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February 28, 2014 21:10
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[2014-02-28 09:48:20] <@Daenks_Work> i'd like to see blast spells leave DoTs | |
[2014-02-28 09:48:24] <@Morbus> so if you wanna have a dot on blast of fire, simply slap that line in and the rest is handled | |
[2014-02-28 09:48:29] <@Daenks_Work> lol | |
[2014-02-28 09:48:33] <@Daenks_Work> great minds | |
[2014-02-28 09:48:39] <@Morbus> ! | |
[2014-02-28 09:48:43] <Venthe> I mentioned that before too Daenks, but Gar got all angry when I said it ;P | |
[2014-02-28 09:49:00] <Venthe> would be cool though | |
[2014-02-28 09:49:15] <@Daenks_Work> Don't mind Gar, he like to act like its 6am and he hasn't had his coffee yet | |
[2014-02-28 09:49:16] <@Daenks_Work> :) | |
[2014-02-28 09:49:22] <@Morbus> well, the thing is that its super super clean now | |
[2014-02-28 09:49:23] <Venthe> I'd like ice spells to affect movespeed too :P | |
[2014-02-28 09:49:34] <@Morbus> as i said, movement speed is client side | |
[2014-02-28 09:49:40] <@Daenks_Work> yea i thought about that venthe | |
[2014-02-28 09:49:43] <@Morbus> so i dont wanna touch it with a ten foot pole | |
[2014-02-28 09:49:56] <@Daenks_Work> give blast of frost or whatever a "hold" effect | |
[2014-02-28 09:50:03] <@Daenks_Work> give icy fingers a "slow" effect | |
[2014-02-28 09:50:14] <Venthe> yeah :D | |
[2014-02-28 09:50:28] <@Daenks_Work> freeze and chill | |
[2014-02-28 09:50:31] <@Daenks_Work> or what have you | |
[2014-02-28 09:50:39] <@Daenks_Work> adds more power back into faren | |
[2014-02-28 09:50:45] <Venthe> little things like that make the game a lot more fun too. | |
[2014-02-28 09:50:49] <@Daenks_Work> yep | |
[2014-02-28 09:51:25] <Venthe> about 50% done with this UI.. then I can work on something fun :P | |
[2014-02-28 09:51:27] <@Daenks_Work> we might also want to consider breaking up touch spells and tiering them | |
[2014-02-28 09:51:38] <@Daenks_Work> so like level 1/2 faren | |
[2014-02-28 09:51:52] <@Daenks_Work> has "spark fingers" which is essentially zap now | |
[2014-02-28 09:52:10] <@Daenks_Work> then 3/4/5 faren has "zap" which is a more powerful version with some additional effect | |
[2014-02-28 09:52:37] <@Daenks_Work> 1/2 faren: chilled touch 3/4/5: icy fingers | |
[2014-02-28 09:52:43] <@Daenks_Work> etc | |
[2014-02-28 09:53:04] <@Morbus> sounds interesting | |
[2014-02-28 09:53:06] <@Daenks_Work> will cut down on throw-away toons | |
[2014-02-28 09:53:17] <@Daenks_Work> since you need to work harder and longer to get the effective versions of the spells | |
[2014-02-28 09:53:32] <@Daenks_Work> and it makes sense | |
[2014-02-28 09:53:33] <@Morbus> well, i already have that | |
[2014-02-28 09:53:41] <@Morbus> but without the tier evolution | |
[2014-02-28 09:53:49] <@Daenks_Work> that you get more power out of a school as you advance | |
[2014-02-28 09:53:51] <@Morbus> tier sounds cooler of course | |
[2014-02-28 09:54:11] <@Daenks_Work> not just "oh i got level 2 faren so i'm done now" | |
[2014-02-28 09:54:41] <@Daenks_Work> we should really have things like that in all schools | |
[2014-02-28 09:55:01] <@Daenks_Work> like a lvl 1 kran spell, "true aim" | |
[2014-02-28 09:55:06] <@Daenks_Work> like bless, but weaker | |
[2014-02-28 09:55:10] <@Daenks_Work> move bless to level 4 | |
[2014-02-28 09:55:13] <Venthe> that would be a good thing for alternative advancement too. After you master a school you can unlock these additional abilities for spells.. so that they're only available for people who are level 6. | |
[2014-02-28 09:55:17] <@Daenks_Work> make it a little stonger than it is now | |
[2014-02-28 09:55:35] <@Daenks_Work> or shally already has something like this | |
[2014-02-28 09:55:43] <@Daenks_Work> with minor heal vs hospice vs major heal | |
[2014-02-28 09:55:52] <Venthe> makes it so that people who only take 1-2 levels of a school are less powerful than a "master" of the school. | |
[2014-02-28 09:55:59] <@Daenks_Work> yep | |
[2014-02-28 09:56:16] <@Daenks_Work> if you're lvl 6 faren, you should be able to to more damage than if you're level 2 faren | |
[2014-02-28 09:56:19] <@Daenks_Work> makes sense to me | |
[2014-02-28 09:56:31] <@Daenks_Work> or | |
[2014-02-28 09:56:39] <Delerium> yeah, great way to add some complexity/fun to schools | |
[2014-02-28 09:56:48] <Delerium> hardly anyone even takes lvl 6 faren | |
[2014-02-28 09:57:01] <@Daenks_Work> we could add new "spells" to the higher levels that add on abilities to the lower level spells | |
[2014-02-28 09:57:06] <@Daenks_Work> so at lvl 2 faren we get ToF | |
[2014-02-28 09:57:20] <@Daenks_Work> and at level 4 we get ToF-DoT | |
[2014-02-28 09:57:24] *** Gar quit (Quit: Connection closed for inactivity) | |
[2014-02-28 09:57:26] <@Daenks_Work> that imps on its own | |
[2014-02-28 09:57:39] <@Daenks_Work> and as it imps (While you use ToF) you do more DoT | |
[2014-02-28 09:57:41] <Venthe> hrmm.. so it's a chance to proc the dot based on it's %? | |
[2014-02-28 09:57:48] <Venthe> and damage I guess | |
[2014-02-28 09:57:50] <@Daenks_Work> yea or maybe always proc but mod damage | |
[2014-02-28 09:57:56] <@Daenks_Work> or however we want to work it | |
[2014-02-28 09:57:59] <Venthe> yah | |
[2014-02-28 09:58:02] <Venthe> sounds really cool | |
[2014-02-28 09:58:15] <@Daenks_Work> hah | |
[2014-02-28 09:58:23] <@Daenks_Work> you could even do this cross school | |
[2014-02-28 09:58:25] <@Daenks_Work> or | |
[2014-02-28 09:58:27] <Delerium> might make faren OP, but maybe it's faren's turn to be OP for a bit :) | |
[2014-02-28 09:58:48] <@Daenks_Work> Jala could have a bunch of spells that mod other spells | |
[2014-02-28 09:58:52] <@Daenks_Work> "Sing the song of fire" | |
[2014-02-28 09:58:55] <@Daenks_Work> etc | |
[2014-02-28 09:58:57] <@Daenks_Work> just ideas | |
[2014-02-28 09:59:17] <Delerium> jala spells that increase different elemental damage | |
[2014-02-28 09:59:23] <Delerium> encourage jala/faren builds | |
[2014-02-28 09:59:31] <@Daenks_Work> wouldnt have to just be faren | |
[2014-02-28 09:59:56] <Venthe> yep | |
[2014-02-28 10:00:01] <Venthe> faren would just be the elemental ones :P | |
[2014-02-28 10:00:08] <@Daenks_Work> lvl 3 jala song, "Evasion" that increases chance to dodge, block, and parry. | |
[2014-02-28 10:00:08] <Delerium> jala song that heats up metal, make weapons do additional heat damage | |
[2014-02-28 10:00:25] <@Daenks_Work> the possibilities are endless | |
[2014-02-28 10:00:29] <Venthe> which would make pure mages viable :P | |
[2014-02-28 10:00:38] <Venthe> which would help my pure mage with his 1 agility :D | |
[2014-02-28 10:00:41] <Venthe> lol | |
[2014-02-28 10:00:59] <@Daenks_Work> my whole point here, is spells skills and schools are too static the way they are | |
[2014-02-28 10:01:08] <@Daenks_Work> we can and should change this | |
[2014-02-28 10:01:09] <Delerium> one thing with jala is i'd add back the ability to sing multiple songs | |
[2014-02-28 10:01:31] <@Daenks_Work> yea, we've talked about "weaving" in a few different capacities | |
[2014-02-28 10:01:50] <@Daenks_Work> i mean, what if you could have multiple "touch" spells active? | |
[2014-02-28 10:01:58] <@Daenks_Work> say you're a shal/faren | |
[2014-02-28 10:02:00] *** Firekat (Firekat@68-184-153-198.dhcp.dctr.al.charter.com) joined | |
[2014-02-28 10:02:01] <Delerium> if they have the mana to keep up 2+ songs | |
[2014-02-28 10:02:09] <@Daenks_Work> and your opponent is qor wearing plate | |
[2014-02-28 10:02:16] <@Daenks_Work> what if you could holy touch+tof | |
[2014-02-28 10:02:27] <Venthe> hehe... a holy burning hand of death | |
[2014-02-28 10:02:27] <@Daenks_Work> and 50% of your damage came from each spell? | |
[2014-02-28 10:03:01] <@Daenks_Work> these are things we should be thinking about | |
[2014-02-28 10:03:03] <@Daenks_Work> planning out | |
[2014-02-28 10:03:07] <@Daenks_Work> discussing |
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