOR GEAR COG TURNING
[DIGI_GEAR1] = { "GEAR1.VOC", PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- AMBIENT GONG FOR USE IN TEMPLE/PALACE LEVELS
[DIGI_GONG] = { "GONG.VOC", PRI_HI_PLAYERWEAP, -100, 100, 0, 32336, VF_NORMAL },
-- AMBIENT LAVA FLOW
[DIGI_LAVAFLOW1] = { "LAVAFLW1.VOC", PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP },
-- GENERIC SECTOR OBJECT MACHINE RUNNING
[DIGI_MACHINE1] = { "MACHN1.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- AMBIENT MUD BUBBLES
[DIGI_MUBBUBBLES1] = { "MUD1.VOC", PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP },
-- AMBIENT EARTH QUAKE
[DIGI_EARTHQUAKE] = { "QUAKE1.VOC", PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP },
-- YUCKY SEWER FLOW
[DIGI_SEWERFLOW1] = { "SEWER1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- WATER SPLASHING
[DIGI_SPLASH1] = { "SPLASH1.VOC", PRI_ENVIRONMENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- STEAM FLOW
[DIGI_STEAM1] = { "STEAM1.VOC", PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP },
-- VOLCANIC STEAM VENT
[DIGI_VOLCANOSTEAM1] = { "VOLSTM1.VOC", PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP },
-- STOMPER THUD SECTOR OBJECT
[DIGI_STOMPER] = { "STMPR.VOC", PRI_SECTOROBJ, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- SCARY AMBIENT SWAMP SOUNDS
[DIGI_SWAMP] = { "SWAMP1.VOC", PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_LOOP },
-- FLIP SWITCH
[DIGI_REGULARSWITCH] = { "SWITCH1.VOC", PRI_ENVIRONMENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- FLIP LARGE SWITCH
[DIGI_BIGSWITCH] = { "SWITCH2.VOC", PRI_ENVIRONMENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- STONE SWITCH
[DIGI_STONESWITCH] = { "SWITCH3.VOC", PRI_ENVIRONMENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- BREAKABLE GLASS SWITCH
[DIGI_GLASSSWITCH] = { "SWITCH4.VOC", PRI_ENVIRONMENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- HUGE ECHOING SWITCH
[DIGI_HUGESWITCH] = { "SWITCH5.VOC", PRI_ENVIRONMENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- AMBIENT ROLLING THUNDER
[DIGI_THUNDER] = { "THUNDR.VOC", PRI_AMBIENT, -200, 200, 0, DIST_LEVELWIDE, VF_NORMAL },
-- TELEPORTER
[DIGI_TELEPORT] = { "TELPORT.VOC", PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- UNDERWATER AMBIENCE
[DIGI_UNDERWATER] = { "UNDRWTR.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- UNLOCK BIG LOCKED DOOR
[DIGI_UNLOCK] = { "UNLOCK.VOC", PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- SQUEAKY VALVE TURNING
[DIGI_SQUEAKYVALVE] = { "VALVE.VOC", PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- SPOOKY ETHERAL void AMBIENCE
-- (NETHERWORLDLY SOUNDS)
[DIGI_VOID1] = { "VOID1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_VOID2] = { "VOID2.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_VOID3] = { "VOID3.VOC", PRI_NPCWEAP, 0, 0, 0, -8000, VF_NORMAL },
[DIGI_VOID4] = { "VOID4.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_VOID5] = { "VOID5.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- VOLCANIC ERUPTION
[DIGI_ERUPTION] = { "ERUPT.VOC", PRI_AMBIENT, 0, 0, 0, DIST_MAXNORMAL, VF_LOOP },
-- VOLCANIC SIZZLING PROJECTILES FLYING THROUGH AIR
[DIGI_VOLCANOPROJECTILE] = { "VOLPRJCT.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- LIGHT WIND AMBIENCE
[DIGI_LIGHTWIND] = { "WIND1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- STRONG BLOWING WIND AMBIENCE
[DIGI_STRONGWIND] = { "WIND2.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- BREAKING WOOD AMBIENCE
[DIGI_BREAKINGWOOD] = { "WOODBRK.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- BREAKING, TUMBLING STONES FALLING AMBIENCE
[DIGI_BREAKSTONES] = { "STONEBRK.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- ENGINE ROOM SOUND
[DIGI_ENGROOM1] = { "ENGROOM1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_ENGROOM2] = { "ENGROOM2.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_ENGROOM3] = { "ENGROOM3.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_ENGROOM4] = { "ENGROOM4.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_ENGROOM5] = { "ENGROOM5.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- BREAKING GLASS, LARGE WINDOW PANE
[DIGI_BREAKGLASS] = { "GLASS3.VOC", PRI_NPCDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- MUSICAL STINGER
[DIGI_MUSSTING] = { "MUSSTING.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- HELICOPTER LIKE SOUND
[DIGI_HELI] = { "HELI.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- HUGE ECHOING HEART LIKE AMBIENCE
[DIGI_BIGHART] = { "BIGHART.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- EERIE ETHERAL TYPE WIND
[DIGI_WIND4] = { "WIND4.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- SPOOKY SINE WAVE SOUND
[DIGI_SPOOKY1] = { "SPOOKY1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- SPOOKY SINE WAVE SOUND
[DIGI_DRILL1] = { "DRILL1.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
-- JET ENGINE
[DIGI_JET] = { "JET.VOC", PRI_AMBIENT, 0, 0, 0, DIST_MAXNORMAL, VF_LOOP },
-- CERIMONIAL DRUM CHANT
[DIGI_DRUMCHANT] = { "DRUMCHNT.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_BUZZZ] = { "FLY.VOC", PRI_MAX, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_CHOP_CLICK] = { "UZICLK.VOC", PRI_MAX, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- !IMPORTANT! Make sure all player voices stay together
[DIGI_SWORD_UP] = { "STICKY2R.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_UZI_UP] = { "UZI1R.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SHOTGUN_UP] = { "SHOTG1R.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ROCKET_UP] = { "BOLT1R.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GRENADE_UP] = { "BOLT1R.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RAIL_UP] = { "BOLT1R.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MINE_UP] = { "STICKY1R.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_FIRSTPLAYERVOICE] = { "", 0, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TAUNTAI1] = { "BADMAN04.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TAUNTAI2] = { "COMEGET2.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TAUNTAI3] = { "GHOP07.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TAUNTAI4] = { "GOODDAY4.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TAUNTAI5] = { "KILLU05.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TAUNTAI6] = { "NATURAL4.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TAUNTAI7] = { "NOHONOR6.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TAUNTAI8] = { "SAYON09.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TAUNTAI9] = { "TAKSAN1.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TAUNTAI10] = { "SNATCH01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PLAYERPAIN1] = { "CHOTO7.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PLAYERPAIN2] = { "SWPAIN05.VOC", PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PLAYERPAIN3] = { "SWPAIN03.VOC", PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PLAYERPAIN4] = { "SWPAIN07.VOC", PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PLAYERPAIN5] = { "SWPAIN22.VOC", PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PLAYERYELL1] = { "SWYELL03.VOC", PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PLAYERYELL2] = { "SWYELL05.VOC", PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PLAYERYELL3] = { "SWYELL06.VOC", PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SEARCHWALL] = { "GRUNT06.VOC", PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NOURINAL] = { "NOWAY1.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_FALLSCREAM] = { "SWDIE02.VOC", PRI_PLAYERDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GOTITEM1] = { "AHSO5.VOC", PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LASTPLAYERVOICE] = { "", 0, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- was RAILB10.VOC
[DIGI_RAILFIRE] = { "HSHOT1.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RAILREADY] = { "RAIL2.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_RAILPWRUP] = { "RAILUP09.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NUCLEAREXP] = { "HBOMB2.VOC", PRI_MAX, 0, 0, 0, DIST_LEVELWIDE, VF_NORMAL },
[DIGI_NUKESTDBY] = { "STANDBY.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NUKECDOWN] = { "CDOWN.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NUKEREADY] = { "SYSREAD.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_CHEMGAS] = { "HISS1.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_CHEMBOUNCE] = { "CHBNCE1.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_THROW] = { "THROW.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PULL] = { "PULL.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MINEARM] = { "STSCAN2.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HEARTDOWN] = { "HBDOWN1.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NULL_TOOLBOX] = { "NULL.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GASPOP] = { "GASPOP.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_40MMBNCE] = { "40MMBNCE.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BURGLARALARM] = { "BURGALRM.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_CARALARM] = { "CARALRM2.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, 25000, VF_NORMAL },
[DIGI_CARALARMOFF] = { "CAOFF1.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, 25000, VF_NORMAL },
[DIGI_CALTROPS] = { "TACK1.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NIGHTON] = { "NVON3.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NIGHTOFF] = { "NVOFF2.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SHOTSHELLSPENT] = { "SGSH01.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BUSSKID] = { "SKID3.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BUSCRASH] = { "CRASH4.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BUSENGINE] = { "BUS1.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ARMORHIT] = { "BIMP01.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ASIREN1] = { "ASIREN1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_FIRETRK1] = { "FIRETRK1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TRAFFIC1] = { "TRAFFIC1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TRAFFIC2] = { "TRAFFIC2.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TRAFFIC3] = { "TRAFFIC3.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TRAFFIC4] = { "TRAFFIC4.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TRAFFIC5] = { "TRAFFIC5.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TRAFFIC6] = { "TRAFFIC6.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HELI1] = { "HELI1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JET1] = { "JET1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MOTO1] = { "MOTO1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MOTO2] = { "MOTO2.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NEON1] = { "NEON1.VOC", PRI_AMBIENT, 0, 0, 0, -8000, VF_NORMAL },
[DIGI_SUBWAY] = { "SUBWAY1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TRAIN1] = { "TRAINS01.VOC", PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_COINS] = { "COIN.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SWORDCLANK] = { "SWRDSMK1.VOC", PRI_HI_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
-- RIPPER2
[DIGI_RIPPER2AMBIENT] = { "RIP2AMB.VOC", PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RIPPER2ALERT] = { "RIP2ALRT.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RIPPER2ATTACK] = { "RIP2ATCK.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RIPPER2PAIN] = { "RIP2PAIN.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RIPPER2SCREAM] = { "RIP2SCRM.VOC", PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RIPPER2HEARTOUT] = { "RIP2HRT.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_M60] = { "M60.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- SUMO
[DIGI_SUMOSCREAM] = { "SUMSCRM.VOC", PRI_MAX, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SUMOALERT] = { "SUMALRT.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SUMOAMBIENT] = { "SUMAMB.VOC", PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SUMOPAIN] = { "SUMPAIN.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- UNLOCK RAM LOCKED DOOR
[DIGI_RAMUNLOCK] = { "RAMLOCK.VOC", PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- UNLOCK CARD LOCKED DOOR
[DIGI_CARDUNLOCK] = { "CARDLOCK.VOC", PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- More player voices
[DIGI_ANCIENTSECRET] = { "ACS10.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_AMERICANDRIVER] = { "AMDRIV01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_DRIVELIKEBABOON] = { "BABOON03.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BURNBABY] = { "BBURN04.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LIKEBIGWEAPONS] = { "BIGWPN01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_COWABUNGA] = { "CBUNG01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NOCHARADE] = { "CHARAD09.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TIMETODIE] = { "DTIME.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_EATTHIS] = { "EAT02.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_FIRECRACKERUPASS] = { "FCRACK01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HOLYCOW] = { "HCOW03.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HOLYPEICESOFCOW] = { "HCOW06.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HOLYSHIT] = { "HSHIT03.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HOLYPEICESOFSHIT] = { "HSHIT04.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PAYINGATTENTION] = { "IHOPE01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_EVERYBODYDEAD] = { "ILIKE01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_KUNGFU] = { "KUNGFU06.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HOWYOULIKEMOVE] = { "LMOVE01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NOMESSWITHWANG] = { "LWANG05.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RAWREVENGE] = { "RAW01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_YOULOOKSTUPID] = { "STUPID01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TINYDICK] = { "TDICK02.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NOTOURNAMENT] = { "TOURN01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_WHOWANTSWANG] = { "WWANG11.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MOVELIKEYAK] = { "YAK02.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ALLINREFLEXES] = { "REFLEX08.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_EVADEFOREVER] = { "EVADE01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MRFLY] = { "MFLY03.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SHISEISI] = { "SHISEI03.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LIKEFIREWORKS] = { "FWORKS01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LIKEHIROSHIMA] = { "HIRO03.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LIKENAGASAKI] = { "NAGA06.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LIKEPEARL] = { "PEARL03.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_IAMSHADOW] = { "IAM01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ILIKENUKES] = { "LIKNUK01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ILIKESWORD] = { "LIKSRD01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ILIKESHURIKEN] = { "LIKSHK02.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BADLUCK] = { "LUCK06.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NOMOVIEMRCHAN] = { "MCHAN01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_REALLIFEMRCHAN] = { "RCHAN13.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NOLIKEMUSIC] = { "MUSIC03.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NODIFFERENCE] = { "NODIFF07.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NOFEAR] = { "NOFEAR01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NOPAIN] = { "NOPAIN.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NOREPAIRMAN] = { "REPMAN15.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SONOFABITCH] = { "SOB15.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PAINFORWEAK] = { "WEAK03.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GOSPEEDY] = { "SPEED04.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GETTINGSTIFF] = { "STIFF01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TOMBRAIDER] = { "TOMB05.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_STICKYGOTU1] = { "TSTICK01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_STICKYGOTU2] = { "TSTICK05.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_STICKYGOTU3] = { "TSTICK07.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_STICKYGOTU4] = { "TSTICK10.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SWORDGOTU1] = { "TSWORD05.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SWORDGOTU2] = { "TSWORD08.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SWORDGOTU3] = { "TSWORD01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HURTBAD1] = { "SWYELL22.VOC", PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HURTBAD2] = { "SWYELL14.VOC", PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HURTBAD3] = { "SWYELL23.VOC", PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HURTBAD4] = { "SWYELL16.VOC", PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HURTBAD5] = { "SWYELL13.VOC", PRI_PLAYERVOICE, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
-- TOILETGIRL
[DIGI_TOILETGIRLSCREAM] = { "TGSCRM.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TOILETGIRLALERT] = { "TGALRT.VOC", PRI_NPCATTACK, -300, 300, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TOILETGIRLAMBIENT] = { "TGAMB.VOC", PRI_NPCAMBIENT, -300, 300, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TOILETGIRLPAIN] = { "TGPAIN.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TOILETGIRLTAUNT1] = { "TGTNT1.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TOILETGIRLTAUNT2] = { "TGTNT2.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
-- MORE SUMO
[DIGI_SUMOFART] = { "SUMOFART.VOC", PRI_PLAYERVOICE, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GIBS1] = { "GIBS04.VOC", PRI_LOW_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GIBS2] = { "GIBS05.VOC", PRI_LOW_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BIRDS1] = { "BIRDS01.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BIRDS2] = { "BIRDS02.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TOILET] = { "TOILET01.VOC", PRI_AMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_FORKLIFTIDLE] = { "FLIDLE.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_FORKLIFTRUN] = { "FLRUN01.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TOYCAR] = { "TOYCAR03.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_UZIMATIC] = { "PRESS03.VOC", PRI_AMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_COMPUTERPOWER] = { "COMPON01.VOC", PRI_LOW_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GENERATORON] = { "TURBON01.VOC", PRI_LOW_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GENERATORRUN] = { "TURBRN01.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_BIGDRILL] = { "BIGDRL03.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_FLUORLIGHT] = { "FLUOR01.VOC", PRI_AMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_AMOEBA] = { "AMOEBA03.VOC", PRI_SECTOROBJ, -200, 200, 0, DIST_NORMAL, VF_LOOP },
[DIGI_BODYFALL2] = { "BODY6.VOC", PRI_PLAYERDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GIBS3] = { "GIBS01.VOC", PRI_LOW_PLAYERWEAP, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NINJACHOKE] = { "CHOK01.VOC", PRI_NPCDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TRAIN3] = { "TRAIN3.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TRAINR02] = { "TRAINR02.VOC", PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TRAIN8] = { "TRAIN8.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TRASHLID] = { "TCLID01.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- player voices
[DIGI_GETMEDKIT] = { "ACCU01.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_AHH] = { "AHH03.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- Pachinko
[DIGI_PALARM] = { "PALARM1.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PFLIP] = { "PFLIP4.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PROLL1] = { "PROLL1.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PROLL2] = { "PROLL2.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PROLL3] = { "PROLL3.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- BUNNY
[DIGI_BUNNYATTACK] = { "RABATK1.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BUNNYDIE1] = { "RABDIE1.VOC", PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BUNNYDIE2] = { "RABDIE2.VOC", PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BUNNYDIE3] = { "RABDIE3.VOC", PRI_NPCDEATH, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BUNNYAMBIENT] = { "RABAMB.VOC", PRI_NPCAMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_STONESLIDE] = { "STONE2.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_NINJAINHALF] = { "NINCUT3.VOC", PRI_NPCDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RIPPER2CHEST] = { "RIPCHST1.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_WHIPME] = { "WHIPIN2.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_ENDLEV] = { "ENDLEV3.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MDALARM] = { "MDALARM1.VOC", PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BREAKMETAL] = { "METALBRK.VOC", PRI_AMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BREAKDEBRIS] = { "DEBRIBRK.VOC", PRI_AMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BREAKMARBELS] = { "MARBELS.VOC", PRI_AMBIENT, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BANZAI] = { "BANZAI1.VOC", PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HAHA1] = { "HAHA19.VOC", PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HAHA2] = { "HAHA11.VOC", PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HAHA3] = { "HAHA15.VOC", PRI_PLAYERDEATH, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ITEM_SPAWN] = { "TELEPT02.VOC", PRI_ITEM, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- More Player Voices
[DIGI_NOREPAIRMAN2] = { "JG1075.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NOPOWER] = { "JG1082.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_DOUBLEUZI] = { "JG1087.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_NOTORDBUNNY] = { "JG1088.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_CANBEONLYONE] = { "JG1103.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MIRROR1] = { "JG2000.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MIRROR2] = { "JG2005.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HITTINGWALLS] = { "JG2020.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GOTRAILGUN] = { "JG2032.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RABBITHUMP1] = { "JG2053.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RABBITHUMP2] = { "JG2054.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RABBITHUMP3] = { "JG2045.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_RABBITHUMP4] = { "JG2087.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_FAGRABBIT1] = { "JG2074.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_FAGRABBIT2] = { "JG2075.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_FAGRABBIT3] = { "JG2078.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_STINKLIKEBABBOON] = { "JG3005.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_WHATYOUEATBABY] = { "JG3017.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_WHATDIEDUPTHERE] = { "JG3047.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_YOUGOPOOPOO] = { "JG3022.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PULLMYFINGER] = { "JG6053.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SOAPYOUGOOD] = { "JG3059.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_WASHWANG] = { "JG4012.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_DROPSOAP] = { "JG3070.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_REALTITS] = { "JG6051.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_MSTRLEEP] = { "JG4002.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SEEKLEEPADVICE] = { "JG4024.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_AVENGELEEPDEATH] = { "JG5042.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_LEEPGHOST] = { "JG5049A.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_DOOR1] = { "WDOOR02.VOC", PRI_SECTOROBJ, -200, 200, 0, 8000, VF_NORMAL },
[DIGI_DOOR2] = { "MDOOR03.VOC", PRI_SECTOROBJ, -200, 200, 0, 8000, VF_NORMAL },
[DIGI_DOOR3] = { "603981_1.VOC", PRI_SECTOROBJ, -200, 200, 0, 8000, VF_NORMAL },
[DIGI_FLAGWAVE] = { "FLAG03.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_SURFACE] = { "JG7009.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GASHURT] = { "JG7001.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BONUS_GRAB] = { "JG2001.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ANIMECRY] = { "ACHCRY04.VOC", PRI_SECTOROBJ, 0, 0, 0, -8000, VF_LOOP },
[DIGI_ANIMESING1] = { "ACHS010.VOC", PRI_SECTOROBJ, 0, 0, 0, -8000, VF_NORMAL },
[DIGI_ANIMEMAD1] = { "ACHT1006.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ANIMESING2] = { "ACHS016.VOC", PRI_SECTOROBJ, 0, 0, 0, -8000, VF_NORMAL },
[DIGI_ANIMEMAD2] = { "ACHT120A.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PLAYER_TELEPORT] = { "TELEPT02.VOC", PRI_LOW_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_INTRO_SLASH] = { "SLASH1.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_WARNING] = { "WARNING.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_INTRO_WHIRL] = { "WHIRL1.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_TOILETGIRLFART1] = { "ACHF1003.VOC", PRI_NPCAMBIENT, -300, 300, 0, -16000, VF_NORMAL },
[DIGI_TOILETGIRLFART2] = { "ACHF1002.VOC", PRI_NPCAMBIENT, -300, 300, 0, -16000, VF_NORMAL },
[DIGI_TOILETGIRLFART3] = { "ACHF1016.VOC", PRI_NPCAMBIENT, -300, 300, 0, -16000, VF_NORMAL },
[DIGI_WINDCHIMES] = { "CHIMES4.VOC", PRI_SECTOROBJ, 0, 0, 0, -8000, VF_LOOP },
-- Yet more LoWang voices
[DIGI_MADATCARPET] = { "JGB023.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JUMPONCARPET] = { "JGB020.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_USEBROKENVEHICLE] = { "JGB080.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_STEPONCALTROPS] = { "JGB106.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_WANGSEESERP] = { "JGB130.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SERPTAUNTWANG] = { "JGSB4.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_WANGTAUNTSERP1] = { "JGB166.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_WANGTAUNTSERP2] = { "JGB156.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_WANGORDER1] = { "JGB193.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_WANGORDER2] = { "JGB202.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_WANGDROWNING] = { "JGB340A.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ZILLAREGARDS] = { "JGEN06.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PMESSAGE] = { "MSG9.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SHAREND_UGLY1] = { "UGLY1A.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SHAREND_UGLY2] = { "UGLY1B.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_SHAREND_TELEPORT] = { "TELEPT07.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_HOTHEADSWITCH] = { "GOROSW1.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BOATCREAK] = { "BTCREAK2.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_BOATRUN2] = { "BTRUN05.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_BOATIDLE] = { "BTIDLE4.VOC", PRI_SECTOROBJ, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_SHIPBELL] = { "SHIPBELL.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_FOGHORN] = { "SHIPHRN1.VOC", PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_CANNON] = { "EXP3.VOC", PRI_HI_PLAYERWEAP, 0, 0, 0, DIST_WIDE, VF_NORMAL },
-- Yet even more player voices!
[DIGI_JG41001] = { "JG41001.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG41012] = { "JG41012.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG41018] = { "JG41018.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG41028] = { "JG41028.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG41048] = { "JG41048.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG41052] = { "JG41052.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG41058] = { "JG41058.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG41060] = { "JG41060.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG41075] = { "JG41075.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG42004] = { "JG42004.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG42019] = { "JG42019.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG42021] = { "JG42021.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG42028] = { "JG42028.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG42033] = { "JG42033.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG42034] = { "JG42034.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG42050] = { "JG42050.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG42056] = { "JG42056.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG42061] = { "JG42061.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG43004] = { "JG43004.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG43015] = { "JG43015.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG43019] = { "JG43019.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG43021] = { "JG43021.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG44011] = { "JG44011.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG44014] = { "JG44014.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG44027] = { "JG44027.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG44038] = { "JG44038.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG44039] = { "JG44039.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG44048] = { "JG44048.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG44052] = { "JG44052.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG45014] = { "JG45014.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG44068] = { "JG44068.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG45010] = { "JG45010.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG45018] = { "JG45018.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG45030] = { "JG45030.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG45033] = { "JG45033.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG45043] = { "JG45043.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG45053] = { "JG45053.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG45067] = { "JG45067.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG46005] = { "JG46005.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG46010] = { "JG46010.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
-- And the girls talk back to Wang
-- Car Girl
[DIGI_LANI049] = { "LANI049.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_LANI051] = { "LANI051.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_LANI052] = { "LANI052.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_LANI054] = { "LANI054.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
-- Sailor Moon
[DIGI_LANI060] = { "LANI060.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_LANI063] = { "LANI063.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_LANI065] = { "LANI065.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_LANI066] = { "LANI066.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
-- Mechanic
[DIGI_LANI073] = { "LANI073.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_LANI075] = { "LANI075.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_LANI077] = { "LANI077.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_LANI079] = { "LANI079.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
-- Prune
[DIGI_LANI089] = { "LANI089.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_LANI091] = { "LANI091.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_LANI093] = { "LANI093.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_LANI095] = { "LANI095.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_VENTWALK] = { "AD5.VOC", PRI_ENVIRONMENT, -300, 300, 0, 8000, VF_NORMAL },
[DIGI_CARWALK] = { "AD6.VOC", PRI_ENVIRONMENT, -300, 300, 0, 8000, VF_NORMAL },
[DIGI_JETSOAR] = { "JET05.VOC", PRI_SECTOROBJ, -100, 100, 0, 8000, VF_NORMAL },
[DIGI_VACUUM] = { "VC04.VOC", PRI_SECTOROBJ, -100, 100, 0, DIST_NORMAL, VF_LOOP },
-- GIRL NINJA
[DIGI_GIRLNINJAALERTT] = { "LANI017.VOC", PRI_NPCATTACK, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GIRLNINJASCREAM] = { "LANI033.VOC", PRI_NPCDEATH, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_GIRLNINJAALERT] = { "LANI001.VOC", PRI_NPCATTACK, -200, 200, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_PRUNECACKLE] = { "CACKLE.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_PRUNECACKLE2] = { "CACKLE2.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_PRUNECACKLE3] = { "CACKLE3.VOC", PRI_NPCAMBIENT, -200, 200, 0, -16000, VF_NORMAL },
[DIGI_SUMOSTOMP] = { "SUMO058.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_VATOR] = { "ELEV01.VOC", PRI_SECTOROBJ, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG9009] = { "JG9009.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_Z16004] = { "Z16004.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_Z16012] = { "Z16012.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_Z16022] = { "Z16022.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_Z16027] = { "Z16027.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG93030] = { "JG93030.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG94002] = { "JG94002.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_Z17010] = { "Z17010.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_Z17052] = { "Z17052.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_Z17025] = { "Z17025.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ML25014] = { "ML25014.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ML250101] = { "ML250101.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG9022] = { "JG9022.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG9032] = { "JG9032.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG9038] = { "JG9038.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG9055] = { "JG9055.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG9060] = { "JG9060.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG92055] = { "JG92055.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ML25032] = { "ML25032.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG92036] = { "JG92036.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG92042] = { "JG92042.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ML26001] = { "ML26001.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG93000] = { "JG93000.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG93011] = { "JG93011.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG93018] = { "JG93018.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG93023] = { "JG93023.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ML26008] = { "ML26008.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ML26011] = { "ML26011.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG94007] = { "JG94007.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG94024] = { "JG94024.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG94039] = { "JG94039.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_JG95012] = { "JG95012.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ZILLASTOMP] = { "ZWALK5.VOC", PRI_NPCATTACK, -100, 100, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ZC1] = { "ZC1.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ZC2] = { "ZC2.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ZC3] = { "ZC3.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ZC4] = { "ZC4.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ZC5] = { "ZC5.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ZC6] = { "ZC6.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ZC7] = { "ZC7.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_LOOP },
[DIGI_ZC8] = { "ZC8.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_ZC9] = { "ZC9.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
[DIGI_Z16043] = { "Z16043.VOC", PRI_PLAYERVOICE, 0, 0, 0, DIST_NORMAL, VF_NORMAL },
}
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